The scene at the end of this would be pretty impressive even in a modern graphics engine, for a 1995 demo it's amazing. A lot of things that become commonplace in games seem to be done first in demos.
I liked also the overall design of the demo and the music. Well, the demoscene used to be about showing of coding skills, at times when there were no 3D GFX cards around and even during the first few generations of those cards, because they did not support all the effects that were used by coders in the demo scene.. e.g. the Bump mapping in the scene that you mentioned. I think it wasn't until the 3rd generation of 3D cards until this was supported.
It's a really simple (but smart) fake and looks a lot more convincing than what it is. Modern graphics engine do reflections properly, this is just a an animated 2d texture used as a reflection map. Dope by Complex has a similar implementation for fake shadows. If you'd move the camera here, the illusion would break completely.
And I'm not saying that it's not a nice demo, quite the contrary. It was really impressive back then and it still brings warm memories back to me :)
Amen
hardcoder99 11 months ago
The scene at the end of this would be pretty impressive even in a modern graphics engine, for a 1995 demo it's amazing. A lot of things that become commonplace in games seem to be done first in demos.
Komojo 3 years ago
I liked also the overall design of the demo and the music. Well, the demoscene used to be about showing of coding skills, at times when there were no 3D GFX cards around and even during the first few generations of those cards, because they did not support all the effects that were used by coders in the demo scene.. e.g. the Bump mapping in the scene that you mentioned. I think it wasn't until the 3rd generation of 3D cards until this was supported.
sacreleases 3 years ago
It's a really simple (but smart) fake and looks a lot more convincing than what it is. Modern graphics engine do reflections properly, this is just a an animated 2d texture used as a reflection map. Dope by Complex has a similar implementation for fake shadows. If you'd move the camera here, the illusion would break completely.
And I'm not saying that it's not a nice demo, quite the contrary. It was really impressive back then and it still brings warm memories back to me :)
Syksyisin 2 years ago
Big Jim i wuv yoo
mattmatthew 3 years ago