great stuff, what do you feel your sim time would be with 24gb of RAM, I have the same system specs and might upgrade to 24gb, hopefully will be doing some sims/renders soon. great work by the way.
@thecayflow Hi, how do you manage to render the whole sequence with maxwell? I have a similar kind of scene that I want to render with maxwell 2.6 and I manage to render still images using Maxwell particle object for splash and foam but I don't understand how I can render the entire animation. By the way I'm working with with 3ds Max and I didn't seen any of the Maxwell extention object in the latest Max plugin. Thank you for your answer
@Sim31400 Hopefully a webinar of RealFlow/Maxwell will be coming soon (mid-january). The extensions are files located under Maxwell inst. folder / extension (they're not a "new button"). That file adds functionality to import splashes or any other .bin particles and/or RFmeshes directly in Max, Maya, etc. via the RFRK -included with Maxwell.
Install the last Maxwell plugin version, 2.6.14, clic on RFRK object icon (in the Maxwell toolbox) select the particle sequence and you're done.
@thecayflow Thank you very much for your answer. In fact I already have installed the 2.6.14 plugin for Max. My problem is that the RFRK object that allow to load realflow particle sequence only seems to be a mesher and I indeed manage to mesh reaflow particle thanks to this RFRK object. In the other hand, what I am looking for is a particler that is connected to MaxwellParticles extention and allow me to render my particles as procedural spheres. I hope I that what I say makes sens
@Sim31400 Oh, sorry for the confusion! You can load particles and render them as micro-spheres or some different types in the Create panel > Geometry > Maxwell > RFObject, in the .Bin File field below, select your sequence, type (spheres or whatever..) etc..
@thecayflow Thank you again for your answer and you time. I did everything you said but I don't find the option you are talking about with the RFObject located in the Create panel>Geometry>Maxwell. It just give me the same mesher that the RFRK button bring.
No type, Extra particles (Multipoint) option here ...
When you copy the link replace 8-38 by 838 to get it work.
@ bariscan90 I just looked at a NAIAD render and no offense but the waves looks like spoiled milk with chunks in it and the foam doesn't look real but everything else looks great!
thers something weird when waves hit the ship , i think it stays in the air for too long as it supposed to be in real world , also it should interact again with water surface after it hit the ship
its the best simulation and rendering i have seen til now though , some details to fix but its a huge work
So damn good, love the quality of this! simulation looks...almost real. I think there would be more spray from the chopper. To be fair tough I don't think this particular example the fluid hitting the sea would splash again...not enough energy after hitting that boat. The water behind is a lot slower then the front.
@bariscan90 That´s the RENDER time, not the SIMULATION time (4 minutes per frame for the whole thing: core, splashes, foam...). Maybe you should read statistics correctly before posting an opinion.
Very nice! The only problem I could find is that the waves that hit the ship and fly through the air don't make a splash when hitting the water again. Maybe it's not supposed to but they seemed to be missing.
@bv90andy very interesting! :-) In this video we assumed the splashes falling down will produce foam when take contact with the main body of water, but it makes a lot of sense what you´re saying. There will be a lot of ways to do that, via scripting will be one example but not the only one way.
@Dick6064 It´s very easy: simply add a Foam Node (available in RF5, under "Show grid fluid menu" icon), and in Node Params window, go to "Create particles from image...", then select a bitmap, and that´s all...! :-)
great stuff, what do you feel your sim time would be with 24gb of RAM, I have the same system specs and might upgrade to 24gb, hopefully will be doing some sims/renders soon. great work by the way.
TheUser38 3 months ago
how did you render your foam and splashes? did you use the renderkit?
royterr 3 months ago
@royterr No, I used Maxwell extensions (they're inlcuided in the last version 2.6.0.0).
thecayflow 3 months ago
@thecayflow Hi, how do you manage to render the whole sequence with maxwell? I have a similar kind of scene that I want to render with maxwell 2.6 and I manage to render still images using Maxwell particle object for splash and foam but I don't understand how I can render the entire animation. By the way I'm working with with 3ds Max and I didn't seen any of the Maxwell extention object in the latest Max plugin. Thank you for your answer
Sim31400 3 months ago
@Sim31400 Hopefully a webinar of RealFlow/Maxwell will be coming soon (mid-january). The extensions are files located under Maxwell inst. folder / extension (they're not a "new button"). That file adds functionality to import splashes or any other .bin particles and/or RFmeshes directly in Max, Maya, etc. via the RFRK -included with Maxwell.
Install the last Maxwell plugin version, 2.6.14, clic on RFRK object icon (in the Maxwell toolbox) select the particle sequence and you're done.
thecayflow 3 months ago
@thecayflow Thank you very much for your answer. In fact I already have installed the 2.6.14 plugin for Max. My problem is that the RFRK object that allow to load realflow particle sequence only seems to be a mesher and I indeed manage to mesh reaflow particle thanks to this RFRK object. In the other hand, what I am looking for is a particler that is connected to MaxwellParticles extention and allow me to render my particles as procedural spheres. I hope I that what I say makes sens
Sim31400 2 months ago
@Sim31400 Oh, sorry for the confusion! You can load particles and render them as micro-spheres or some different types in the Create panel > Geometry > Maxwell > RFObject, in the .Bin File field below, select your sequence, type (spheres or whatever..) etc..
thecayflow 2 months ago
Comment removed
Sim31400 2 months ago
This has been flagged as spam show
@thecayflow Thank you again for your answer and you time. I did everything you said but I don't find the option you are talking about with the RFObject located in the Create panel>Geometry>Maxwell. It just give me the same mesher that the RFRK button bring.
No type, Extra particles (Multipoint) option here ...
When you copy the link replace 8-38 by 838 to get it work.
imageshack.us/photo/my-image/838/sceneexemple2.png/
Sim31400 2 months ago
WOWW!
deckoland 7 months ago
@ bariscan90 I just looked at a NAIAD render and no offense but the waves looks like spoiled milk with chunks in it and the foam doesn't look real but everything else looks great!
tacoterminator 7 months ago
That is awesome! Very good job, muy bueno, molto bene.
KantusDemon 8 months ago
Not gonna lie at first I thought the start of the vid was your reference footage :)
Poponfu1 9 months ago
Great rendering , and good simulation
thers something weird when waves hit the ship , i think it stays in the air for too long as it supposed to be in real world , also it should interact again with water surface after it hit the ship
its the best simulation and rendering i have seen til now though , some details to fix but its a huge work
good luck
ElGhoulSoufedj 10 months ago
So damn good, love the quality of this! simulation looks...almost real. I think there would be more spray from the chopper. To be fair tough I don't think this particular example the fluid hitting the sea would splash again...not enough energy after hitting that boat. The water behind is a lot slower then the front.
ribenawrath 10 months ago
@ribenawrath thanks for the comments
thecayflow 10 months ago
@bariscan90 The render time has nothing to do with RealFlow.
MrMeierRecordz 10 months ago
OMG WTF more that...
xmanmarkk 11 months ago
that's ok. because now Maxwell Render has a new blast rendering engine (100x).
orlanduce 1 year ago
@bariscan90 That´s the RENDER time, not the SIMULATION time (4 minutes per frame for the whole thing: core, splashes, foam...). Maybe you should read statistics correctly before posting an opinion.
thecayflow 1 year ago 4
83 mins. per frame? how many frames?
orlanduce 1 year ago
...Genial !
klm06 1 year ago
Very nice! The only problem I could find is that the waves that hit the ship and fly through the air don't make a splash when hitting the water again. Maybe it's not supposed to but they seemed to be missing.
bv90andy 1 year ago 5
@bv90andy very interesting! :-) In this video we assumed the splashes falling down will produce foam when take contact with the main body of water, but it makes a lot of sense what you´re saying. There will be a lot of ways to do that, via scripting will be one example but not the only one way.
thecayflow 1 year ago
Very good job! Very realistic! Can you teach me how to make the foam near the shore?
Dick6064 1 year ago
@Dick6064 It´s very easy: simply add a Foam Node (available in RF5, under "Show grid fluid menu" icon), and in Node Params window, go to "Create particles from image...", then select a bitmap, and that´s all...! :-)
thecayflow 1 year ago