This is really impressive. On mesh painting isn't uncommon but directly skipping the UV process could save an insane amount of time. Texturing would cease to be the demon of the 3D world.
I often try to model details rather than texture them for this reason. Stupid I know but I absolutely cannot stand uv-unwrapping. Its so counter-intuitive and feels like something from the dark ages.
We made a plugin which allows to use Ptex textures in MAXON Cinema 4D. Maybe you want to take a look :) It can handle Quads, TriTextures and Non-Quads
This is the sort of thing I've been wishing for, for years. If I'm not mistaken (and I could be) it's a file format, which means it could be incorporated into the 3d program itself. I hope so anyway. It's awesome!
Also you are still going to have to have some sort of UV unwrapping in your rendering software that you import the map back in, so not sure how that could work. it needs to be explained how this imports back into 3ds max for example.
@DanielManahan The whole point is that you don't have to do UV unwrapping with PTEX. Its format does away with the whole concept of UV mapping. Check out the FX Guide podcast from March 17 where they explain PTEX pretty thoroughly.
What Disney released is an API. It will need to be incorporated into products like Body Paint to be of any use.
@DanielManahan The whole point is that you don't have to do UV unwrapping with PTEX. Its format does away with the whole concept of UV mapping. Check out the FX Guide podcast from March 17 where they explain PTEX pretty thoroughly.
What Disney released is an API. It will need to be incorporated into products like Body Paint to be of any use.
Unfortunately he doesn't demonstrate what happens when you paint across a high res and low res area. If you remember he increased the resolution above the eye, but only made strokes in that area to show the higher res brush strokes. I think we would see noticable seams or res changes when he paints over. Also I would want to see how cloning pixels from one image to another looks and works
@DanielManahan The whole point is that you don't have to do UV unwrapping with PTEX. Its format does away with the whole concept of UV mapping. Check out the FX Guide podcast from March 17 where they explain PTEX pretty thoroughly.
What Disney released is an API. It will need to be incorporated into products like Body Paint to be of any use.
Same here. Sorting UVs is the worst. Talk about a major creativity buzz kill. Since it's now open source, I hope the major 3D apps start supporting it.
Considering it has been used on feature films like Bolt, it's apparently feasible. Very very sweet, as UVing is almost the most tedious part of cg workflow....Simply awesome. Just wandering will it be supported by other mainstream renderer like Mental Ray, and is this ptex file capable of being used in real time enviornment. If the answers are yes this is no doubt revolutionary. And ur painting program is very sweet too. Hope you guys will prevail!
This is really impressive. On mesh painting isn't uncommon but directly skipping the UV process could save an insane amount of time. Texturing would cease to be the demon of the 3D world.
I often try to model details rather than texture them for this reason. Stupid I know but I absolutely cannot stand uv-unwrapping. Its so counter-intuitive and feels like something from the dark ages.
osakanone 1 month ago
It looks like painting in modo, but with no uv-ing.
caveman357 3 months ago
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Great video keep up the good work.
tillasmax 4 months ago
when the video for Real-Time Rendering will be available?
jrfps 6 months ago
We made a plugin which allows to use Ptex textures in MAXON Cinema 4D. Maybe you want to take a look :) It can handle Quads, TriTextures and Non-Quads
blackstar-solutions.de -> Ptex Shader
at2software 1 year ago
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dinesikakonara 1 year ago
thanks for creating the PTEX format. I here you are the creator! This certainly save huge amounts of mapping time! Thanks again!
NightShiftMoggy 1 year ago
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chayaweres 1 year ago
Uhm it wont compile properly on OpenSolaris cuz you forgot sometimes to include alloca.h ;-)
ServerFarmGuy 2 years ago
Thanks, I'll fix it.
brentdburley 2 years ago
How to open it? I downloaded that, but I can't even open the program.
Karlos4You 2 years ago
It's not a program it's just source code to be added to other programs. However look for the latest version of 3D-Coat, Ptex is built in.
philnolan3d 2 years ago
@philnolan3d thanks for the information.
Karlos4You 2 years ago 2
I just downloaded Ptex... And have NO idea how to use it! :S
Can someone tell me how to open it up please? :)
oliverrr1989 2 years ago
It's not a program, it is a source code. Unless you are an experienced c++ programmer with a background in 3d programming that is useless to you.
Polyron 2 years ago 10
Hurry up and integrate it into blender!
MarcoDiegoMesquita 2 years ago 3
Reminds me of ZBrush
Evi1M4chine 2 years ago
cool! they use linux as their main platform.
tallman19th 2 years ago 10
Tallman: no kidding???
Jaques2POINTZERO 2 years ago
Hurry up and integrate into ZBrush
stevejjd 2 years ago
This is the sort of thing I've been wishing for, for years. If I'm not mistaken (and I could be) it's a file format, which means it could be incorporated into the 3d program itself. I hope so anyway. It's awesome!
maxxhunter88 2 years ago
Also you are still going to have to have some sort of UV unwrapping in your rendering software that you import the map back in, so not sure how that could work. it needs to be explained how this imports back into 3ds max for example.
DanielManahan 2 years ago
@DanielManahan The whole point is that you don't have to do UV unwrapping with PTEX. Its format does away with the whole concept of UV mapping. Check out the FX Guide podcast from March 17 where they explain PTEX pretty thoroughly.
What Disney released is an API. It will need to be incorporated into products like Body Paint to be of any use.
illumnat 1 year ago
@DanielManahan The whole point is that you don't have to do UV unwrapping with PTEX. Its format does away with the whole concept of UV mapping. Check out the FX Guide podcast from March 17 where they explain PTEX pretty thoroughly.
What Disney released is an API. It will need to be incorporated into products like Body Paint to be of any use.
illumnat 1 year ago
Unfortunately he doesn't demonstrate what happens when you paint across a high res and low res area. If you remember he increased the resolution above the eye, but only made strokes in that area to show the higher res brush strokes. I think we would see noticable seams or res changes when he paints over. Also I would want to see how cloning pixels from one image to another looks and works
DanielManahan 2 years ago
This has been flagged as spam show
@DanielManahan The whole point is that you don't have to do UV unwrapping with PTEX. Its format does away with the whole concept of UV mapping. Check out the FX Guide podcast from March 17 where they explain PTEX pretty thoroughly.
What Disney released is an API. It will need to be incorporated into products like Body Paint to be of any use.
illumnat 1 year ago
Sweet! I absolutely HATE unwrapping a model.
LazyCoder 2 years ago 2
Same here. Sorting UVs is the worst. Talk about a major creativity buzz kill. Since it's now open source, I hope the major 3D apps start supporting it.
goodvibrato 2 years ago 2
I hope this mapping mode will be in ZBrush, one day.
florencepapillon 2 years ago
Considering it has been used on feature films like Bolt, it's apparently feasible. Very very sweet, as UVing is almost the most tedious part of cg workflow....Simply awesome. Just wandering will it be supported by other mainstream renderer like Mental Ray, and is this ptex file capable of being used in real time enviornment. If the answers are yes this is no doubt revolutionary. And ur painting program is very sweet too. Hope you guys will prevail!
kalayakalaya 2 years ago 3