Added: 2 years ago
From: cganim8or
Views: 11,581
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  • Great, but for the texture.. I've seen many diff types like the one u use, ones that are cut up into many pieces, but the one I'm interested in was the one where it's one loooonngg piece the a top and a bottom, how would u go bout UV mapping that?

  • thanks man, that help me alots

  • so I get how to make a sky box.... Now how do you actually put it around your game? Do you link this scene to the scene with the game somehow? & how do you do that? Cause right now it's just a camera sitting in a box with a sky texture.

  • Would this same method work for a hemi-sphere?

  • A good tutorial, thanks for it, but at 0:32 it sounded like you said "Then Press N" I got confused for a bit. But thanks!

  • What's the best way to make the sky for a 3d scene? Skybox, Textured Sphere or an HDRI Flat Background?

  • @grogmaninteractive Sky boxes are usually used for games, so either a textured sphere or an hdrI flat background should work.

  • How did you make the image though, you never said.....and can this be made into a sky dome?

  • @jimsanim8orstuff I didn't make the image. I found it on a texture site. If you type in sky box texture in google you'll find quite a few textures.

    This texture shouldn't be used for sky domes because you would have a problem mapping the circular UV's to this box texture.

  • great tut everything worked, except when i press play the box just turns black

  • @michael55443332211 Do you mean when you render or when you press "p" to go into the game engine?

  • @michael55443332211 Probably you don't have a light source for the scene (at least that would be why when rendering). if you're pressed p like cganim8or says it shouldn't matter, but maybe you forgot to flip the normals?

  • @michael55443332211 If you just rendered the image (instead of pressing p) it will be all black cause there's no light source. If you press p (to play the game), Blender doesn't care about lighting, so it should work fine. If it doesn't, you might have forgotten to flip the normals.

  • Clear and easy, that's what I want.

  • when i figure out how to do it and it look right ill post a tutorial

  • ok my opinion neather works how ever you do it looks fake and has a big dark curcle on the top

  • why the fuck don't you do it with a UV sphere?

  • Because when you use a UV sphere, you don't get the illusion that it's an actual sky. When you move, it looks like you're going towards a spherical sky, instead of a flat one.

  • Think it make look better as a sphere with low poly and smoothed. But that may work best for normal renders whether then the game engine. My question is this:

    how do you edit the cloud image to look like it should?

  • awesome:) how are u controlling the camera?

  • You go into camera view, select the camera, and then press "g" to move it, "r" to rotate on an axis, or press r twice to go into trackball mode.

  • This tuto is objective and clear.

    Thanks!

  • Thanks

  • where did you find that texture please send me the link ASAP

    btw great tutorial

  • Great Job! and i like how you spend dont 2-3 minutes self promoting.. it really bugs me when people do that.. and you dont! that is so awesome

  • great tutorial!

  • It's very informative but why doesn't show up when I render it?

  • You have to select the object that you applied the texture to, and go to the materials tab and turn "Texface" on

  • Would adding a subsurf modifier or multiers to the box after you've added the texture make it look a little better? I knew to blender so i dont know much about this :P I've noticed on some of my PS2 games that once inna while I'll get blown through the floor and off the map or something XD and I can see that the area they made the sky in is round :P

  • Well, you can't add a subsurf modifier in the game engine, unless you apply it. And you can also make a sky by adding a sphere and instead of unwrapping it, you press sphere from view.

  • Oh, okay :) Thanks for telling me this.

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