i heard that the card that are now out are the first generation and that the next will be a lot more powerfull ati said that they would make there teselation better like 4 times (probably 2times) so it will reach further now it is only tessellated when you are close enuogh i really can't wait till we get even stronger pcs
I don't understand why everyone is accepting this as something revolutionary. Tesselation is a process of subdivision and triangulation of polygons, and videocards does this already for ages. At least in OpenGL, there's a tesselator object which basically does subdivision of polygons.
in a way....tesselation is in pretty much every game out there, it's called level of detail hehe, when you get closer to something, it will look more detailed, i don't know what is the difference between tesselation and LoD, if someone can explain me i'll be thankfull
Level of detail is processed in software where as tessellation is processed in hardware improving performance and quality. Well that what I get from a lot of people.
LOD is not a specific technology, it is more a concept. Near objects get a high level of detail, farther objects get a lower level of detail. You can use Mip Mapping and Tesselation to implement LOD.
Tesselation is some complicated mip-mapping, just mip-mapping with trinagles. Trinagles needs more power, so microsoft made DX11, and Ati made hd5xxx for Microsoft xD
anyone else tried the unigine DX11 tesselation tech demo? doesn't it feel like oblivion in the way you move around? I hope they use this for elder scrolls V :3
if not, elder scrolls VI because they're already developing TES V :P
yup, 5 confirmed DX11 games and 3 of them are going to be out by the end of the year with one already out, things are looking good for DX11. around 8 rumored games that will support DX11 as well (later in 2010 tho). can't wait XD
w.youtube.com/watch?v=s41yPePAGPo
DirectX-11 vs UDK DirectX-9
BigArtek1 9 months ago
i heard that the card that are now out are the first generation and that the next will be a lot more powerfull ati said that they would make there teselation better like 4 times (probably 2times) so it will reach further now it is only tessellated when you are close enuogh i really can't wait till we get even stronger pcs
themassau 1 year ago
serch for parallax occlusion maps better tehnology
kaplis117 2 years ago
thats parallax mapping dang, this is actual geomentry
snarfbot 2 years ago
Dx10 make Textures look 3d, but from the side they are flat.
DX11 makes Textures 3d so you see stones for example from the side.
dangi12012 2 years ago
Perfect example of the DX10 is in STALKER, look at the brick walls ;)
kommandojoe 2 years ago
STALKER Clear sky has some of one of my favorites when it comes to DX10 use.
Noobfryer 2 years ago
@dangi12012 so is this like a three dimensional bump mapping?
xuseonceanddestroyx 2 years ago
mipmaping = lod for textures.. for u fags.. blender3d ftw dont talk shit
Independentsoul85 2 years ago
I don't understand why everyone is accepting this as something revolutionary. Tesselation is a process of subdivision and triangulation of polygons, and videocards does this already for ages. At least in OpenGL, there's a tesselator object which basically does subdivision of polygons.
Reloaded211 2 years ago
But not at the same degree, this does it to the extreme..
mupp33n 2 years ago
looking awesome dude
quatzi08 2 years ago
Tesselation tesselation- Tesselation is in DX10 too DX11 IS TWEAKED DX10 xD
wdowa94 2 years ago
That's why it's called DX11 and didn't get a new name... ;)
TheFlow666 2 years ago
in a way....tesselation is in pretty much every game out there, it's called level of detail hehe, when you get closer to something, it will look more detailed, i don't know what is the difference between tesselation and LoD, if someone can explain me i'll be thankfull
riveraluciano 2 years ago
@ riveraluciano
Level of detail is processed in software where as tessellation is processed in hardware improving performance and quality. Well that what I get from a lot of people.
Fattyboombah1 2 years ago
thanks for the answer :)
riveraluciano 2 years ago
as far as i know
LOD = is for Textures only
Tesselation = for Polygons only
DasJev 2 years ago
@DasJev
Mip Mapping = detail of textures
Tesselation = complexity of polygons
LOD is not a specific technology, it is more a concept. Near objects get a high level of detail, farther objects get a lower level of detail. You can use Mip Mapping and Tesselation to implement LOD.
avynian 2 years ago
DX10 doesnt have tesselation, if those cards did, Unigine would work on them with Tesselation on, but you know whaT? They dont.
mupp33n 2 years ago
Read about Dx10 or tesselation on ati 2xxx
It was in 2008- DX11?? No DX10
wdowa94 2 years ago
DX10 doesnt have REAL tesselation, there are different types of it, if there was then they'd be using it, they got reasons not to.
mupp33n 2 years ago
@mupp33n
Real tesselation- Hahaha you are funny
Tesselation is some complicated mip-mapping, just mip-mapping with trinagles. Trinagles needs more power, so microsoft made DX11, and Ati made hd5xxx for Microsoft xD
wdowa94 2 years ago
Ati didnt developt the 5x series for Microsoft. Why would they? They arent gettin paid by MS.
Triangles = more detail.
No triangles = Cod4.
mupp33n 2 years ago
wait so i don't get it......tessellation is used in actual games??? really smooth models??? smooth everything???
TheKSProduction 2 years ago
o shit FPS too high :DDDDD
kruze1994 2 years ago
anyone else tried the unigine DX11 tesselation tech demo? doesn't it feel like oblivion in the way you move around? I hope they use this for elder scrolls V :3
if not, elder scrolls VI because they're already developing TES V :P
super6plx 2 years ago
yup, 5 confirmed DX11 games and 3 of them are going to be out by the end of the year with one already out, things are looking good for DX11. around 8 rumored games that will support DX11 as well (later in 2010 tho). can't wait XD
ReonEclipse 2 years ago
I knew this game will support dx 11 thats already 5 games at least that will support dx 11 tell Nvidia to stop talking shi and bring out Ferni
aberkae 2 years ago 3
lol they suck anyways
roshawn1111 2 years ago
lol
TRUE28850 2 years ago
lol wat they do
roshawn1111 2 years ago
It looks really impressive how the tesselation changes in realtime.
MartianJonn 2 years ago 16
@MartianJonn raytracing in realtime would be cool =)
point6000x 1 year ago
Thank you for showing us this.
podtech115 2 years ago 9