Great, but for the texture.. I've seen many diff types like the one u use, ones that are cut up into many pieces, but the one I'm interested in was the one where it's one loooonngg piece the a top and a bottom, how would u go bout UV mapping that?
so I get how to make a sky box.... Now how do you actually put it around your game? Do you link this scene to the scene with the game somehow? & how do you do that? Cause right now it's just a camera sitting in a box with a sky texture.
@michael55443332211 Probably you don't have a light source for the scene (at least that would be why when rendering). if you're pressed p like cganim8or says it shouldn't matter, but maybe you forgot to flip the normals?
@michael55443332211 If you just rendered the image (instead of pressing p) it will be all black cause there's no light source. If you press p (to play the game), Blender doesn't care about lighting, so it should work fine. If it doesn't, you might have forgotten to flip the normals.
Because when you use a UV sphere, you don't get the illusion that it's an actual sky. When you move, it looks like you're going towards a spherical sky, instead of a flat one.
Think it make look better as a sphere with low poly and smoothed. But that may work best for normal renders whether then the game engine. My question is this:
how do you edit the cloud image to look like it should?
Would adding a subsurf modifier or multiers to the box after you've added the texture make it look a little better? I knew to blender so i dont know much about this :P I've noticed on some of my PS2 games that once inna while I'll get blown through the floor and off the map or something XD and I can see that the area they made the sky in is round :P
Well, you can't add a subsurf modifier in the game engine, unless you apply it. And you can also make a sky by adding a sphere and instead of unwrapping it, you press sphere from view.
Great, but for the texture.. I've seen many diff types like the one u use, ones that are cut up into many pieces, but the one I'm interested in was the one where it's one loooonngg piece the a top and a bottom, how would u go bout UV mapping that?
jacobandyahudashow 5 months ago
thanks man, that help me alots
GertjanSluimer2 9 months ago
so I get how to make a sky box.... Now how do you actually put it around your game? Do you link this scene to the scene with the game somehow? & how do you do that? Cause right now it's just a camera sitting in a box with a sky texture.
hubatish 9 months ago
Would this same method work for a hemi-sphere?
DillonHammons 1 year ago
A good tutorial, thanks for it, but at 0:32 it sounded like you said "Then Press N" I got confused for a bit. But thanks!
Cooldudeguy6 1 year ago
What's the best way to make the sky for a 3d scene? Skybox, Textured Sphere or an HDRI Flat Background?
grogmaninteractive 1 year ago
@grogmaninteractive Sky boxes are usually used for games, so either a textured sphere or an hdrI flat background should work.
cganim8or 1 year ago
How did you make the image though, you never said.....and can this be made into a sky dome?
jimsanim8orstuff 1 year ago
@jimsanim8orstuff I didn't make the image. I found it on a texture site. If you type in sky box texture in google you'll find quite a few textures.
This texture shouldn't be used for sky domes because you would have a problem mapping the circular UV's to this box texture.
cganim8or 1 year ago
great tut everything worked, except when i press play the box just turns black
michael55443332211 1 year ago
@michael55443332211 Do you mean when you render or when you press "p" to go into the game engine?
cganim8or 1 year ago
@michael55443332211 Probably you don't have a light source for the scene (at least that would be why when rendering). if you're pressed p like cganim8or says it shouldn't matter, but maybe you forgot to flip the normals?
hubatish 9 months ago
@michael55443332211 If you just rendered the image (instead of pressing p) it will be all black cause there's no light source. If you press p (to play the game), Blender doesn't care about lighting, so it should work fine. If it doesn't, you might have forgotten to flip the normals.
hubatish 9 months ago
This has been flagged as spam show
i can do this but i have an other problem
when the skybox is too big or the distance between the camera and the box its to big, certain area's just dissapear to gray
can i help this or is it just built in?
MiiLegendary 2 years ago
Clear and easy, that's what I want.
zemaken 2 years ago
when i figure out how to do it and it look right ill post a tutorial
lllllsp1d3rlllll 2 years ago
ok my opinion neather works how ever you do it looks fake and has a big dark curcle on the top
lllllsp1d3rlllll 2 years ago
why the fuck don't you do it with a UV sphere?
multimediahelp1 2 years ago
Because when you use a UV sphere, you don't get the illusion that it's an actual sky. When you move, it looks like you're going towards a spherical sky, instead of a flat one.
cganim8or 2 years ago
Think it make look better as a sphere with low poly and smoothed. But that may work best for normal renders whether then the game engine. My question is this:
how do you edit the cloud image to look like it should?
SEspider 2 years ago
awesome:) how are u controlling the camera?
rjfire 2 years ago
You go into camera view, select the camera, and then press "g" to move it, "r" to rotate on an axis, or press r twice to go into trackball mode.
cganim8or 2 years ago
This tuto is objective and clear.
Thanks!
joelgustof 2 years ago
Thanks
TheGranMax 2 years ago
where did you find that texture please send me the link ASAP
btw great tutorial
fudgehogmovies 2 years ago
Great Job! and i like how you spend dont 2-3 minutes self promoting.. it really bugs me when people do that.. and you dont! that is so awesome
DaVietPride 2 years ago
great tutorial!
imacusr 2 years ago
It's very informative but why doesn't show up when I render it?
seekertosecrets 2 years ago
You have to select the object that you applied the texture to, and go to the materials tab and turn "Texface" on
cganim8or 2 years ago
Would adding a subsurf modifier or multiers to the box after you've added the texture make it look a little better? I knew to blender so i dont know much about this :P I've noticed on some of my PS2 games that once inna while I'll get blown through the floor and off the map or something XD and I can see that the area they made the sky in is round :P
Ukent 2 years ago
Well, you can't add a subsurf modifier in the game engine, unless you apply it. And you can also make a sky by adding a sphere and instead of unwrapping it, you press sphere from view.
cganim8or 2 years ago
Oh, okay :) Thanks for telling me this.
Ukent 2 years ago