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From: bgreman
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  • This theme was Mark Morgan's favorite apparently

  • Game developers used to make games as great as this one, but then they took an arrow to the knee.

  • Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal
  • "Hmpf! No deaders today 'cept for walking ones, *looks like*."

  • Comment removed

  • im almost at the end of this game, playing it for the first time and I must tell you: I will never forget this experience. This is beyond any game or movie I've seen so far!

  • Even though romance isn't what we're interested in when it comes to video games, I really hoped all along that I'd get some nice conversation between Annah and Nameless One. At first I preferred Deionarra because of her tragic story, but in the end I had my hopes up for Annah.

    Too bad the ending was kind of dull and nothing really happened :(

  • @Kamishiro1989 Are you kidding? The ending is absolutely fantastic!!

    "I don't need your words to know your heart, Annah... Farewell."

    So sad, so epic, so everything, best RPG ever.

  • I loved this game. With Fallout and Fallout 2 Planescape was the only game i know, where it really mattered to have a high intelligence in your character. Not only to geht more experience, but the whole story developed differently. You had often completly different dialogs and would acknowledge things in the envirement.

    In todays rpgs it's just about a flat story and getting more accurate withe a gun or something like that.

  • annah was awesome !

    At the end :

    Do ou really think he love you ? Will you die for him ?

    Annah : he deserves much more me...

    *Annah gets killed*

    Awesome !

  • for the ones who will play planescape, a site with an unnoficial patch, restoration pack and tweaks, look for spellholdstudios on google.

  • Annah is definitely the *hottest* chick in video games. Heh.

    Sadly, we won't see anything like PS:T again. It's a masterpiece and an experience that crosses the boundaries. It's more interactive literature than a game to me.

  • Annah always seemed to me the most tragic of all the characters in the game. She saw in the TNO her way out of her already miserable life, and stepped unknowingly into the colossal shitstorm that is TNO's existence.

  • "I see the dusties left one of their deaders!"

  • BG series, PS:T, Deus Ex... is it just me or are all the best rpgs old games? Mass Effect was praised for its' storyline, but didn't hold a candle to any of the above. I think part of the problem is (like Preddykins said) that the plot just isn't personal enough to the main character. The story of PS:T could have gone by with hardly anyone noticing.

  • My theory is that nowadays, because of the monstruous processing power we have, we can achieve extremely high quality graphics, but that comes at a cost - it's infinitely harder to make them, so it requires both more money and time to finish a gorgeous-looking game. So, in my opinion, they end up cutting some corners on other departments in favor of graphics.

  • That, and the boom of casuals (who invariably whine about how much text there is in PS:T when they play it now - LOL IT'S A GODDAMN RPG!) as well are the doom of modern RPGs - after all, they greatly outnumber us now, so it's no wonder the industry is trying to cater more towards them than to us, old or hardcore gamers.

  • You are correct. The best RPGs (regarding plot, anyway) are the old ones. Newer RPGs don't exactly have original storylines.

    Here's an example: An ancient force returns to the land and your character is recruited into an elite squadron to fight them off.

    Am I talking about Mass Effect or Dragon Age: Origins?

  • That's Dragon Age: Origins because Mass Effect deals with the galaxy.

    I don't mind Bioware making new universes and experimenting epics, although I do miss their take on the Forgotten Realms. Happy memories.

  • I think he meant that they are both so generic that only the setting itself changed. The core story is the same lifeless tale that is constantly retold - though I can't say for sure as I never touched Mass Effect (but I did find DA very lacking in the story department).

  • It's funny how Bioware considers good storytelling the cornerstone of their games but they haven't put out a memorable story in years.

  • I guess It's easy to shine in a pile of shit...

  • Mass Effect is more a shooter with RPG elements than a pure roleplaying game. Or at least that's how it plays like...the romance scenes felt horribly juvenile for the most part.

  • @ElPolloDiablo100 Well, ME's storyline isn't that bad. Of course it's nothing like Torment story-wise, but it's still better than most of the new stuff. I really liked the characters. I think Bioware could be doing something really good in the next years, with a bit of effort... and I couldn't blame them either way. Remember how Black Isle ended up for its 'noble' approach to gaming. Sadly, it's people's fault. Most people buy games because they want to play games, that's quite obvious.

  • @SonofBhaal

    :O holy shit giving me a choice of two has helped so much... trick question both and more!

  • @SonofBhaal

    Massive touche

  • @SonofBhaal Bioware have been using the same base plot since Neverwinter Nights, sadly.

  • @SonofBhaal

    Well, considering both of those games are made by the same company, and also considering that company is composed primarily of (and acts in collaboration with) former BlackIsle studios employees (The same people who made Planescape), I find your argument invalid.

  • @SonofBhaal

    That's a Bioware plot. They all follow that structure. Don't forget the 3-4 sub-missions, followed by the penultimate planet, then the final fight.

  • @SonofBhaal true that, but IMHO it can be forgiven since both games have a very good cast of characters and regardless of generic plot both games you mention do a good job of immersing the player in it (EX: ME has a very detailed data log of everything in the game just like the older games).

    Don't forget you the plot can always be symbolic of a current event IRL which can add to the depth.

  • @UnwillingOrigins A plot being 'symbolic of a current event' isn't good writing. If anything that's worse writing because it means, at some point down the line, the plot ceases to be relevant.

    Planescape is its own story and it's one of the very, very few RPGs whose story is truly not only its own, but the player's own. I've never felt so emotionally connected to a game before, or since. I've always wondered if I played characters in RPGs a certain way because...

  • @Frostiken ... because "good is best", or because, perhaps, I'm playing in a way that reflects my own moral compass. As odd as it sounds, Planescape actually managed to teach me things about myself.

    "A mind divided divides the man. The will and the hand must be as one. And in *knowing* the self, one becomes strong.”

  • @Frostiken Oh? Then you might wanna point that out to every high school/ college out there cause I'm pretty dang sure AP english classes would not be making students write essays about certain books like Animal Farm (just for example there are other books out there obviously) which was symbolic of what was happening at the time.

    Anyways that being said, a plot ceasing to be relevant has nothing to do with being symbolic of a current event. Like ME2, which was just a filler story. [end P1..]

  • @UnwillingOrigins Now on the issue of the story being your own..ME and Dragon Age surely let you have that feeling with the varied choices you make throughout the story...

    And back to your initial arguement "Here's an example: An ancient force returns to the land and your character is recruited into an elite squadron to fight them off."

    You can say thats generic but I can count many games that have the main protagonist have amnesia and try to recover from it (Lost Odyssey, Witcher, etc..)

  • @SonofBhaal Dragon Age: Origins

  • @SonofBhaal Are you kidding me? Out of all the awesome "new" RPG stories you pick 2 considered to be good for their gameplay? :) How about The Witcher? Or Oblivion/Fallout3/New Vegas? Or Gothic, any part? Or Jade Empire, or Vampire: Bloodlines, or KOTOR 1/2, or... well you get the point. There are a lot of good "old" games, but you can't call all "new" games unoriginal. Originality and technology/resources/budget are different things, that can sometimes mix together nicely. :)

  • @SoulerGTD I'll have to disagree with Fallout 3. Though New Vegas was great, Avellone was the best part about NV.

  • @Dax331 Hmm... maybe you're right about Fallout 3... :)

  • @SoulerGTD Yeah, KoTOR, Fallout: 3, and Oblivion are definitely original. I don't think butchering an entire series (Fallout: 3), making a game that is beyond pitiful in storytelling (Oblivion), and using the same recycled material from older BioWare games (KoTOR) is good. I don't doubt technology and storylines mix well since we have games like VtM: B, Alpha Protocol, and New Vegas. Technology couldn't save the rest of those games from the mindless, shitty storylines and dialogue.

  • @SonofBhaal

    Yeah. People these days should think about more original stories.

  • @SonofBhaal 1999 is not old...

  • @juggep80

    In video/PC game time it's eons.

  • @Maciejka0111 1980s is old, 1970s is ancient, 1999 is modern

  • @juggep80

    Now that technology development accelerates with every month, then it changes everything.

  • @juggep80 Technology moves really quick. Therefore it is quite a long time. Look at games in 90s and look at Battlefield 3. I think you'll understand what I'm saying.

  • @Alenthas True. Every 18 months, the number of transistors in a computer processor doubles. That's x4 in 3 years, x8 in 4.5 years, x16 in 6 years...

    ... And x256 in 12 years (since 1999). Not kidding. Computer development technology is THAT fast.

  • @SonofBhaal or Skyrim?

  • @SonofBhaal The Persona series is fairly original.

  • @SonofBhaal No, you're talking about Skyrim. :P

  • I just found myself a real-life Annah, complete with her own personal pain (no tail though). I cannot decide if I'm horribly attracted, or if I really SHOULD turn a blind eye to her elusive hostility. Either way, she spends WAY too much time occupying my mind, hence why I sometimes think I should turn the blind eye and forget her face using the bosom of other femenine nymphs.

    Either way, it's fucked up and cool.

  • In other words - you found yourself a tsundere.

  • I thought Annah vaguely resembled Estella from Great Expectations by Dickens, also because of her Dickensian background and relationship with Pharod. But of course, there are loads of other or earlier archetypical traits floating around (for one, as a Tiefling she must be something like this).

  • I dunno, I actually begin to think I've found a very special person, who I really like despite her faults. :) ah we'll see^^

    But she certainly is a mix of hostility and tenderness as you suggest

  • Haha, does she have the accent as well?

  • Well, we're both Swedish. But in a way, I'd say she DOES have the Swedish variant. Thick and hard stockholm slang, refreshened by some delicate northen sweden influences.

  • @Sparrisen987

    No way that Annah's accent is Swedish or even inspired by Swedish (I'm Swedish speaking myself). The way she speaks is clearly inspired by Scotish, or rather, it IS Scotish with just some Hive vocabulary thrown in for good measure. Phrases like "When I was a wee lass, me da..." ("When I was a little girl, my dad...") are unmistakably Scotish.

  • Updated my journal.

  • Ole stutter crutch 'll be countin' his coppers about now!

  • *Sigh* money, the reason games like this just aren't made anymore, but maybe you can't say that about something that's one of a kind? TT)

  • Maybe Dragon age will be something worth noting, it'll be a single-player RPG, made by Bioware (same guys who did Torment). Also they said it will be the "sequel" to Baldur's Gate.(Though I think that's just cheap commercial bullshit, Bhaalspawn saga is complete with ToB.)

  • @acs

    Spiritual successor I think is the terminology they used. ;-)

    Yeah, I'll be checking it out this week probably. My favorite review magazine gave it a 95 % calling it epic, and they have BG2 as their all time favorite game so I have some hopes it'll be cool.

    PS:T had a rare philosophical depth though.

  • Sadly, Dragon Age isn't so good. Had high hopes to begin with, but it's been dumbed down - sadly, the entire method of using good storytelling in games has been lost entirely.

    Good thing about Torment and BGT was the stories were more or less personal (and thereby the player more involved) compared to the FUCK YEAH WE'RE SAVING THE WORLD sort of thing, which is what RPG's tend to revolve around these days. Deus Ex is the only exception to this, due to a few factors.

  • Yeah I tried it too.

    It's more focused on action and gore than a good story.

    But I wouldn't say it's bad, just not THAT good.

  • The thing with PST is that the game developers cared more about storyline and experience than actual gameplay. I think the reason you get such a massive xp dump right before the end is that they wanted to make sure that you could beat the final encounter/boss. The point wasn't to have a hard battle at the end. But god, that was one of the most insightful conversations I've ever seen, and not just in videogames!

  • Comment removed

  • Dont let it end like this....(for rpgs)

  • @Final

    I'd really have liked to revisit the characters. Like playing the Nameless One in hell and finding a reason to leave, you could pick up Irenicus whilst you go... I'm not sure the creativity to make it right is out there anymore though. Sadly.

  • That'd require something else. As one of Bhaal's kids, your evil side was Chaotic Evil - so you'd find yourself in The Abyss, and that's where Irenicus gets dumped at the end of BG2.

    In Torment, you're visiting Baator, which is the Lawful Evil section of what amounts to hell. It's extremely unlikely you'd come across Irenicus in Baator.

  • Irenicus? From Baldurs Gate 2? :S You sure you dont mean Ignus?

  • Same universe.

  • This is true.

  • Are there other books on the Planescape multiverse or canon?

  • This is easily one of the best beautiful soundtracks I've heard. The atmosphere in the game is fantastic, really adds to the soundtrack- it is so out of place.

  • Planescape : Torment is perhaps the most beautiful game I have ever played, and I only say "perhaps" because "perhaps" the two Baldur's Gates are my all time favourites. But this is definitely the deepest story I've ever encountered in a game (with a bow in the direction of Deus Ex). It's unforgettable.

  • Word. It is a fantastic game. Nice someone put up the music :)

  • Oh yeah, Deus Ex changed my life forever. Big credit for a computergame.

  • At the time of BG2 I liked the idea that the two played in the same multiverse (as in fact is the idea behind Planescape). Perhaps same character? Well, up to anyone's imagination.

  • Best single RPG ever made..sadly we will never see an rpg this good again.

    PST is a masterpiec forever.

  • sometimes I feel like the nameless one =[

  • We all do, thats the point :)

  • thanks =] now I don't feel so alone

    but the story to this game is amazing

    sad,funny,and very entertaining

    one of my favorite games

  • What can change the nature of a man.....

  • You can, beautiful Ravel.

  • Regret.

  • Belief.

  • LOVE.

  • Whether regret, or love, or revenge or fear whatever you believe can change the nature of a man, can...

    I've seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.

  • Best. Video. Game. Speach. EVER.

  • oh for suuure i dont know any other game with this kind of a story its just so intrigueing and well thought of and just reaks of imagination...i mean, u play as a guy who has lost his mortality, he cant fucking die!! however that is a curse unto itself...so crazy man

  • BEST story in a game ever!

    Not to mention the music, gameplay...

    But the story is what makes it outstanding and above any other

  • Btw: The ending was also great. Many games are good and come up with a lame ending that spoils everything. The ending of Torment gave me this amazing, ambigous feeling of "Fuck, I don't want it to end." and at the same time "Yep, it has to end." This is just... truth...

  • I agree with you all, this game is one of the best ever produced, maybe the best one. Fallout I&II and Arcanum are very similar, but Torment has this incredible philosophical and theological depth that can only be compared to a few great novels. I just played it for the first time a few weeks ago after trying to get it for years. I think much more people should know Torment in order to better understand that computer games are just as worthy as books and movies.

  • i forgot about arcanum. i never finished that game

  • You should. It's quite good, too. The final conversation about good and evil is worth reading, albeit not as fascinating as Torment.

  • This was the best game of all time. It actually had real psychological and emotional impact, changed the lives of many who played it. Hell I even forced my mother to play this game and she ended up loving it as much as I did. There aren't many that come close to what this one did. The funny thing is that several parts of the gameplay weren't even that great, like combat was just alright but it was the dialogue and amount of story packed in that really made it priceless. I'll never forget it.

  • some of the same sounds from fallout 2 music

  • You probably already know but yeah, it's Mark Morgan, the same composer :)

  • thinking back of playing this game for the first time just gives me that undescribable feeling. I think back and feel as though i was apart of the world. It saddens me thinking about it because the beauty of the game is so hard to grasp. A true masterpiece...

  • Boo first time I played with a dumb fighter... But was good anyways

    Only second time I put points on int and wis, so I grasped the story truly

    I think I played with every different character that the game has to offer

  • Comment removed

  • Of course there is no perfect game, who would want one? For once you've played it, the search is over.

    Torment gave us a taste though of what can be. Written by two phsycologists, built on an engine by two Med Doctors, Torment was given opportunity to flower at the perfect time in the game world.

    I'm sad no one has returned to the Planescape Multi-verse though.

    Does this game scare them off? Quite possibly, how do you improve on Torment?

    I have no idea.

  • Best game ever made, and Mark Morgans music is outstanding too.

  • I agree, this game is a must play. And I also wish I could play it again for the "first" time. It will always always hold a special place in my heart. Amazing game simply amazing.

  • I love Annah!

  • I've just started playing the game through for the first time (I feel I'm going to be due some envious looks here) and it's truly incredible stuff so far, the levels of originality and depth it expresses simply aren't present in any modern RPG releases.

    If you haven't played it and you're wondering whether it's worth a shot, I urge you to grab the first copy you can get hold of, it more than deserves to stand shoulder-to-shoulder with all the other Black Isle classics.

  • As someone who has played the game enough times that I've lost count, I do indeed feel a bit of envy here. It's my favorite game of all time and I'd kill to play it again for the first time.

    One thing: you've probably guessed it already, but give your intelligence and wisdom attributes a lot of love during level up. The game can be played as a brute thug bashing everything in your path, but to understand the depth of it all the Nameless One has to be smart enough to figure things out!

  • Maybe you ought to take a swig o' the Styx, try a dark birdy from Ocanthus? Reboot the system so to speak, eh, eh? S'totally possible.

    ; P Joking aside, I feel lucky to be a part of PS' devoted following. Whether I'm replaying it or not I feel I always get something new out of it. And I agree, always max out your Wis stat and get a healthy start on Int with new characters! You miss out on so much if you begin as a wandering lummox, and trust me, TNO will be a powerhouse later on regardless.

  • 18 cha 18 int and 15 wis. do i miss out on much? i realize now i should have gone easier on cha and put more in wis.

  • I am not sure if you miss that much - int is ok, but you definitely need more wisdom. but guess you still have plenty of time to get it, you arent too far in it, or yes?

  • I just got to the lower wards

  • Try and get your wisdom pumped up to the 20's range as soon as possible. Early on in the game your current stats should be all right, but personally I started out with max wisdom at the time (18). Don't worry too much about charisma since when you class as a mage you can cast the spell "Friends" and it should significantly pump you up to whatever amount of fast talking you need to employ.

  • i would start over again if it wasn't for the constant crashing. is there a linear path when dealing with the main quest?

    *small spoiler*

    .

    .

    I was under the impression that when i met pharod there was only one solution to his quest, and that was to get the bronze sphere. couldn't talk my way out of it or anything. or do i even have to talk to pharod?

  • i recommend ending with 23wis 20+int and 18cha. do what you want with the other points, and play mage.

  • I always end up with 25 wis 25 int and 25 cha:P

  • BG saga is my favourite all time but have never been able to find this game, alas, one day..

  • mark morgan #1

  • This game has been on my hard disk for the past 8 years... and still is.

  • Fucking surreal.

  • It's a game of one's life.

  • Annah was great.... I don't imagine this game without her ;)

  • Annah was such a nice character. My personal favorite.

    -"*bite annah in the neck*"

    -"get off me you fricken vampire!" :D

  • Best track in this game, IMO

  • Najpiękniejsza gra w jaka w życiu grałem.

    "Co może zmienić naturę człowieka?"

  • człowiek

  • I never noticed how awesome Annah's  theme was. Thanks for putting it up.

  • It is great; Planescape Torment is right up there with Baldur's Gate II as far as incredible themes go.

  • this RPG is immense... such a nice soundtrack, so fitting to the whole atmosphere.. game is genius..

  • BTW, does anyone know if the FFG theme is around here somewhere?

  • It's just so sad nobody makes games like this any more...

  • They didn't make games like this back then, either. It's very rare that everything comes together so well. Not from a lack of trying, but because it's just so damn hard to make a game, period, let alone something like this.

  • To elaborate further: Software alone is hard to make (a new OS actually requires more man hours of work than a lunar mission.) Games are nearly as hard to make as system software, given the optimizations required. A good story is extremely hard, given the combinatorial explosion of possibilities needed to allow for decent gameplay. The artwork, music, script, and voice acting require a separate, non technical cast about as large as a TV show. And it has to be done underbudget and on a deadline.

  • So, even the worst games that get published are small miracles in themselves, something to be very proud of. To have all the aspects, music, artwork, story, etc...to be good on their own merits, as well as together, makes this game seem like an impossible fluke.

  • All music from Torment is jsut so incredible..i cant stop listening to it. Perfect just PERFECT.This is the best game i ever played...and i am still playing it;p

  • Tiefling.. those were the days, everyone having their own tiefling cutie ;)

  • would you mind if i reminded u that bimbo neeshka from NWN2 ???

    i absolutly HATED that character and the fact that , that bitch HAD to travel with me til neverwinter city (even with an evil character you cant dodge this bullet)...

    anyhow Anna should be set as an example and neeshka should be set on fire , pissed on the wounds and then salted :P

    Mr.Fergus and the rest of the Black Isle team i'm really dissappointent by you through the last 4 years... better having no budget games than the latest

  • A lot of the characters in NWN 2 reminded me of other Bioware characters. To me, Neeshka was like a non-good version of Imoen. More of, Khelgar is like a good version of Korgan Bloodaxe. That you couldn't blow off certain characters was the weakest part of the game. More of, I think with the success of Elder Scrolls IV: Oblivion and other "bottom-up" designed games, the standards for computer RPGs have become a lot higher, and the "top-down" approach of NWN 2 is not the way to go.

  • Wow, does that ever sound familiar... Tieflings really got cheapened after Annah of the Shadows. I mean okay, Haer'dalis was okay, but Neeshka... urgh. The parallels with Annah were obvious, and not in N's favor. As for that warrior from NWN horrors of the underdark... er... what was his name?

  • I liked Valen from the second addon of NWN: A Tiefling who wasn't based on Annah, and completely different to Haer'dalis. Still, I liked him - especially when playing a female main-char. Sometimes he said he would like to run through Sigil's streets again, and then I thought "That's a nice candy for the PT-players."

    Still, Planescape:Torment is my favorite game. I played it so many times I lost count. And I still have the feeling there is something I missed, I didn't have discovered yet..

  • Valen was... ok, but just not on the level Annah or "Harry" were. Not a bad character, per se, but those two, especially Annah, were something special.

  • Look at my last comment. I still listen to it everyday even though I've finished PS:T.

    It takes me right back to the streets of Sigil and that moment when TNO sees Annah. Love between an immortal corpse and a fiendling...

    I just can't believe how little people know and love this game, it's bloody perfect, more than you could ever ask for.

  • ah I feel the same way buddy

  • Fabulous song & game!

  • When I was playing Baldur's Gate and Icewind Dale, I never realized what masterpieces Black Isle's games are. They've made my childhood more beautiful and magical.

    Now I am playing Planescape:Torment for the first time, and I feel like I stumbled into something incredible.

    I keep coming back to Annah even though I have only spoken a few words with her, just to hear this soothing, spellbinding song...

  • So true.

    Release it again someone! The new generation has to appreciate goodness!

  • It's one of my favourite RPGs, and perhaps the best example of what a heavy-duty roleplaying game is. I haven't really seen a game with that atmosphere recently... although Bloodlines and KotOR 2 came close, both were plagued by bugs and the lack of finish.

    PS:T is nothing less than a masterpiece.

  • I disagree about Kotor2, there was nothing redeeming about it... Bloodlines was good though.

  • It depends, I liked the Kotor2 atmosphere a lot - it had some of that dark ambience part 1 lacked, and some parts of the plot were even more awesome than part 1 (Kreia's gambit makes Palpatine look like a naive farmboy, for crying out loud). I may get flamed, but I enjoyed playing it more than I did playing Kotor 1.

  • I understand why it's possible many could have missed so many of these beautiful compositions. The game is extraordinarily enveloping. The storyline, the humor, and the sense of humanity [not to mention the entire D&D aspect] force you to focus away from a great soundtrack. Not to say you would want to, it just kinda happens.

  • theres something incredible about this..

  • Dude, thanks for this uploading, seriously you rock

  • I played it 4 times. Never noticed the music. Shame on me!

  • how bout BONES OF THE NIGHT...thats my most favourite...Lothar owns..

  • Best game with the best theme.

    And... i'd hit it.

  • Agreed on game and theme.

    ...And who wouldn't hit it?

  • well... it's got a tail, but still... el oh el

  • thank you for this!

  • Yeh the best game and very sad story:(

  • the best game of this world/and this song is the best of this game.thx.

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