Added: 2 years ago
From: mingtongzhi
Views: 47,669
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  • beautiful, beautiful video many thanks brah

  • The command grab info isn't quite correct. You can't grab a moves hitbox. command grabs have to interact with each characters throwable box, which is lined blue if you look at hitboxes. Many many moves in the game make the characters "torso" move forward which moves the blue lined throwable box into range of the command grab's solid blue grab range.

  • how do i zone with viper? her normals are ass and her anti air is ass but she has very fast walk speed and dash : /

  • thank you for vid and great music, too! :)

  • With proper zoning, it forces your opponent to do more thinking instead of acting. Which wastes valuable time for them. Good tidbits!

  • Nice vid thx

  • This might be a silly question, but why did you choose a shitty game to demonstrate this?

  • So wait, is it technically possible to grab Dhalsim's outstretched arms Daigo-srk style? If you can command-grab active frames? That sounds too absurd to be true...

  • This might be a very silly question but I want to ask. How do I train to zone? I roughly get the idea after watching your videos but I don't really know how to put it to practical use. Where can I start to practice? Does zoning apply to all 2D games? Thank you very much!

  • @lukchardhsl Even though I make tutorial videos, the only way to really learn and internalize anything is by playing a lot: same for zoning. Just play a lot and think about your spacing and optimal ranges. I play a lot of people in the arcade that walk back into the corner for free, that is a lack of zoning. If you can't get in on someone without jumping, that is a lack of zoning. Tary to use a FB char and force them to jump wtih FB's then anti-air them, that is good basic zoning to practice

  • @mingtongzhi

    Thank you very much. I will start practicing on Zoning then. I have been playing for years and all I ever focused on was on combos. Shows how wrong I am. Thanks a lot dude!

  • this is just confusing and makes it more harder to play normaly

  • this is an amazing series, wish there were more than just the three videos. amazing production and should be required watching for any aspiring fighter

  • While... frequent fireball usage (I won't use the S word as it seems to get shoto faggots' panties in a bunch) is a viable zoning tactic, it is also fucking annoying for anyone who doesn't have a projectile, and even some of those who do.

  • While this is cool, it seems like this video deals more with frame data and not really about what zoning is.

  • ruining fighting games

  • Stuff like this needs to be MANDATORY to watch for those who are new to fighting games. Pass these vids around, guys

  • Good luck trying to zone when you're fighting fucking high tier Ryu as Makoto.

  • @darkhood21 Her punching dash goes though fireballs on first frame of contact. Watch out for EX's because I think the second hit is after the invincible frames

  • @TheBigbossVII

    Thanks, I also get beat out a ton by Shoryu, it's so goddamn meaty and can't get a karakusa in.

  • That clears up the priority issue, longer invulnerability frames on hitboxes on moves such as Sagat's EX Tiger uppercut (beating out ultra's with only start-up invulnerability). Great video :)!

  • Amazing video, a must for anyone playing 2d games.

  • The way you presented this tutorial - slowing down the action, chill music, and precise written instruction - made all these concepts I've been aware of for a couple of years easier to understand in a practical way. Between this and loltima's akuma guide, my game has been kicked up a few notches. Thank you!

  • zoning? people should learn how to block because we all know people keep mashing on wakeup without realizing they can't get out by pressing buttans

  • Now if only the 123921837 scrubs on Youtube would watch this video seriously and stop complaining about "fireball spamming" from high level matches.

  • dude you rock thanks for the help

  • This is great! Thanks so much for making it.

  • While I understand priority doesn't exist, it's easier to say than it has the proper hitboxes to beat out the other hitboxes. When I hear people talk about priority, what goes in my mind is that the body hitbox is far enough away from the active hitbox as to be superior to other moves the opponent has available.

  • Well done.

  • nice vids! song list plz?

  • but I liked part 2 and part 3 of this series though, gj :) this part is just very technical on the mechanical level of the game which is why it's a bit more dangerous to explain so quickly

  • That solves the strange part in your command grab bit: actually the grab tries to grab defensive hitboxes. If you attack, they usually extend with the move making you a target for grabs. If you're invularable you wont be grabbed. And one more thing comes into play then: state like jump, pre-jump, standing, blockstunned, hitstunned or crouching.

  • There however is no such thing as invularable hitboxes (as your green makes believe), only a thing as invulnarable frames which is nothing more as lack of defensive hitboxes so you cant get hit. everything is really about red and blue, no green is necessary :)

    The passive and active terminology also is confusing, as it's really defensive and offensive boxes. your offensive boxes can hit the enemies' defensive ones, and vice versa. Offensive never hits offensive, defensive never defensive.

  • Ah shit, I learned fg's on guilty gear, which did have moves that had "upper body invulnerability" and stuff like that. I assumed that was why rog's headbutt for instance can be sweeped, but it does make sense that it just has a hitbox on top and not on bottom and that it's not invulnerable very long :/

  • Also I think I used "active" and "passive" because "active frames" is a term that is always used everywhere, and I put "passive" in quotes in the video to kind of indicate that no one really says that and it's not really a term, but just to describe them in contrast.

  • Comment removed

  • Doesn't Ryu's lower body have fireball immunity during his Tatsu?

  • awesome videos! i found these extremely helpful although teaching someone how to play street fighter is like teaching someone how to play "rock, paper, scissors" since EVERY tactic can be countered lol

  • I really like your tutorial. I remember a similar guide to this for ST, but I couldn't find it anymore. It was a really good guide about zoning, space control and whatnot. This is the same but nice and clean.

  • Yeah that's right, a lot of EX moves don't and have different properties, that was kind of a slip up/oversight in the tutorial because I'm just used to rog who has all superarmor ex moves.

  • Not all EX moves have super armor though... right?

  • Great great series, but you misspelled invulnerability differently every single time in this video..hehehe.

  • (Shockeh from SA)

    Third time I've watched it now man, really good and informative video. I'm now eagerly awaiting Part III.

    Much better with the text rather than the voiceover!

  • This is really damn useful.

  • Thanks guys, the first song is Barbara Morgenstern- Die Japanische Schrank, second is Ellen Allien- Salzsee.

    I've got the second video going pretty well so far; the footage is a lot more work to record, but I think it's a lot more informative. This first part was just getting really basic shit out of the way so I could get to what I really wanted to cover without leaving people behind.

  • What song is this? Good video by the way, keep 'em coming!

  • This video is much, MUCH better than the first one, and really helpful and informative. Hope you continue with the series!

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