By using sets u tweak 3delight in rendering exclusive setups, and you stop to use the lightlinking mechanism of maya. =>dont use sets, assign the hair to the shave shader in 3delight shademngr as u did, select the hair, go to 3dl attributes, add the hair to geometry with 'lighting'(leave at lightlinker), for the light assign a 'shadow map' and 'shadow object' in 3dl attributes (leave all to lightlinker), add the deep shadow map, =>light- and shadowlink the hair/light inside maya render tab!
By using sets u tweak 3delight in rendering exclusive setups, and you stop to use the lightlinking mechanism of maya. =>dont use sets, assign the hair to the shave shader in 3delight shademngr as u did, select the hair, go to 3dl attributes, add the hair to geometry with 'lighting'(leave at lightlinker), for the light assign a 'shadow map' and 'shadow object' in 3dl attributes (leave all to lightlinker), add the deep shadow map, =>light- and shadowlink the hair/light inside maya render tab!
vetodnb 9 months ago
@vetodnb You are right. This demo was done in an old version of 3delight which needed light linking I beleive.
Thanks for passing by.
lazzhar 9 months ago
Comment removed
vetodnb 9 months ago
Comment removed
vetodnb 9 months ago
Спасибо !!!
pitech1 1 year ago
perfect.. thanks
instruct9r 2 years ago
Does it render shave and haircut just as BUFFER, or Hair Primitives, or both(like Mental Ray)??
TheIcemanModdeler 2 years ago