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From: MIB0811
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  • Sa-mp is just better, no-one knows why.

  • You should compare SAMP 0.3 with MTA 1.1. MTA is 100% will win. SAMP has car damages done yet at 0.2 when car damages was in first MTA SA's (Much eariler than 0.3 release)

  • And that's only a very little of all why MTA better.

  • IMHO MTA is a much better (first time I've played SAMP 0.2X, then 0.3RC versions (almost all and then went to MTA from 1.0). MTA has no limits at all (only has max players limit on server to 2000), MTA support peds (but need a lot of work, it's a resource), MTA has an awesome Map Editor with a lot of plugins (like loop-maker), MTA has a lot of gamemodes and maps (also more downloadble at community), MTA has good GUI, design (themes), options.

    The only thing that SAMP is better is a popularity.

  • SA:MP:Is my favorite because its gay. Mindufck. WHHHHATTT!?!?!?!? Look Behind you. You Can StLiL Read This. WTF IS GOING ON!!!!!!

  • sa-mp = laggy , no map editor, 500 player slots , nothing is importable , uses mta to create it's maps(usually) , is fun in some places, came after mta.

    ---

    mta = non-laggy , map editor , 1000 player slots , all gta releated things are importable , it's fun , came before sa-mp.

    ---

    Now you decide which is the best , in my humble opinion ; mta is better.

  • @megaglitchfinder Well, actually SA-MP does have a few in-game map editors, but they're so crappy compared to MTA map editor that it would be embarrassing for the whole SA-MP community if everyone saw those editors :D Conclusion: SA-MP is better in every aspect except graphics, gameplay, stability and sync, but there are hardly any other aspects :D

  • Nobody gives a crap about all this shite your talking! The fact of the matter is that SA-MP can easily get 500/500 players on its servers, whereas MTA struggle to get 100....Do i need to say anymore? Nope i dont think so, you MTA fanboys are more stupid than i thought. MTA is fighting a losing battle against SA-MP and they always will come out the LOSERS imo...

  • @CheifSmokinDank

    You have never even played MTA. It has GUI's and EVERYTHING you can want from a GTA SA multiplayer mod. SA:MP has thousands of /commands, no GUI's, the worst lag in the world, the shittiest sync you can ever find and to top it off, players that can't speak english at all.

  • @RodriguezCIT Sounds to me that you aint never played SA-MP either. Ive played MTA and personally i find the scripts messy boring and the players are just completly dumb, plus not everyone wants to download a 10mb file and wait 10 minutes to join a server, not to mention the crappy graphics and chatbox. I could go on, but i wont, i have better thing to do with my time than to argue with you MTA fanboys over some retarded video that was made 3 years ago.....

  • @RodriguezCIT so fucking true. i just deleted samp and now downloading Mtasa. Sa-mp is a fail of a mod.

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  • I think I may have been wrong about object streaming in SA-MP. They can be stored into files and data can be read during the game. Easy to script and super simple to cause incredible lag on the server.

  • Correction: MTA 1.1 support over 1000 players, not servers. Sorry.

  • @RodriguezCIT actually... 65535

  • @RodriguezCIT LOL yeah, it supports 1000 players with 998 free slots, thats what makes MTA suck..

  • @CheifSmokinDank Tell me at least one SA-MP server which has ever reached 506 player count, like CIT CnR/MW/RP did. If you can't (what is obvious), then have fun playing in half-empty servers.

  • @DoomedSpaceMarine123 Do you have a life? Because all you seem to do is inhabit these MTA fanboy videos with your trashy talk. You and i both know that MTA struggles to get 100 players on a server let alone 500 like SA-MP can achieve lol. Are you sure that server was not full with 450 bots haha, check the game monitor and you can clearly see MTA has all the empty servers, so yeah "have fun" playing them deserted servers...

  • @CheifSmokinDank If you had a life, you would check the facts before writing. SA-MP has a much higher percentage of empty servers because it has no variety, only hundreds of edits of a few gamemodes. That's a fail. Also, you are ignoring the fact that some SA-MP servers are faking the player count, what results in so-called "player count record". If SA-MP community was really good, then they wouldn't try to gain popularity in such a dirty way.

  • @DoomedSpaceMarine123 "The facts" are that SA-MP does have more popularity than MTA, thats what you guys are so jealous of, you need to get over the fact that MTA will never be able to compete with SA-MP. Stop trying to twist the conversation, MTA has never even come close to matching SA-MP on player count and im preety certain it`ll never happen...

  • @CheifSmokinDank Why are you talking about completely different things than the discussion is about? The topic is "which is better", not "which is more popular". RodriguezCIT said MTA has less limitations, that's one of the reasons why it's better, but then you come and try to change the topic of the discussion. The fact that you don't play MTA doesn't make anyone jealous, the fact that MTA has more features makes you SA-MP fanboys jealous, otherwise there would be less SA-MP feature requests.

  • @DoomedSpaceMarine123 Your just twisting this conversation around, i said SA-MP is more popular than MTA FACT!!!! Also i dont give a shit what Rodriguez said, and another thing i played MTA for a year and half, and i can assure you ill never go back, i got fed up with all the downloading and waiting involved, so stop saying im about differnt talking things, when im clearly NOT. Yeah i agree maybe MTA does have more features but that only appeals to the coders NOT the players, ITSOBVIOUSURJELLY!

  • @DoomedSpaceMarine123 iM NOT REPLYING TO ANY MORE OF YOUR JEALOUS OUTBURSTS, GO BACK AND PLAY ALL THEM EMPTY SERVERS THAT ARE APPARENTLY "SO MUCH FUN" :L:L:L:L:L:L

  • @CheifSmokinDank UR NOT REPLYING TO MY POINTS ANYWAY AND U SAMP FANBOYS NEVER DID CUZ UR TELLING WRONG "FACTS" YEAH SO FUNNY PWNED BEFORE EVEN STARTING THE REAL DISCUSSION LOL

  • @leong1242008

    What did you say? SA:MP supports 500 players? MTA 1.1 supports over 1000 servers.

  • Comment removed

  • MTA much better. It have better sync, much (very much) more gamemodes, scripts or just mods, great Map Editor, great settings GUI, you can make colored nicknames (like mein painted in flag of Russia) and etc. SA-MP fans, try to install and play MTA, it much better and fun.

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  • @rendrrezz Well is china the best country if it has many people? no.

  • @rendrrezz Prove it.

  • @DoomedSpaceMarine123 And also man, I think you really want to start a war between MTA and SA-MP ? I see your coments on so many SA-MP vs MTA videos I'm getting bored.

  • @iSSRaptoR420 I see comments of SA-MP fanboys on so many videos, and they always tell the same. They think like a single person and can't prove what they say. I often get bored because they can't even make an adequate comparison between SA-MP and MTA.

  • I've used both but I prefer MTA it works perfectly !

  • mta is best

  • see the diference in fps lol

  • Continued...

    MTA did a real great job with everything else, but by removing that one feature (which seems to just make the player dive straight down now) My friends and I need to leave mta's epicness and go over to SA-MP when ever were in the mood for some base jumping. Has anyone else noticed?

  • @CrimsonBradders MTA didn't "remove" any features. MTA removed the use of SCM scripts (one of them is parachute script) because they're unsynced, so the parachute loses functionality. And MTA also includes a parachute resource which adds its own parachute functionality. I see no problem with adding ability to script your own parachute, even if a built-in one is a bit worse than original.

  • @DoomedSpaceMarine123 I read up on it and understand now. Well if i'm able to edit the script myself that would be great but the link for it on the mta website is broken. Know of any other place I can get it?

  • @CrimsonBradders I just checked it, it's included with MTA server. It must be very easy to edit because it has all those velocity values defined at the top of the scripts.

  • @DoomedSpaceMarine123

    Would you happen to know how to put the edited script into effect? I mess around with the values of the parachute and fall speed etc. but once i load up mta i see no difference. I even deleted the parachute zip (had a back up of course) to see what it would do and when I ran mta and I was still able to skydive and open my chute as normal so I'm assuming me editing that file does nothing. I don't know why?

  • @CrimsonBradders Maybe MTA server was running when you edited the script and you didn't restart the resource?

  • @DoomedSpaceMarine123

    Yup, Thanks that was the problem. After playing with the values a little more I was able to adjust everything to my liking except for some reason I can't edit the free fall speed. I change each value one by one dramatically so when the game is up I know whether or not I'm adjusting the right one but none seem to do it.

  • @DoomedSpaceMarine123

    I don't know if you ever had a look at the script but at first I thought it was z_acceleration at the top because when you set it to a much higher value the character falls much faster but when given a much lower value that the original there seems to be no change. Thanks for all the responses by the way, I appreciate it:D

  • @CrimsonBradders I just looked at the script again and found that velocity is only changed if it's slower than the one which is defined in the script. If it's faster, it doesn't do anything. If you can script, you could try changing it however you want, so that speed could be exactly what you set. Otherwise... I don't know, because to me, scripting is more fun than playing :D

  • @DoomedSpaceMarine123

    Really? Which part did u change? I manage to get him to fall slower but at soon as i stick a parachute on him in free fall he speeds up to original speed.

  • @CrimsonBradders I didn't change anything. I looked at the script and did nothing more. Anyway, it seems that speeds of free fall are in skydiving_cl.lua and speeds of landing with parachute are in parachute_cl.lua. If you changed those values but changes have no effect, it means that modifying functions is needed.

  • One thing I immediately noticed when I got MTA that no one else seems to notice is the skydiving is way different. I love MTA for all they have added except for the skydiving! They have seemed to increase terminal free fall speed(which I would have been fine with) but also messed with the way the canopy handles and how fast you travel under it(still would have been okay), But of all things they had to take away tracking!(forward movement in free fall) Why!!??

  • el MTA ES EL MEJOR JAJAAJ EL SA.MP ES UNA MIERDA

  • SAMP devs are arrogant assholes

  • samp xd

  • 2:37 HAHAHAH lOL

  • Both are great, MTA SA is way more advanced, but SA-MP is nice and simple :3

    Also, can someone tell me which has more players?I always had in mind that SAMP did...

  • @Wolfehz0r SAMP No longer has the most players. It did earlier this year but it slowly died.

  • @1waitandbleed1 No, man, SA-MP still has thousands of players who are crying because SA-MP doesn't have features which MTA SA has :D SA-MP is still active. It's like a zombie which can do very little, but still exists :D

  • I'm very surprised to see so many silly MTA fans say that MTA is ALWAYS better than SA-MP.

    First of all, I must agree that the sync in MTA is better, and the GUIs are awesome.

    But that's enough for you to say SA-MP is bad?

    SA-MP supports 500 players and 400 objects to be streamed in the same time.

    You can add hundreds of NPCs and create some places with high object density.

  • Some of you say that the admins in SA-MP are always bad so SA-MP is bad.

    I think those who say this are really an idiot.

    The admins are just normal SA-MP users but not the dev team.

    How come you could say that SA-MP admin = SA-MP?ROFL.

    Also, the reason that MTA gamemodes are easy to made is because there're already some modules that you can choose to use.

    But why can't SA-MP? There're many gamemodes and filterscripts in SA-MP forum and users can create their gamemode base on these.

  • I ROFLed again when I see someone that SA-MP has lots of functions like custom odels and check player damage, but are unnecessary, and say that MTA has a lot more and are more useful.

    Don't you know that MTASA also has those functions?

    How can you say the same function is useful in a platform but useless in another lol?

    Just like 3GL vs 4GL, the usage are totally different but some sutpid guys compare them.

  • @leong1242008 In SA-MP there can be hundreds of objects and NPCs and objects, in MTA there can be thousands. Only limit of players is lower in MTA, but at least player slots aren't used by NPCs.

  • @DoomedSpaceMarine123 Well, actually SA-MP have streamers which can make the server have infinite objects, while SA-MP can show 400 objects at a time. MTA has an built-in streamer, but it seems to be crashing when there's many(at least in Map Editor).

    Both mods have their specialty so why argue about it kids?

  • @leong1242008 SA-MP doesn't have too much to offer...

  • @leong1242008 SA-MP cannot show 400 objects at a time. Only its built-in streamer can stream 400 objects. MTA built-in streamer can stream 65536 objects and doesn't crash. Maximum number of streamed in objects, including GTA SA world ones, is 350 in SA-MP and 700 in MTA 1.1 (because it increases GTA SA limit). Custom streamers with infinite number of objects can be scripted in Lua on MTA, but on SA-MP they must be plugins, because Pawn doesn't support dynamic memory allocation.

  • @DoomedSpaceMarine123 O RLY? I've made a map with around 400 objects and I can see them all at a time!

    You say MTA 1.1 can show 700 objects. Ok fine, but what is the stable version currently?

    You say MTA can stream 65536 objects by default, but the weird thing is the map editor cannot load my map with around 1000 objects only.

    You only want to win. Okay I'll let you win. MTA IS THE BEST MOD EVER!!!

    Then what will you get? NONE,kid. You don't even get a dollar by fully supporting your "best" mod.

  • @leong1242008 It seems you're right about object visibility - server side streaming eats up too much bandwidth, that's why it's not in SA-MP by default. If MTA map editor cannot load the map, it can be split into multiple files and everything will be fine.

    Anyway, SA-MP handles SOME things faster and that's the only advantage over MTA. I compare the things adequately, does that make me a "kid"? Sure, sometimes I make a mistake, but look how much false information SA-MP fanboys tell about MTA.

  • @DoomedSpaceMarine123 hey, I noticed one thing, your wrong about "but on SA-MP they must be plugins" have you seen the amount of pawn sided streamers? there are plugin ones because with plugins, it's faster than pawn.,.

  • @RSmasterkar1 I haven't seen any pawn sided streamers with no limits for object count. I can't imagine how that could be possible either. Memory is allocated during the script compilation and once the limit has been exceeded, the script must be modified and recompiled to fit the objects into memory.

  • @DoomedSpaceMarine123 I'll give you an example:

    use CreatePlayerObject in combination with IsPlayerInRangeOfPoint, and when you exit the range, DestroyPlayerObject. Here, a PAWN based streamer!

  • @KillerMars1 You said you would give me an example, but you still haven't given it. You did not tell me how to dynamically allocate memory, so that number of objects would be unlimited.

  • I will be playing samp until it dies, Then i am packing my bags and joining the mta world

  • if samp wanna be better then mta first make a better sync, because mta has fixed sync 7or 6 versions ago ( mta race to mta 1.1 or 1.0.4)

    Samp just sucks.

  • best SAMP :)

  • @NNKserver But for some unknown reasons SA-MP players want to have custom models, ability to simulate keypresses for NPCs, detect player damage and many other unnecessary features.

  • Nothing is better, lols :p

  • SA-MP forever! (I mean, on SA-MP you need to script forever to make something what can be scripted easily in MTA :D)

  • @SwedishDoorHandle i think its  the other way round,check out DKR clan's freeroam,it has GUIs,something which SAMP doesn't have,overall MTA > SAMP ANYDAY!

  • @DeX007HLH you shitting us? mta roleplay vs samp roleplay:

    samp:players attack on sight,players hardly roleplay,admins act like a god and ban for small reasons

    MTA:players don't attack,players DO roleplay,admins dont ban for small reasons

    oh and lua is better than pawn,lua loads scripts instantly,BEAT THAT BITCH!

  • SA-MP sucks, it doesn't have in-game DFF editor.

  • MTA Rulez!

  • @DeX007HLH LOLOLOL!! I Rofled on that, really. You ever scripted with BOTH? Pawn is slow, very slow. Lua loads all scripts almost instantly. And Lua is by the way much less limited than Pawn is, so you are basically pwnd.

  • @DeX007HLH SA-MP sucks, pawn is so limited that you can't create anything advanced in it. At least Lua has coroutines and dynamic arrays where both index and value can be ANY type. SA-MP scripting system is unique because it's the only scripting system which sucks that much. SA-MP doesn't even support client-side scripts, custom TXDs, DFFs, peds suck ass, they take player slots in the server, cannot simulate keypresses and 100 peds in the server means 100 samp-npc.exe instances. That's crappy.

  • if samp wanna be better then mta, fix the sync first xD

    Srly, mta pwns samp.

  • Changing weapon damage:

    MTA SA: when MTA detects damage, cancel it and set health in the way you want. You can do that client-side, so that changes will be seen immediately.

    SA-MP: keep checking if player loses health, then get positions of all players, compare their angles with those which are needed to cause damage, when you get the attacker (big chance of the mistake), check if it's caused by a certain weapon, then change victim's health. Still, damage can't be reduced if victim has little HP

  • MTA Of course.

  • ok im a long player of samp, and i played mta sa a little bit, samp is cool but sometimes shitty with all the lag and sync problems, i don't know much about mta but when i come to any server im lost, becouz i don't know any commands ^^

    however, samp is easyer to use, thats why ppl play that but mta looks cooler, with all that abilities tho.

  • MTA SA wins it all. SA-MP cannot beat the power of MTA SA. Seriously, it's much better.

  • in MTA u can make headshots??

  • @CaNdHyX3000 Yes, if headshot script is running.

  • mta is better

  • @OfficialEGStudios To be honest, I dont give a fuck on this scripting stuff.

    So whatever you say

  • @50cent7589 You say so? Don't you care about gamemodes, is simple freeroam enough for you? Is higher player limit the only feature you want? For me it's fine to have 128 player limit rather than 500 if that lets me have sidelights on cars, NPC traffic, snow, custom objects, key binds not overriding GTA SA controls and good sync with lag compensation.

  • @DoomedSpaceMarine123 Well, sa-mp got everything to please me. Those GM/scripting possiblities are enough for me. I do not need more. I aint fan of stunts or other crap stuff.

  • Do mta work in vista?

  • MTA own SAMP so much... I'm sick of those comparisons because there is no point, MTA will always win on each and every aspects...

    SAMP is for kids and beginners scripters. MTA is the real thing.

  • Comment removed

  • @50cent7589 Indeed why would you even compare it, obvious win for MTA

  • @repsollenny You fail

  • @50cent7589 You said SA-MP is better because you play it and because server owner can't disable glitches like c-bug. So you proved nothing. Higher player limit is the only major feature which SA-MP has better than MTA and it's the only feature MTA won't have in the newer version although the player limit has been doubled. Most of SA-MP servers don't have 255 players, not even 128, the current player limit in MTA, so what's the point of playing SA-MP if you can have the same AND much more in MTA?

  • @DoomedSpaceMarine123 No. Why should I play MTA ? I dont need this amount of scriping features. I dont need them and I´m pleased with the features of sa-mp. MTA is actually a "race multiplayer" and not really suitable for deathmatches and so on.

    Sa-mp got everything to please me and I like it. I´m not even interested in playing MTA cuz these arguments arent really convincing me to give MTA a try.

    Actually both multiplayers are sa-mp so no need to be a fan boy. neither me nor you

  • @50cent7589 The fact that MTA has a race gamemode doesn't mean it's not suitable for DM. Actually it is, and even more than SA-MP, because MTA has lag compensation which makes gameplay smooth.

    OK, I understand you need so little to have fun, but to me simple DM or some few roleplay elements aren't enough, so I choose MTA, where I can create advanced gamemodes.

  • @50cent7589 Great arguments as usual, didn't expect much more from a 12 yo

  • @repsollenny cool

  • @SwedishDoorHandle are u crazy?

  • SA-Mp sync fucking sucks. God.

  • @SwedishDoorHandle SA-MP is simple freeroam. In MTA freeroam is not that primitive. It's the same about other kinds of scripts. It's easy to see the difference between scripted drug effects in MTA and SA-MP. In SA-MP they give player health, make the screen swing or something simple like that, not more. In MTA they change colors, swap player controls and change objects shape. That was an example. There are many more because MTA has more scripting features which lead up to better gameplay.

  • Experts use SA-MP. SA-MP users mostly knows how to script PAWN, #C++, HTML.

    MTA is only for mapping and newbies.

  • @markjaysongalang0699 stfu,SA-MP are for kids and beginner scripters,MTA is where the fun is at!

  • I tried MTA, choosed a server.. What I met:

    Retarded people

    No sense

    Had to download some shit in the start(which isnt required in sa-mp)

    So SA-MP win. END OF STORY!

  • @Bagurz I know how you 'tried' MTA. I have been trying SA-MP for such a long time. What I have seen: admins giving themselves miniguns, or kicking/banning people for no reason ("cheaters"), imitations of the gameplay, not they gameplay itself ("fishing", "slapping"), and yes, server-side streaming and no client-side script support, so you can't download anything from the server because it would be useless as SA-MP doesn't have any features which are possible only client-side.

  • @Bagurz That also explains why "speedometers" in SA-MP are so laggy.

  • @Bagurz Nope. MTA still has more synch,gamemodes,custom hud,maps(sa-mp maps would never ever made if MTA wasn't made),textures,and much more!

    End of story.

  • @Sora3100 More gamemodes my ass.. I bet MTA doesnt have ANY more gamemodes at all. It's all about the fantasy and what you can make.. So don't say that please.

  • @Bagurz Let's see... Hay,Race,Team Wars,DM,Assault,CDM,CTF,Fallou­t and much more that made by other community users.

    Let's see how many gamemodes have SA-MP... Freeroam... and some that are made by other community users.

  • @Sora3100 Lol.. All that can be made in MTA, can be made in SA-MP.

  • @Bagurz Oh really? That hasn't been proved in practice. Theory shows otherwise too. You know nothing about MTA. How to import custom DFFs/TXDs/COLs in SA-MP? How to check the collision between two points? Why do most SA-MP mappers use MTA map editor if it's possible to script a better one in SA-MP? Why do SA-MP players request features which, according to you, are already in SA-MP?

  • @Bagurz And why do you keep arguing against yourself? First you said that MTA sucks because it supports client-side scripts and SA-MP doesn't (because they're just some unnecessary shit needed to be downloaded in the start), but now you say that SA-MP does support them.

  • @Bagurz But in SA-MP you only have a freeroam gamemode if your new.So you need to download all those shit...

  • @Sora3100 Heard of scripting?

  • @Bagurz Are you blind or something?I said by start.

  • @Bagurz Scripting is something what lacks many features in SA-MP. That's why in MTA you can script much better gamemodes.

  • @Sora3100 Noob. MTA is just for mapping and noobs like you. SA-MP is for experts. Most SA-MP users knows how to script. But MTA. No. And you can use In-game object editor for SA-MP. And SA-MP got better adminscripts. I bet MTA doesn't even have filterscripts like Admin Scripts. :P learn more.

  • @markjaysongalang0699 It does,and MTA is more advanced have more scripting possibilites have you ever read MTA wiki?-.-

  • @Sora3100 + have you ever played MTA?If not than you can shut up since I tryed both out.

  • @markjaysongalang0699 SA-MP for experts? HAHAHA! SA-MP doesn't have GUIs but MTA has! SA-MP didn't even bother! say they are experts then,bitch!

  • @Sora3100 Learn to script. Noob. Learn PAWNO. You are just a low-standard noob lying around the internet without even knowing what they are doing. LEARN.

  • @markjaysongalang0699 It's you who doesn't know what scripts are for. You know nothing about MTA either and keep spreading your propaganda. Everything what it scriptable in SA-MP, is scriptable in MTA because:

    1) More useful functions

    2) Client-side scripts

    3) Uses Lua, which has much more features than Pawn.

    Only some things scriptable in MTA can be scripted (imitated) in SA-MP. Finally, you say "I bet" because you're not sure. Admin script in MTA is more handy than SA-MP admin scripts. Owned.

  • @DoomedSpaceMarine123

    I agree, this guy is spreading his dicator kye propaganda.

    Lua is much and much more powerful than Pawn, its possibilities are endless.

    I do get why people from SA-MP don't want to just only try MTA, because A. they are some very stubborn SA-MP fanboys. or B. their computers are too low-tech to run MTA.

    You should compare them like this if you ask me:

    SA-MP is the minimalistic.

    MTA is the advanced.

    Make your pick.

  • This really shows what a great difference there is between these mods.

    They are both good mods, but this just shows that mta has quality.

    and SA:MP has quantity.

    And it is you to decide what you prefer, quality or quantity.

    I prefer quality, mta has given me a lot of functions to play with.

    SA:MP scripting might be very "easy" comparing it to mta's scripting, but mta's scripting is more common sense other than blindly typing stuff.

    Its up to you to choose: Quality, or Quantity...

  • MTA  4EVER

  • pliz tell me what is the hud which is 0:31 in the second timeeeeeeeeeeeeee pliz ..

  • @04jkv its server based from mta because you can download content from each server

  • GO MTA!!

  • @inneskelly You're crazy, there's 300 online servers in MTA, with at least 1000 players on in total. heh, u mad, u mad.

  • You guys do realise EVERYTHING on here is possible in sa-mp. Sa-mp will always be much more popular than MTA.

  • Sa-mp's sync makes me cry :P

  • this is mta 1.0 mta 1.0.3 is best xD and here also for correct samp

  • @inneskelly

    inneskelly its true, samp is not only freeroam. but samp is actually a really bad made "addon". i used to play samp for a long time, i really liked it, but it got really boring because the synchro was so bad and its most times the same gamemode. then i somehow found out about MTA, i first didnt like it, but then i started to love it! i was finally able to kill people! the synchro was awesome and much more was awesome. the reason mta has less players, because no one knows about it =/

  • so whats better samp or mtasa? well i allways played samp and now im dowloading mtasa to see t\what is this

  • SA:MP is better, you can easily code your own gamemode and start up a own server. Also, when connecting to a server you don't have to download some shit from the server which takes time. MTA sucks ass, SAMP is made because MTA failed.

  • @etwmikesf SA-MP sucks. In MTA you can code your own gamemode easily while in SA-MP you have to write everything into one file with no ability to draw images, check collisions between points, attach elements to each other or create coronas. Even those red cylinders suck because they can only be red and only one can be created. In MTA you can create many cylinders without having to make a streamer yourself. You can see many cylinders at the same time and set their colors.

  • @etwmikesf And yes, you are right about downloading. SA-MP has too little features to make downloading necessary. MTA can run client-side scripts. They add many features (such as collision checking, drawing images, instant reacting of scripts) which are never going to appear in SA-MP. Anyway, nobody pushes you to use them.

  • @etwmikesf

    u have to download shit? thats the point u idiot!! samp cant download any "shit"! thats why samp always has crappy textures no awesome mods or anything! mta always downloads awesome huds, textures and mods! dude u dont even know what ure talking!!

  • SA-MP have more players but have more bugs and not so much synchro

    MTA have less players but almost no bugs and lot of synchro

    I'm playing SA-MP but I think I will quit it and go to MTA :D

  • MTA 1.0.3 pff

  • Still, MTA is better than SA-MP.

    +Custom image support (Forgot one :D)

    To tell you, the video here (MTA SA) is playing Pothole Studios, which has custom images loaded. Why not try playing MTA SA?

    Just search google: MTA SA

    -XX3 from the MTA forums-

  • doomedspacemarine was right. Better look around as you play MTA. Less people, but plays better! +Custom Object support +Custom Voice support +Client-side scripts (especially for speedometers, you could see the difference) +Better Sync +More opportunities on scripting +Active moderators and Admins. (not like in SA-MP) -Less Players (but right now it's increasing very fast) -Only 128 players max (for 1.0.x right now) -Some bugs (well it's being fixed) -Animations are still bad (being improved)
  • SAMP 0.3a is better than mta. Samp in synchronization is a good vehicle, even an excellent. In MTA vehicles vehicles run uncertainly. SAMP made a big step, and certainly beats the MTA.

  • @AnonimCreator It doesn't. You can't even damage vehicles without drivers in SA-MP. SA-MP can't run client-side scripts, therefore it wastes lots of bandwidth. While in MTA you can make a client-side speedometer which gets velocity of vehicle and displays it on screen, in SA-MP the server keeps sending the text to the client to display it on the screen. By the way, SA-MP can't display images, set the state of car parts (wheels, panels, doors) and controlling NPCs is very limited.

  • @AnonimCreator

    SAMP lags like shit

  • @AnonimCreator Your an asshole,MTA has way better synch then SA-MP.

  • MTA PWNS SAMP becouse MTA have a LOT more synchro

  • MTA SA is better

    SA-MP is simple freeeoam not more

  • You can see from the start because MTA is much better than SA-MP:

    Tommy Vercetti!

    MTA Rulz

  • я на видио запалился Oo xD

  • mta wins, ftw

  • I don't know looks like MTA Wins. And it's noticable you get better FPS in MTA.

    Pravdo? ;) MTA samoje lytscheje! Pobeda!

  • еби гусей, %username%!1111

  • ахах