you should think About Changeing the name as it is kind of deceptive
Pixel Shader is a function/method in C++ witch is used by xna for 3D
where as what your doing is more 2D graphics...
so when i am looking up Shader Tutorials (ie: Pixel Shaders and Vertex Shaders) it comes up with your Tutorials witch have nothing to do with HLSL it can be a little frustrating as your channel pulls a somewhat higher than average weight if you will when it comes to search query
HLSL is direct X witch is what XNA usually runs off of as far as there graphics go
so all the pixel shading your doing has to do with some form of HLSL even if your not seeing it
i believe there is a few others as well for OpenGL (GLSL)
and i believe there all C++ based
the pixel shader in Direct X (HLSL) is what takes flattened object data and decides where to put it on your monitor HLSL is actually even in your graphics card
how do i get a better pixel shader for portal 2 and garrysmod
minecraftplayer2002 4 months ago
@minecraftplayer2002 You mean modding the game and use a custom shader? I have never tried that so sadly I do not know :(
Whiplashx86 4 months ago
you should think About Changeing the name as it is kind of deceptive
Pixel Shader is a function/method in C++ witch is used by xna for 3D
where as what your doing is more 2D graphics...
so when i am looking up Shader Tutorials (ie: Pixel Shaders and Vertex Shaders) it comes up with your Tutorials witch have nothing to do with HLSL it can be a little frustrating as your channel pulls a somewhat higher than average weight if you will when it comes to search query
evidence is in last post \/ \/
jjppmm29 5 months ago
@jjppmm29 I did not say it was a HLSL pixel shader anywhere in the title or the description. There are pixel shaders without HLSL.
Whiplashx86 5 months ago
@Whiplashx86
Sort of... not really
(High Level Shader Language)
HLSL is direct X witch is what XNA usually runs off of as far as there graphics go
so all the pixel shading your doing has to do with some form of HLSL even if your not seeing it
i believe there is a few others as well for OpenGL (GLSL)
and i believe there all C++ based
the pixel shader in Direct X (HLSL) is what takes flattened object data and decides where to put it on your monitor HLSL is actually even in your graphics card
jjppmm29 5 months ago
your finally getting into ps and vs...
jjppmm29 5 months ago