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From: Paraxade0
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  • I only just realised how similar Werehog Sonic sounds to Vector when he speaks in a high pitch.

  • Comment removed

  • It's no coincidence that Egg Dragoon is the best Werehog boss.

    All the others were Dark Gaia-infested monsters. This is DR. EGGMAN you're fighting.

  • This is what happens when you piss off a Werehog

  • It looks so different from the WII.

  • 1:56 Gomu Gomu no Pistol! XD

    Couldn't resist. But DAMN! Only 2 minutes?!

  • He built a delicate war machine? No wonder he never wins.

  • @Deibodese lol

    

  • oh yeah thats right baby!!!!!

  • this is such a kickass scene how can it not be liked? D= WereHog WAS cool! =3

  • Wow, Dark Flow much? This boss fight reminds me so much of Phantasy Star Online.

  • DING DONG

  • wait a minute on ps3 version the werehog throws eggman i far space but in ps2 version dark gaia throws him

  • Actually, when you're fighting against Egg Dragoon in PS3/Xbox360 & he throws him away, you'll get the vid that Dark Gaia smashes him away.

  • I am still working on it how you could fall faster.

    Maybe it is possible to do an uppercut then a diving bodypress (press A after the uppercut) when the platform is destroyed. Anyways, awesome speedrun. :)

  • yep that's possible, it's apparently not faster though

  • geez you think eggman wouldn't be stupid enough to do the same thing twice

  • see, you couldnt kick the crap out of him like that in teh Wii vershun...this vershuns power level is OVER 9000 :(

  • Actually you can. If your timing is good and you have MAD COMBO SKILLZ, that boss becomes a horrible curb stomp of a battle...

  • I find it hilarious that Eggman shoots himself twise XD

  • Goddamn, that charge punch destroys his lifebar.

  • dude, u beat me by 15 seconds! and i even got the buttons memorized.

  • It's an easy and fun boss. :D

  • Wish the wii version was mroe like this version

    WHY DID THEY MAKE EM DIFFERENT

  • that dosent make sence to me too looking from segas point of vew they would have made so much more money if they left unleashed the same as the 360

  • The new Sonic Team leader didn't work on the Wii version, so his brilliant ideas were not in effect.

  • Wow. eggman almost sounded scared while you were kicking the crap out of his machine. I almost feel sorry for him... Almost.

  • your sad :(

  • man i did not post that comment

  • sorry... BTW Who did

  • ok man just forget

    plz add me has a friend:)

  • I did add you thx for the subscribe

  • NICE!

  • Egg Dragon is the best werehog boss.

  • Easiest as well.

  • I know. I had just beaten Eggmanland and when I saw that thing in the cutscene I said "Oh.....S&!%," and after I fought him I thought "Wow, it's this easy" XD

  • No, that's just your opinion.

  • Sonic's suppose to be about something but we don't know what that is til the owners tell us. Sonic Unleashed is about Sonic switching from super fast to super strogn as he goes into a WereHog state at night. That's what "Sonic Unleashed" is suppose to be about and delivered what it promised.

    The one about blasting through as quick as possible, I believe those are called Time Attacks.

    That pushing two buttons thing is in almost EVERY fighting game. It's easy to make anything sound bad tho.

  • I apologize for the long post; I had quite a bit to say on the matter even though it all boils down to it just being a game that I feel could have been much better than it turned out to be.

    It's kind of annoying when people blatantly thumb down my comments even though I'm stating WHY I don't like the Werehog levels in the first place.

  • for instance. You hold the analogue stick to the right and press one button to jump and bounce on things over and over while watching the hedgehog cartoon thing run like a rollar coaster. Pretty shallow and seems to only entertain the simplest minds. (See? you can make Sonic's most loved style sound like crap... unless it's entertaining to you making you one of the simple minded)

    I like both of them tho so making it sound like crap was just an example.

    Now Black Knight was had potential...

  • But that's just it: Sonic Unleashed isn't categorized as a fighting game. I went back and replayed Sonic Unleashed and just how many times you have to stop and defeat enemies breaks the game's pacing and causes levels to drag on longer than they should. I don't mind stopping to fight a midboss every now and again, but being forced to fight against a huge crowd of regular enemies blocking the path every ten steps is very tedious, especially in a title with "Sonic" in its name.

  • It's also not classified as a time attack game, racing game, running game... eh... at most it's classified as a platformer/adventure game of something along those lines. Both have platforming. Both have adventuring. One just runs and the other fights. Mario does a little bit of both only without super speed. If you mean just the bigger monsters in WereHog stages those are considered high points in the levels. The levels are actually quite short. It was only long for me the first time around.

  • Hmm, that's odd, most of the time when I fought them I was able to leave and was only blocked depending on the area. Then again, the faster I beat them, the faster I could proceed. I guess you just gotta be fast. Perhaps that's the connection with the game gaving "Sonic" in the title. lol Gain combos, strength, health, Unleashed mode and skill, have fun and fight as good and fast as you can. I guess it just depends on your taste. Obviously, I bought the game because I already knew I'd like it :)

  • Furthermore, simplicity and speed is what made Sonic popular in the first place. In what other game could you run at breakneck speed so easily?

    Of course, that's just part of what made Sonic cool. Remember Sonic 3 and Knuckles? That game started out with the roller coaster type stages, but later on, it incorporated quite a bit of puzzle solving and well-timed jumping.

  • simplicity? No. Speed, yes. But that was BEFORE competitors were able to do the same thing and speed became the norm. Now it's speed PLUS something else popular. Majority of fans loved it. Like I said, I knew the WereHog was there, If I wasn't gonna like it I wouldn't have bought it.

    Are you saying Sonic 3 & Knuckles is better or worse? I liked Sonic 2 best. Better graphics, speed, most rollar coaster styled. But S3&K was great for a more in depth story, interesting new characters and more.

  • "Simple" as in it uses only one button and a control pad/analog stick. But I understand what you're trying to tell me. Maybe they're just trying too hard to find a good fit for Sonic since both swordplay and the Werehog took some of the speed out of the game.

    I feel that Sonic 3 and Knuckles is one of the best Sonic games available for the reasons I stated, but I do like Sonics 1 and 2 for their sense of speed. Sonic 2 especially, since that's the first game with the Spin Dash in it.

  • oh, but if that's the simplicity you mean then why'd you use that as a bad thing for WereHog "only" having 2 buttons for attacks?

    Well SEGA IS making games based on the targeted audience's interests while testing out what works without becoming old.

    Most ppl do like S3&K best becuase it's most advanced. It's also the most similar to the newer games out of the classics.

  • It's not the simplicity of the fighting, but rather what goes through one's mind when fighting. I really like how in The Legend of Zelda that just swordplay alone won't defeat every enemy. You need to find their weakness and sometimes use a certain item to reveal them. Unfortunately, that's not the case in Sonic Unleashed where you can pretty much just run up to enemies and just let Sonic's fists fly (and it works every time). There's a pretty thin line between simplicity and shallowness...

  • in my mind, I know any fighting game can be simple but also stylish depending on whatcha do :3 I like making combos X3

    Yeah I see what you mean. Basically as if each fight was like a battle and not just some repetitive enemy in a level.

    Yeah true, but then again I guess that'd make sense considering they are different games lol

    lol I guess what you're complaining about wasn't so much the WereHog as you are complaining about the shallowness of his enemies (like the day time enemies)

  • The daytime levels had more of a focus on speed than defeating enemies, so I don't mind the fact that all you really need to do is boost into them and they're dead. However, the Werehog does focus on combat, and that means that shallow enemies don't really make the battles more interesting for me.

    Although it is fun to see Sonic smash them to pieces, I must say.

  • yeah but it sorta makes them pointless like it's just running. Either way, they both have a good quality to them depending on your opinion (especially when I tell someone about the game and he says "does he still run around loops and get rings and crap?" with an dull face and I told him yes but he also fights. So I had to use WereHog to DEFEND Sonic Unleashed since some people don't like Sonic because of his traditional gaming. With both, they can please original fans and gain newcomers I guess

  • Well, it does make sense how people could get tired of more of the same.

    I think that Super Mario 64 most likely became popular because of how different it was from the previous Mario games, and the same could be said about Rabbids Go Home. One could only do so much with only one thing (in this case, running really fast) as the source material, so... I'm not sure what I would want Sonic to do besides run. It's really challenging to make something that everyone would like.

  • yeah... but that's also probably why the WereHog is temporary! And why they keep making something new to each game.

    It really is. Personally I think Black Knight was a kickass idea and I've heard it suggested so many times and the cutscenes were great (CGI) but the gameplay slowed him down limiting normal Sonicgameplay and awesome expected sword gameplay x_X

  • if the combos were more varied and distinct from each other, and there was actually a reason to learn and use a variety of them (eg: not being able to take everything out easy by mashing Y) then it might've worked out better... I'd point out that the werehog is a lot more fun to play completely leveled up though, playing a new file at level 1 sucks bad. the fun in the game is hidden by bad design decisions like leveling and medals. :(

  • I also don't really think it was that easy to just beat everyone with one button D: The monsters did get stronger throughout the game =S

    Yeah he is. But so is Sonic to me :3

    yeah... I forgot about the medals though because I already levelled up and got those medals (but helping my friend was a pain cuz I forgot about them DX)

  • I guess Sonic needs those new characters more than I thought. Really, though, Tails and Knuckles brought plenty of fresh abilities when they were introduced; Tails could fly, which encouraged midair exploration, and Knuckles could climb on solid walls at a 90 degree angle and make his own passages at specific points, which made things more interesting. After that, the new characters just rehashed those abilities, like how Cream is similar to Tails and Blaze can glide like Knuckles can.

  • well those characters temporarily show up, some only reappear once in a while, either way they're part of the plot and it only makes sense to meet people when traveling the world lol plus they're all interesting.

    Soooo it's not like the characters really made a difference for having so many all together since no game has them all together lol

    Blaze? I thought it was Rouge. Shadow and Blaze are more like Sonic but Blaze has fire and Silver is totally different. You mean Sonic Heroes! lol

  • Sonic CD is on the same boat; you could blast through the zones if you wanted to, but in order to beat the game 100%, you had to find a way to go back in time, search for a machine that corrupts the zone in the future, and destroy it; you also could have tried to beat all of the special stages, which required you to collect 50 rings and beat all of the special stages (which is easier said than done, by the way).

  • idk what you're talking about. Sonic CD is also very popular and I never HAD to go to the past and junk to do anything. Not to mention it only happening out of what people liked anyways. The special stages are also optional. Meaning if you miss your chance you can only try again if you start the whole thing over.

  • I'm just saying that you didn't have to do those things to beat the game, but if you did want to completely beat the game and get the good ending, you could either destroy all of the machines or beat all of the Special Stages. That way there are real challenges waiting in case you're not exactly fond of reaching the goal post in about 60 seconds or less.

  • I do agree things shoulb be optional. I find if your view isn't necessarily the same as others, then others' views aren't necessarily the same as yours and others like YOU. So I think it should be optional otherwise one or the other is forced to feel "discriminated" if you will.

  • My point is that Sonic isn't about holding an analog stick or control pad down to the right and watching Sonic sprint through levels. No; it's about agility, light puzzle solving, and absolute dedication (in Sonic CD's case, anyway) while racing against time. With the Werehog levels, most of that was thrown out the window and replaced by tedious battling, lame puzzles that required little to no thought to solve, and too many balance beams to walk across constantly, which is why I dislike them.

  • yes in Sonic CD's case. That's specifically what Sonic CD's about, but Sonic Un;eashed is about super sped like never befor (accomplished) and an interesting story consisting of Sonic being "cursed" temporarily and having to use it to his advantage! (accomplished) Both were fun. (I mean, Sonic didn't like being the WereHog either but he used it to his advantage, found out cool ways to do things and had fun with it! That's what [most] the gamers did too)

  • You know, I never thought about it that way. I suppose I was more focused on wishing that there weren't so many instances where I had to stop and fight enemies.

  • yeah. But it's not like there's a time setting on those stops. It only lasts longer the longer you take, just like a lot of things in Sonic's regular levels only in a different sense. But I can see it your way as well. It's one of those things that is an opinion making us both right and wrong. :)

  • and yes, the werehog isn't the same style as Sonic CD but that's why it's a "different game"

    You may not like them, that's your opinion, but it's just an opinion, not necessarily true for everyone. But if that's your personal opinion that's cool by me. But just so you know, I liked it :)

  • completely insane and it killed the whole experience for me. In retrospect the Werehog could have worked as a separate game mode with deeper combat and puzzles that were more involving, but unfortunately that wasn't the case.

  • Egg Dragoon is one of the best Sonic fights ever against Eggman

  • @edward18517 Not original though. If you played PSO, then you know what I'm talking about.

  • ...Sonic was never on the PS1

  • @edward18517 no, Phantasty Star Online! And sonic as a special guess in that as well during Halloween. At the end, you face a dark god known as Dark Flaz. Look that up. The boss fight was too simular in both episodes.

  • did u memorize what 2 press? i never woulda thought of that.

  • It happens naturally after losing to Dark Gaia a million times.

  • Awesome Ending!

  • hey can u please tell me how u fit the video to the screen exactly

  • and i thought i was good with 4:34 O_O

  • fuck i think the wii version sucks now... dam it... sega needs to improve more with sonic games for the wii

  • I'm noticing the boss fights in the Xbox360 version aren't very interactive compared to the Wii.

  • i just wish there were more quick time events in the wii version

  • Also, it was annoying how in the Dark Gaia Pheonix (on the wii version) , you have to press 3 buttons to do one kickass thing, also he doesn't even howl or spew purple fire from his arms.

  • DUDE THAT KICKASS

  • Quick Time Events. In a Sonic game.

    *shakes head*

  • Um... the game is suppose to be fast-paced. What's wrong with QTE? Makes things more interactive.

  • It just feels like a copout. Couldn't they have made the boss fight actually, y'know, playable?

  • Don't know how much more playable it can get.

  • if they would have removed the QTE in tis fight the dragoon would have gone down in one hit from a maxed strenght werehog and i have seen this fight without the QTEs in the wii version and... it just sucks

  • Agreed, I've played both versions, they're both fun, but its also a little funny in the 360/Ps3 version because of how at the end he tosses him far away XD

  • now thats ownage xD xD

  • Damn you're fast on the button commands.

  • Sweet!

  • OWN'ED.

  • Great job!

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