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From: rezyn8
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  • ahh shredder all terran army need to do is have air units only so the shredders never gets turned off....or a postitioned siege tanks...this shredder units just needs to be worked on.

  • I swear the hellion magically generates more mass in transformation.... this Transformer hellion change is not believable at all for the practical terran race. get rid of that stupid shit.

  • so to make up for how crappy the mothership was, you ditched it and gave terran a new super unit? brilliant!!!

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  • Did this play twice?

  • the shredder really? way to overpowered, terran is already over powered like crazy are they gonna nerf mmm>?

  • the warhound is like the goliath from sc1....just bring back original units and call it good. from sc1 and broodwars

  • "sorry we implemented one-allowable units such as the mothership into the game; we've learned our lesson and we'll take it out."

    "Say I got a new awesome idea that involves the Thor!"

  • im out of wow and stacraft maby ill get a pirate version to play off line, sorry activision you suck

  • Is it my impression or the Battle Hellion is the end of the big swarm of zerglings days?

  • @LesPaul2006 the shredder is =)

  • so basically, the terran dont really lose anything. they just lose mass thor. fine by me.

  • why do i have a feeling that zerg and protoss players will complain ?

  • Blizzard: A new mechanical Zerg unit that can transform from beast mode to human mode!

    Me: Why does this not surprise me?

  • Try comparing these units and Transformers.

    The units are nearly based on transformers..the way how the transform into walking robots, and the old easter egg jokes, like the terra-tron (Hence the "tron")

  • Mech is officially viable in TvP. :D

  • Mech is officially viable in TvP. :D

  • Just what we needed, units that make Terran more overpowered...

  • @xFumblez i could the say the same for protoss and zerg, but at that point it'd be endless debate on whos more OP. its the skill and players that make a race OP.

  • So we get the firebat back, a lightwight-thor which looks like copied from mech warrior and a static field of death. Yippy-yeah!

  • WE NEED MORE TERRAN ADVANTAGES

  • I cant wait to see a terran cheesing a Zerg with the Shredder! :P

  • I see the three videos and i think that Heart of the Swarm will be Wing of Liberty more better. The terran are unities very bad, like the shrekker. But I'm a zerg's fan and I love the news zerg unities.

  • transformers, terran in disguise

  • 7:33 "Let's rush this base! There is no army!"

    7:36 "FFFFFFFFFFFUUUUUUUUUUUUU..."

  • Shredders : Because Terran needed more ways to turtle, and set up a contain. like wtf... when they killed lings i was like.. alright well lings have low hp anyways.. fair enough. They do the same to roaches...O_O

  • "So lets first start off with with uh.. terrans what issues they're facing in Wings of liberty"

    Well. Nothing to see here

  • 7:40 The point at which every terran player went wide-eyed with disbelieving joy

    

  • Put shredder to bushes..or any blind spot

  • Here is some Zerg advice: rush out that hive, BOOM

  • @ITZWILLIS Did you think about what the Zerg units can do? The viper takes out the range of the tank, then the sredder, lings get the tank, anything range the sredder. Duh

  • @ionutpogacean You are a dumbass, you now have use of the ultra, with the viper hydras can get good, wich btw had a buff, and your banelings can now move underground. And if you where not so dumb, you would defend the swarm host so it could do its job

  • Warhound...  Looks like a Warhammer from Battletech.

  • @Aetrion A cross between the Hollander IIC and teh Warhammer.

  • @ReachManA239 Yea, still a very distinctly battlemech flavor though, and the name is so close...

  • @Aetrion Well, they already have a Thor, I guess they feel the need for an Inner Sphere mech.

  • hellion sucks vs roches. Sige tanks are the worst vs vipers. We now own the hellion again. BTW, those warhounds are needed, if the spire is not seen, 10 mutas kill a terran. And vs toss, well, anti-mech should not be as good as anti armor, since the zelot is light, so the warhound is okay. Every mech is armored, and all structers.

    Now the sredder bet lose range vs the viper!!

  • put shredder in your enemy's mineral lines

  • Holy shit. Battle hellions for Archon chargelot. Warhound for every other ground mech unit. we get the oracle...which blocks off minerals temporarily...

  • alot of people will mistake and put some units near that shredder unit and fuck up

  • Warhound?- Teched up Goliath

    Battle Hellion?- Firebat

    Shredder?- Thats new...

  • @jdudeism lol the shredder is sick he cant keep it up when others are around lol

  • i say get rid of that ugly PoS called the warhound, and strap a missile to the goliath..

  • They should let the siegetank transform into an uber siegetank with 300 range. Its annoying that you have to unsiege -> move to enemy base -> siege -> win. You should just be able to siege in your own base -> shoot at enemys

  • They made turtling and late game terran way powerful. sucking terrans dick like always. ><

  • WTF, they're making the thor a heroic unit and limiting it to 1?

  • I do have a problem with shredder....too strong IMO at locking down mineral patches so workers can't go in and build an expansion. Siege tank zones hard enough, now you have these things to help them zone as well? Really dumb unit and does not belong in starcraft.

  • @borgoff55 agree i play zerg and i can see terran useing this to block off one side of the map so the only way you can go is through there tank line wow blizz way to meta game for the terran not bad enough they get scans depo drop downs Mules with ther cc and zerg whit there get what1 larva every 8 sec woot woot gota love it

  • So Warhound is anti mech AND anti-air. Seems a little OP to me. RIP Protoss. As far as zerg go, they got a fairly decent upgrade in units.

  • Optimus prime: Look I said were sorry about bringing our war to your world

    Raynor: Shut the fuck up and give us more bots

  • @ebilly99 +5

  • yea and optimus prime forgot to mention that their helion war bots only cost 100 minerals no gas! raynor just jizzed in his pants when he found out about it.

  • starcraft gets more and more like warhammer. lol

  • people who don't agree with majority are so cool

  • Are people you people FUCKING STUPID?!

    The splash from the hellian, + seige tank would beat the Melee zealot and Lose range arcons ALL ON A RAMP.

    Do that battle in open feild and see the results.

    FUCKING retards have no knowledge of balance

  • @luckycandy101 im in favor of your comment, its balanced, and ppl who are really stupid stick to just one battleground and not 2 or 3 variations like the choke point, or the open field or the choke point 2 (toss in the upper part) it pretty much changes things, and im scared about the zerg upgrades, no more overseer.. so ovies will be detector by default? :( no more DT rushing D:

  • helions were op against zrg ... now they're op vs protoss ._."

  • @dalielonxx what are you silver league? I play master zerg and helions are really easy to deal with and after you get mutas they are next to useless

  • what happens to the collector edition thor?

  • People say Terran is OP in WoL, how to fix that in HoTS? Buff up the Terran...

  • @GRRStarcraft i think the demo was meant to show that the battle hellions could hold their ground against stronger units

  • Terran's already have a Planetary Fortress and Missile Turrets. Why do they need the Shredder?

  • @JDivinorumVideo Missle Turrets don't give board control, and Planetary Fortresses are too expensive to build everywhere until 40 minutes plus.

    Your lack of intelligence is quite astounding if you couldn't deduce this much.

  • @Ryudouu More herp derp. Why can't Terran use tanks? What exactly is Zerg using for map control? Zerg doesn't have Lurkers or anything good anymore.

  • @JDivinorumVideo More butthurt. Zone control =/= map control.

  • @JDivinorumVideo They have zerglings....

  • @ThreeDog999 Too bad Zerglings don't get combat shields and a magical ship that heals them while they fight.

  • @JDivinorumVideo They also need a planetary fortress on top of the planetary fortress. . .

  • @MrPrankmastergeneral Terran needs to have lasers on dirt bikes.

  • Terran gets cool units but the Zerg units suck.

  • Figures terran is OP in Heart of the SWARM!!!

  • HEART OF THE TERRAN

  • mmh heart of the swarm with new units seems to suck ... :/

  • warhound = golliath?

  • @iruche925

    Its golith but ugliest...

  • Terrans are already OP, Protoss are good against zerg, zerg are good with earlyrushing, but not much after, and Terran are all around.

  • @keyhenna -- Play the Terran and watch your expos get raided all day.

    Seriously, I like how no one ever mentions how slow and not maneuverable the Terran's army is. If it's out in the field and you get raided--guest what? You've got about a thirty second to a minute wait before you can respond, depending on the size of the map. Zerg and Protoss have units where they can be anywhere on the battlefield quickly. Terrans have Hellions. That's it. These units are just designed to help with that.

  • @Lndmk227 this is where your not a greedy fook and make pf, suv repair on pf, takes half an army to kill that. no aa, 3 turrents will take care most muta ball n if u let it hit critical mass n say 3 turrents wont do, well then thats your own fault

  • @tomk887 -- Trying my best to understand your message. Assuming PF = Planetary Fortress, I have to point out that it takes ungodly amounts of resources to mass-repair one--resources that will limit the Terran's army size. They're SUPPOSED to be tough.

    And, three turrets WILL NOT handle a decent-sized Muta ball. The problem is, once the Muta ball gets up to snuff (doesn't take a long time if you have a few expos) the Terran is forced to turtle--no real answer--or base-race.

  • @Lndmk227 .... not really, have you played zerg? your first muta pack is 8 at most. then you have no gas, if terrran pushes out at this point with tank and marine it is difficult to deal with. 3 turrents will hold this no problem, if it doesn't your placement just sucks. you don't even need suv repair with 3 muta, with more than 13 then you suv repair.

    Furthermore if you let the zerg have more expo than 3 it is already 10 minutes in the game and if you do nothing it is your own bloody fault.

  • @Lndmk227 3 turrents* and no it is not ungodly...you got mules and most terrans have excess min, if what you are saying is true, why doesn't top players like mma, slayers boxer, mpv have problems with muta ling?, the problem is you don't have the skill level to beat a player then you complain about balance.

  • @tomk887 -- I'm not complaining about "balance" at all. Muta/ling is a viable strategy. The problem is, Terrans have a lack of answers TO the backstab tactic. Thors were too expensive and couldn't be massed enough to deal with huge flocks of magic box Mutas.

    The point is, the Warhound is an answer to something the Terrans needed an answer to. Further, how do you figure these players don't have problems with the build? I've seen 'em lose to it several times.

    Also, *turrets.

  • @tomk887 -- Oh, and the "PF" requires gas to repair too, something the Terrans are always thirsty for. And MULEs don't give us a flood of minerals, so much as keep Terran in the zone with where they should be.

  • Shredder should have a small attack for when they are de-activated. Should have like an auto-turret, or the equal power of a bunker turret, or one marine, so they arent completely useless if a random scv runs for another mineral field.

  • No way for terran to deal with chareglot arhon? i thought there was something called a ghost...that which wipe all sheilds....

  • @tomk887 -- Latest patch nerfed the radius of the EMP by 25%.

  • Innit fun that chargelots are OP to terran?They cant hit with their EMP as easily anymore, so BATTLE HELLION-balance restored.

  • the MMM with vikings,ghosts, and battle hellions becomeing fucking imba

  • @darkydrone -- How would you ever make enough of any of those units for them to be at their maximum effectiveness? MMM is not that scary anymore--if you still lose to it, it's your own fault. Ghosts just got nerfed, Vikings were never that scary to begin with except en masse, and Battle Hellions will see their max usefulness late-game in death ball battles, like they're meant to be.

    IMBA?

  • To be honest I'm not too impress with the new units for the terran because everyone knows the terran is already OP, so to make an OP race even more OP is just bullshit. Like in the first Starcraft Protoss race was in a way OP, and they fixed that with BW, but this is gay, unless in LotV changes that so no race is OP I'm going to be dissappointed

  • @ChrisMr666 -- Okay, explain how they're OP, please. And don't say MMM. If you still lose to Terran's only viable death-ball, it's your own fault that you didn't pull out artillery/splash damage. Infestors, Templars, Colossus, Brood Lords, hell even Roach/Hydra works now. Terran mech air balls aren't reliable against any race, and Mutas raid Terrans all day long. Why don't you try exploiting the fact that Terrans can never protect their expos or mains with their army in the field?

  • @Lndmk227 PF...

    also any half decent terran has his production spread out late game.

    HT still will almost instantly lose to 2 or 3 full energy ghosts if the terran doesn't suck.

    same with brofestors

    brood lords insta die to snipes

    mutas still suck in terms of an army unless you completely outplay the terran opponent.

    I will agree that MMM isn't scary any more. its all the numerous units that support it that are terrifying.

    I fear the day terrans realize how good ravens are and their SM

  • @Slimcognito2012 its hard to use 2 different characters while stimming and running, not to mention SM takes a very long time to research plus the raven has to build up energy for just 1 shot!? SM is also very slow... mutas can out run them, circle back, kills the raven, also the splash radius is kinda small (1 square) that means it only hits 2/4 mutas unless there bunched together (never happens) and even then muta has 20 more health.. SM is only good when your up against broze players

  • Battle Hellion, Marine push vs Zerg. Win.

  • @Killacanz32 -- Roach/Hydra, mass Ultra, mass Muta, Infestor/Ling. All win vs. this strat. Try again.

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  • I play Terran I think this is a ridiculously overpower buff.

    The warhounds just look stupid, and hellions are pretty strong atm, but making them a unit that you can get irrespective of whether or not the enemy has roaches? o.o

    The shredder is ridiculously OP

  • Terran is too op as is, they need a downgrade in my opinion

  • Heart of the terran....

  • Hydra roach in ZvT is already a default no-go in the current meta game. Zerg has to take advantage of the mobility of Zerglings/Baneling/Muta to effectively harass and buy time to tech up or get an economy advantage before they are able to fight the Terran army head on. Now shredders can effectively and efficiently stop these harass and Zergling run-bys. (Speculation) Time to switch race.

  • True mech build

    Siege tank

    Helion

    War hound

    Scvs

    And maybe a few random marines (for dancing of course)

    :)

  • no shraders! to OP --_--'' who fucking much map control wont they give?

  • i'm just saying that other class deservs sub mini missions or quest not waiting for the expansion

  • Thor jr

  • this is for the zerg why is there new units for all 3 class

  • @unitedoverload2

    Yeah and why can you play the other races in wings of liberty thats dumb.

  • Mass mutalisks magic boxing thors and sniping out terran expansions late game because you can never have enough anti-air spread out for 20+ mutas is so imba. Finally, Blizzard have done something for Terran to effectively counter mass muta late game.

  • dear blizzard, Y U NO LOVE ZERG IN zerg expansion set ?

  • @ionutpogacean hydras get a speed boost i guess...

  • @ionutpogacean the viper son!!!

  • WARHOUND=IMBA

    NEED TO BE WEAKEN

  • there should be more human units, like a chain gunner or sumtin

  • I wish they would get away from these "epic" units. Their too big and doesn't really have a role in starcraft.

  • Shredder drops. Waddap?!

  • david stutters too much :P

  • awww fuck yeah make my race more op so i can make the other races cry more

  • New Terran units? I call them Transformers

  • I wonder how zerg will be able to scout after the release of this game.

  • I wonder is going to scout terrans now.

  • Stupid nubs that think terran is op, maybe learn to play, then bark.. XD

  • "Warhound seemed pretty powerful against terran... and protoss... and zerg with mutalisks..." Hope you guys fix those right up!

  • i can't believe he said that kiting wasnt enough... fucking you david kim!!! ur just another fucking terran

  • I want my ThorS!!! >< fuck these warhounds...

  • Deja vu

  • A way to counter zealot charge? Seriously? Really now? ffs this is getting ridiculous...because the range of marine/marauder+healing+pickup is just not enough,Eespecially with ghost emp to drain shields and such. I sometimes wonder if these ppl think of actual balance or if they just think of ways to give terrans another nerdgasm...

  • and here we go again, people QQing bout terran and game isnt even out yet -_-''

  • Because terran is supposed to beat 12 zealots and 3 archons with 4 hellions

  • @huynhchris You mean 7 battle-helions and 4 seige tanks. Nice try fanboy.

  • @Ryudouu seems like you don't understand sarcasm...

  • @Ryudouu GOD DAMN IT I CANT FIND HUYNHS COMMENT

  • Is he repeating himself at 09:17?

  • Thinking about Terran army mechanics, all of these new units make perfect sense

  • I am like a dead zergling now -.-

  • lol why need terran shredder?

    they already got tanks omg...

  • settle down kids, its under construction

  • People dont seem to realise that if they are making terran better, they are making toss and zurg better too? To keep it balenced? People are silly

  • i can already think of a way to use the shredder in my ball

  • @darknessl3 Is It To Shrink Your Balls?

  • @darknessl3 How? They disable with the ball near

  • Why is everyone overreacting so much? Can't you just watch the video and wait until you actually get your hands on the game? You all look like the worst noobs StarCraft 2 community has ever seen

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  • this seems a bit racist

  • wait, so they brought back the firebat, the goliath, and spider mines. And then made all of them better. WHAT THE FUCK IS WRONG WITH YOU BLIZZARD!

  • im zerg.... this is fucked

  • yea fuck terrans

  • Humanity is best in universe !

  • they kept the maurauder?

  • Anti air medium cost walker??? Sounds KINDA similar to Goliath??

  • Pacman >

  • Very cool ideas blizz, nice work

  • I giggle the second I saw the asian guy at the start lol.

  • TERRAN IS SUPER OP NOW WTF!?

  • @The420Community

    not really there WCF about pro cheeses, they seem to work untill they start failing.

  • im sorry make it easier for terran to turtle ...wtf

    

  • All i see with the shredder is an even easier and less punishable way to harass mineral lines.

  • @AbduCola Agreed. A drop of a couple of shredders would be murder unless the defending player has diamond+ level reaction times. And before someone says the workers can move before it deploys, think that the threat stays in place until delat with which blocks the mineral line.

  • Shredder looks like a powerful unit, but it probably is going to deal much less damage (or have a smaller range) than it currently does - completely blocking off a backstab like they do in this video is ridiculous. Needs adjustment, but it's a very cool idea.

  • @Phyre112 Dude Terran already have ridiculous defense...why the HELL do they need more CHEAPER Defenses?

    This is a bull shit unit regardless.... Just let upgrade give hellions spider mines.

  • @rashin As it stands, terran defenses require a significant commitment that takes away a LOT from the strength of the army. Making a push, you need to sacrifice a few tanks - and doing that, you MUST have marines to support them, typically in bunkers and with turrets. That's a lot of food that could be pushing. Having shredders instead will increase the viability of mech play, esp. in TvZ. Also, with current unit clumping spider mines would be ridiculously OP.

  • these new units will make MVP and MMA even more unstoppable

  • I like the shredder and thor substitute I think the hellion unit makes no sense, as the hellion magically increases in mass when it transforms, and somehow becomes more durable.

  • ok, then zerg gets lurkers

  • they are acting like the ball of death is GG. ok, well if i scout a "ball of death" then i can either storm or fungal bane. come on, like we need to create new units to help the terrans as this is a ZERG expansion game. WHERE IS MY LURKER?

  • and how protoss will suppose to break bunker-shredder-tank, missle turret, PF defense ? with what ?? not to meantion helion/firebat against zelots, its kind of stupid, terrans have problems with zelots charge - in late game ?? 1 tier unit ?? having medivacs, stim, kiting micro, so now to make MMM more powerfull u get firebat on wheels..