Added: 1 year ago
From: thecayflow
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  • great stuff, what do you feel your sim time would be with 24gb of RAM, I have the same system specs and might upgrade to 24gb, hopefully will be doing some sims/renders soon. great work by the way.

  • how did you render your foam and splashes? did you use the renderkit?

  • @royterr No, I used Maxwell extensions (they're inlcuided in the last version 2.6.0.0).

  • @thecayflow Hi, how do you manage to render the whole sequence with maxwell? I have a similar kind of scene that I want to render with maxwell 2.6 and I manage to render still images using Maxwell particle object for splash and foam but I don't understand how I can render the entire animation. By the way I'm working with with 3ds Max and I didn't seen any of the Maxwell extention object in the latest Max plugin. Thank you for your answer

  • @Sim31400 Hopefully a webinar of RealFlow/Maxwell will be coming soon (mid-january). The extensions are files located under Maxwell inst. folder / extension (they're not a "new button"). That file adds functionality to import splashes or any other .bin particles and/or RFmeshes directly in Max, Maya, etc. via the RFRK -included with Maxwell.

    Install the last Maxwell plugin version, 2.6.14, clic on RFRK object icon (in the Maxwell toolbox) select the particle sequence and you're done.

  • @thecayflow Thank you very much for your answer. In fact I already have installed the 2.6.14 plugin for Max. My problem is that the RFRK object that allow to load realflow particle sequence only seems to be a mesher and I indeed manage to mesh reaflow particle thanks to this RFRK object. In the other hand, what I am looking for is a particler that is connected to MaxwellParticles extention and allow me to render my particles as procedural spheres. I hope I that what I say makes sens

  • @Sim31400 Oh, sorry for the confusion! You can load particles and render them as micro-spheres or some different types in the Create panel > Geometry > Maxwell > RFObject, in the .Bin File field below, select your sequence, type (spheres or whatever..) etc..

  • WOWW!

  • @ bariscan90 I just looked at a NAIAD render and no offense but the waves looks like spoiled milk with chunks in it and the foam doesn't look real but everything else looks great!

  • That is awesome! Very good job, muy bueno, molto bene.

  • Not gonna lie at first I thought the start of the vid was your reference footage :)

  • Great rendering , and good simulation

    thers something weird when waves hit the ship , i think it stays in the air for too long as it supposed to be in real world , also it should interact again with water surface after it hit the ship

    its the best simulation and rendering i have seen til now though , some details to fix but its a huge work

    good luck

  • So damn good, love the quality of this! simulation looks...almost real. I think there would be more spray from the chopper. To be fair tough I don't think this particular example the fluid hitting the sea would splash again...not enough energy after hitting that boat. The water behind is a lot slower then the front.

  • @ribenawrath thanks for the comments

  • @bariscan90 The render time has nothing to do with RealFlow.

  • OMG WTF more that...

  • that's ok. because now Maxwell Render has a new blast rendering engine (100x).

  • @bariscan90 That´s the RENDER time, not the SIMULATION time (4 minutes per frame for the whole thing: core, splashes, foam...). Maybe you should read statistics correctly before posting an opinion.

  • 83 mins. per frame? how many frames?

  • ...Genial !

  • Very nice! The only problem I could find is that the waves that hit the ship and fly through the air don't make a splash when hitting the water again. Maybe it's not supposed to but they seemed to be missing.

  • @bv90andy very interesting! :-) In this video we assumed the splashes falling down will produce foam when take contact with the main body of water, but it makes a lot of sense what you´re saying. There will be a lot of ways to do that, via scripting will be one example but not the only one way.

  • Very good job! Very realistic! Can you teach me how to make the foam near the shore?

  • @Dick6064 It´s very easy: simply add a Foam Node (available in RF5, under "Show grid fluid menu" icon), and in Node Params window, go to "Create particles from image...", then select a bitmap, and that´s all...! :-)

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