oh it's ok thanks, i found photos (star trek legacy fanfilm) and a huge web page with 10's of blueprints. In ncc-1701 the turbolift was quite simple (the handles look a bit like handheld vacuum cleaners dont they? :)
As I was designing my turbolift, I found there was only one set of doors (there are 2 on every earthbound elevator - one set moves with the elevator) and that the doors were straight, not curved like the turbolift.
So I built 2 sets of doors and they're both curved - the only major difference I have with the TV series sets... mostly...
What surprised me about your video was that you took floorplans and built the structure, and I did too... there's not much VRML stuff out there that simulates real world sites.
Yeah with the measurements it's easier to have everything to scale instead of spending ages estimating everything. I can see VR being used to simulate real worlds since it help 'clients' get a feel of a site, but the navigating can be tricky for some so I guess people use alternatives to vrml to do that? hmm dunno
Sofar I've built some homes I've lived in, and I'm now working on the whole life-size Enterprise in my spare time. VRML seems okay with the size sofar (3MB).
I wanted to model other things - Apartment/Condo complexes for sales, Cruise ships, city centres and theme parks so people could navigate within them easily, that kind of thing.
Did you release the actual .wrl file(s) anywhere?
DevilMaster 3 years ago
sorry no... and they're .vrml files (VRML 2)
brookestephen 3 years ago
whair do you go to do that because that is
sweet
waynejame 3 years ago
Thanks!
It's fun... look up VRML on the web.
I use a high tech software device to write VRML files...
calculator and notepad.
Want lessons?
brookestephen 3 years ago
cool results,and i gather, much work :)
i have a quickly made bridge (modeled in maya) in my video titled starplic,
i plan on re-using it in my next video as the vilain's main room in his castle --
i'm researching the turbolift, that's how i found your videos
mcasual 4 years ago
Thanx for lookin in on me!
Ya way too much work!!
Hey I see Microsoft Sam didn't get any billing in Star Plic... hmmm
You should probably know that all my stuff is VRML - all the animation is done with JavaScript (aka ECMAScript) in real-time.
How can I help with your turbolift?
brookestephen 4 years ago
oh it's ok thanks, i found photos (star trek legacy fanfilm) and a huge web page with 10's of blueprints. In ncc-1701 the turbolift was quite simple (the handles look a bit like handheld vacuum cleaners dont they? :)
mcasual 4 years ago
As I was designing my turbolift, I found there was only one set of doors (there are 2 on every earthbound elevator - one set moves with the elevator) and that the doors were straight, not curved like the turbolift.
So I built 2 sets of doors and they're both curved - the only major difference I have with the TV series sets... mostly...
Cheers!
brookestephen 4 years ago
That is pretty cool :)
AramisMos 4 years ago
What surprised me about your video was that you took floorplans and built the structure, and I did too... there's not much VRML stuff out there that simulates real world sites.
brookestephen 4 years ago
Yeah with the measurements it's easier to have everything to scale instead of spending ages estimating everything. I can see VR being used to simulate real worlds since it help 'clients' get a feel of a site, but the navigating can be tricky for some so I guess people use alternatives to vrml to do that? hmm dunno
AramisMos 4 years ago
Sofar I've built some homes I've lived in, and I'm now working on the whole life-size Enterprise in my spare time. VRML seems okay with the size sofar (3MB).
I wanted to model other things - Apartment/Condo complexes for sales, Cruise ships, city centres and theme parks so people could navigate within them easily, that kind of thing.
Do you still do any VRML work?
brookestephen 4 years ago