hey congrats on the game it looks great and i think you will prosper onn the inital release:) thank you for working on a new base game that is actualy relastic just dont make it to arca
I noticed an improvement as far as holding certain glide ratios for a long distance goes. For example at 1:55. And apparently long distance and high glide ratios don't result in dropping like a stone anymore. Releasing at 2:05 was a little bit harsh but has actually improved from the videos before, am I right?
It would be very interesting to see how long you could hold a ratio of, for instance 2.0 or higher. Just in case you need a scripting break ;)
@Mihawkler You can hold between 2.5 and 3 for about 50 seconds now. It changes a lot with the suit characteristics and flight style. :) The harshness of those transitions is a lot less than it was, but there's still some of it there. Part is due to the player, part is because the physics lack resolution. With this many body parts there's only so much I can do, so right now it's more of an impression than a simulation. The torso especially lacks fidelity, but oh well. :)
@Serialtinus Do you know how many people would be happy with a c+ animated parachute and this game? :D Your a great Animator, or should I say Physics-ator :D so im not trying to rush but I would really get the parachute physics out of the way, because there can always be updates on the game : D
This would be really great. The game looks really cool at this moment ! Can you tell me one thing: Is the Splitscreen included in the Alpha ????? With splitscreen the game would never get boring :)
@Xforceman Unity does not support Linux yet unfortunately, but I have high hopes that it will at some point in the future. Fingers crossed, I guess. :)
I am far better with textures than I am with modeling though :P
Don't know much about scripting but I am pretty sure that is something you would like to handle yourself, I know if I spent this much time perfect my "baby" I would not won't someone else messing with it :P
If you do need help though I would be more than glad to volunteer!
I know there are very few textures at the moment but I'm amazed at how little popping there is. That may change as you add more detail.
You seem to be making a lot of wild turns, there also seems to be a big amount of drift as you turn. Personally I've never flown a wingsuit but is that accurate?
I know this is kinda cheeky but can you make a video that is more controlled, less wild turns and more dialled proxy flying?
Great choice in music by the way, WMG can't lock this down. lol
@Murcuseo There's very little popping, but the terrain rendering is currently very performance hungry so a lot will need to change.
The wild turns were just me celebrating that I could perform them at all, earlier versions were too unstable to do it. I think it's okay, maybe slightly exagerated though. I'll do some performance flying soon for comparison. :)
@Murcuseo I've thought about it, but yeah, it's not the highest priority yet. At first I want you to be able to choose your exit point freely, both from ground and in air. This won't feature any aircraft yet, you'll just spawn in empty air. Specific challenges can lock your exit point for you, of course. Eventually I want you to have a controllable helicopter for much more interesting exits. Plane exits are way down the line, Unity's terrein rendering is pooly optimised for high altitudes. :)
what game is this
TheKeahhui999 1 month ago
hey congrats on the game it looks great and i think you will prosper onn the inital release:) thank you for working on a new base game that is actualy relastic just dont make it to arca
dish
pmny119 3 months ago
this game looks awesome, i'd definitely buy it. great work :]
bendmak95 8 months ago
Motion blur looks amazing! Is it the same blur that comes shipped with 3 Pro?
Btw, if it were published now, I'd buy it.
RabbitRacer01 1 year ago
it´s 28 december 2010, really it comes out before the year end?
JMxVideos 1 year ago
I don't think I have seen any of your vids explain the controls?
I might be mistaken and just it missed it :P
what are they and how are they gonna work?
Thanks!
gigga97 1 year ago
I noticed an improvement as far as holding certain glide ratios for a long distance goes. For example at 1:55. And apparently long distance and high glide ratios don't result in dropping like a stone anymore. Releasing at 2:05 was a little bit harsh but has actually improved from the videos before, am I right?
It would be very interesting to see how long you could hold a ratio of, for instance 2.0 or higher. Just in case you need a scripting break ;)
Mihawkler 1 year ago
@Mihawkler You can hold between 2.5 and 3 for about 50 seconds now. It changes a lot with the suit characteristics and flight style. :) The harshness of those transitions is a lot less than it was, but there's still some of it there. Part is due to the player, part is because the physics lack resolution. With this many body parts there's only so much I can do, so right now it's more of an impression than a simulation. The torso especially lacks fidelity, but oh well. :)
Serialtinus 1 year ago
@Serialtinus Do you know how many people would be happy with a c+ animated parachute and this game? :D Your a great Animator, or should I say Physics-ator :D so im not trying to rush but I would really get the parachute physics out of the way, because there can always be updates on the game : D
Have a good one!
SteveieRay98 1 year ago
@Serialtinus Im sorry but you reeeeeeaaaallllllyyyyyy need to just let us have this game now lol
SteveieRay98 1 year ago
This would be really great. The game looks really cool at this moment ! Can you tell me one thing: Is the Splitscreen included in the Alpha ????? With splitscreen the game would never get boring :)
TheDarkCrowdAngel 1 year ago
@TheDarkCrowdAngel Yes, but I'm not quite sure it will make it into the very first version. It's one of the top priorities though. :)
Serialtinus 1 year ago
@Serialtinus
Splittscreen in the Alpha would be really awesome. Thanks for Devoleping this game
TheDarkCrowdAngel 1 year ago
@Serialtinus
Uuuuhhhhh Thanks for makin this game. I seriusly cannot wait to play this! (Y)
MrJoekeen 1 year ago
THIS IS AMAZING !!!
better than base web edition.your engine is very pro.
will be this game released only for windows ?
Xforceman 1 year ago
@Xforceman Windows and Mac at first. I'm using the Unity Engine (unity3d.com), which supports a growing number of platforms.
Serialtinus 1 year ago
@Serialtinus aha ok.and its possible to make it for linux ?
Xforceman 1 year ago
@Xforceman Unity does not support Linux yet unfortunately, but I have high hopes that it will at some point in the future. Fingers crossed, I guess. :)
Serialtinus 1 year ago
if you need any help with this project, any at all, speak up
lautaarmy 1 year ago
@lautaarmy What kind of help could you provide? I'm getting to the point where I can start accepting some. :)
Serialtinus 1 year ago
@Serialtinus
As a responce to lautaarmy(my friend:)
I would love to help in anyway I can ;)
I have experiene with texturing and 3D modeling.
I am far better with textures than I am with modeling though :P
Don't know much about scripting but I am pretty sure that is something you would like to handle yourself, I know if I spent this much time perfect my "baby" I would not won't someone else messing with it :P
If you do need help though I would be more than glad to volunteer!
gigga97 1 year ago
This has been flagged as spam show
Martijn, it looks awesome!
Can't wait for the new model and texture to be implemented!
superchristus 1 year ago
Martijn, it looks awesome!
Can't wait for the new model and texture to be implemented!
superchristus 1 year ago
I know there are very few textures at the moment but I'm amazed at how little popping there is. That may change as you add more detail.
You seem to be making a lot of wild turns, there also seems to be a big amount of drift as you turn. Personally I've never flown a wingsuit but is that accurate?
I know this is kinda cheeky but can you make a video that is more controlled, less wild turns and more dialled proxy flying?
Great choice in music by the way, WMG can't lock this down. lol
Murcuseo 1 year ago
@Murcuseo There's very little popping, but the terrain rendering is currently very performance hungry so a lot will need to change.
The wild turns were just me celebrating that I could perform them at all, earlier versions were too unstable to do it. I think it's okay, maybe slightly exagerated though. I'll do some performance flying soon for comparison. :)
Serialtinus 1 year ago
@Serialtinus Nice, I look forward to the more dialled flights.
OT question here, have you thought anymore about the exit system or is that quite far down your priority list?
Murcuseo 1 year ago
@Murcuseo I've thought about it, but yeah, it's not the highest priority yet. At first I want you to be able to choose your exit point freely, both from ground and in air. This won't feature any aircraft yet, you'll just spawn in empty air. Specific challenges can lock your exit point for you, of course. Eventually I want you to have a controllable helicopter for much more interesting exits. Plane exits are way down the line, Unity's terrein rendering is pooly optimised for high altitudes. :)
Serialtinus 1 year ago
zelfde map ook, heerlijk hahaha! :D
snoochen 1 year ago
Amazing, as always! Can't wait for the release :).
Keep up the great work!
owen1150 1 year ago
you're right,
the physics are amazing now!
nice barrel roll ;)
Mihawkler 1 year ago
YOU ARE MY GOD !
AleLakd 1 year ago
Are you for real?????!?!?!?!?
you are gonna be releasing it soon :)
Can't wait, it is looking really nice!
gigga97 1 year ago
@gigga97 Yep, working 'round the clock to make it happen. :)
Serialtinus 1 year ago
nice work!
lucas160296 1 year ago