Added: 4 years ago
From: TheWraith
Views: 2,024
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  • shhhhhhhhh some one will hear lol

  • LOL

  • the problem though is that his neck looks broken. can you fix that?

  • nope lol, but i can probably fake it by filming from diffrent directions when i begin production to hide some of the ofp probs :)

  • wraith this is so amazing!

  • just a small step to a bigger goal :)

    ye no the thing i love about it the most, when its out, anyone can litraly go buy the game and visit the film sets, meet the cast, even take a spin in Airwolf

    all for £9.99 (and ye dont have to leave ye house or worry about being afraid to fly LOL

  • oh...i thought the cloud part is somewhat same like your previous vid...hehe so that explains the time lapse, i think i have the bullet time script, too.. somewhere...hahaha just in case, can i have a copy? =D

  • if ye send me a pm to remind me (its on my other pc) ile pm you back with the code when i can, then ye just save it to a script.sqs :)

  • damn cool wraith! you sure got that right! its always the small things are noticed... the detail in things... like movement... cool idea about time lapse... am sure you scripted the clouds and the time lapse, too...right? =D

  • the clouds move them selves as did the sun, see ofp can run like real world (as in 24 hours) day, night then day, someone made a bullit time script for slomo wich ive been tweeking and decided to reverse it for time lapse, so it basicly speeds up the whole game, timelapse looks good (until ye move) game is so fast ye can clear the island in 4 steps, unles ye hit a wall

  • WOW wraith! the timing is very good! :D was wondering how i am going to have the AI do something like that while i was behind the camera lol

  • ye no i can add an action within range of the doors to so when ye say within 50feet ye can use an open hanger, like a garage remote lol or have em open upon island load (object id's) lookin in the hangers sqs has the anim phase & the blow stuf up vid shows how to use object id rather than object name (as their mapped) :)

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