2. This isn't really a question about the video but it's about frame data again. With Dudley's f.mk>s.hk frame trap, if done with perfect timing there is a one frame gap where the opponent can attack you. Let's say it is Ryu and you both have perfect timing, why can his jab hit you in that one frame if it has three frames of startup? Again I'm sure this is just me not understanding frame data.
1. On your video it says LK duck is 20 frames, but on eventhubs it says it has 9 frame start up and 20 frame recovery, wouldn't that make it 29 frames or do I just not understand frame data?
Will a meaty Oki attack beat any wake-up move? And is a specific set-up more consistent and effective than improvising a meaty attack? I guess, theoretically, trying to hit a 2-frame link (f.HK or cr.LK) with no rhythm, isn't easy enough to always beat wake-up Shoryus or Ultras.
@BusterwolfX These figures don't add up on the fake safe jump set up. Assuming the frame data is correct, Ryu should be able to hit Dudley before he recovers in time to block. The fake safe jump set up is 20+44=64 and Ryu wake up reversal DP is 60+3=63. Also When you do an air normal dont you get a extra 1-3 frame recovery on the jump? or im missing something here?
@OkaGantZ When you jump the character has something called pre-jump frames, airborne frames, and recovery frames. For Dudley they look like this: 4 Pre-Jump / 36 Airborne / 4 Recovery. So after a lk duck when Dudley is jumping in, you are actually on the ground after 60 frames. If you do the attack there is some extra frame or two that you are vulnerable, but after that you can block and are safe.
@BusterwolfX So what you are saying is that you can block on your recovery frames of the jump because you are grounded, not airborne right? So dudley can block on the 20+4+36+2=62 frame . Sounds wierd to me since i always thought that a character wasnt able to do anything, even blocking on its recovery frames... Why are they called recovery frames again? lol.
@BusterwolfX Thanks for clearing that up. Now that make sense. I dont like the good old days though, they were very frustrating if you were a Twelve player xD
Should've put that Dudley's should juggle into MK Duck upper or Duck upper as late as possible so the only timing they have to worry about is different tech, and wake up timing.
And again you're wrong on nothing beating 3f reversals
@Shintroy As far as I've tested there is no noticeable difference in the timing of the hits of duck upper unless you only hit with the 2nd hit. I recorded different timing and counted frames and there was no difference.
I know there are such things as 2f reversals [lariat]. It is a bait for 3f. You wanna beat out a 2f reversal? just forward dash, but the distance won't be right.
2. This isn't really a question about the video but it's about frame data again. With Dudley's f.mk>s.hk frame trap, if done with perfect timing there is a one frame gap where the opponent can attack you. Let's say it is Ryu and you both have perfect timing, why can his jab hit you in that one frame if it has three frames of startup? Again I'm sure this is just me not understanding frame data.
Bradicallol 4 days ago
Great tutorial but I have a couple of questions:
1. On your video it says LK duck is 20 frames, but on eventhubs it says it has 9 frame start up and 20 frame recovery, wouldn't that make it 29 frames or do I just not understand frame data?
Bradicallol 4 days ago
what song is the second song you played?
shortbballboi 2 months ago
Will a meaty Oki attack beat any wake-up move? And is a specific set-up more consistent and effective than improvising a meaty attack? I guess, theoretically, trying to hit a 2-frame link (f.HK or cr.LK) with no rhythm, isn't easy enough to always beat wake-up Shoryus or Ultras.
Zaxex 5 months ago
@BusterwolfX These figures don't add up on the fake safe jump set up. Assuming the frame data is correct, Ryu should be able to hit Dudley before he recovers in time to block. The fake safe jump set up is 20+44=64 and Ryu wake up reversal DP is 60+3=63. Also When you do an air normal dont you get a extra 1-3 frame recovery on the jump? or im missing something here?
OkaGantZ 5 months ago
@OkaGantZ When you jump the character has something called pre-jump frames, airborne frames, and recovery frames. For Dudley they look like this: 4 Pre-Jump / 36 Airborne / 4 Recovery. So after a lk duck when Dudley is jumping in, you are actually on the ground after 60 frames. If you do the attack there is some extra frame or two that you are vulnerable, but after that you can block and are safe.
BusterwolfX 5 months ago
@BusterwolfX So what you are saying is that you can block on your recovery frames of the jump because you are grounded, not airborne right? So dudley can block on the 20+4+36+2=62 frame . Sounds wierd to me since i always thought that a character wasnt able to do anything, even blocking on its recovery frames... Why are they called recovery frames again? lol.
OkaGantZ 5 months ago
@OkaGantZ wiki.shoryuken(dot)com/Super_Street_Fighter_IV/Game_Systems/Landing_Frames_Trip_Guard this should clear things up.
BusterwolfX 5 months ago
@BusterwolfX Thanks for clearing that up. Now that make sense. I dont like the good old days though, they were very frustrating if you were a Twelve player xD
OkaGantZ 5 months ago
Comment removed
OkaGantZ 5 months ago
Comment removed
reewindo 5 months ago
dude awesome video i learned alot from this thanks and keep up the good work
DrailorD 5 months ago
Yeh you should use MK Duck upper as late as possible to set up meaties.
DJLoganSama 5 months ago
RAPE TIME
jleseane23 5 months ago
Sup guys
This isnt Spooky
-
Should still wait for tut
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Should've put that Dudley's should juggle into MK Duck upper or Duck upper as late as possible so the only timing they have to worry about is different tech, and wake up timing.
And again you're wrong on nothing beating 3f reversals
Not bad info just.
not "basic' info
Shintroy 5 months ago
@Shintroy hey shin y dont u make a tut about this stuff your other tuts are awsome but i didnt see os or this if im wrong im sorry lols
JDzer0 5 months ago
@JDzer0 i already announced the last 6 videos
Oki and anti fireball lv 2 - option selects-resets-footsies/bufferning-blockstrings/pressure
brb related video mad attractive
Shintroy 5 months ago
@Shintroy As far as I've tested there is no noticeable difference in the timing of the hits of duck upper unless you only hit with the 2nd hit. I recorded different timing and counted frames and there was no difference.
I know there are such things as 2f reversals [lariat]. It is a bait for 3f. You wanna beat out a 2f reversal? just forward dash, but the distance won't be right.
BusterwolfX 5 months ago
@BusterwolfX test c.HK > lk upper and then c.HK > hk upper
Shintroy 5 months ago
@Shintroy I'll test it when I get home, but when would you ever use that over c.HK, mk duck > straight, hp uppercut?
BusterwolfX 5 months ago
@BusterwolfX silly goose
Shintroy 5 months ago
@Shintroy what happened to uploading your ranked matches 34
reewindo 5 months ago
@reewindo idk wat ur talking about
Shintroy 5 months ago
@Shintroy >Also I'm uploading ranked matches. when I get to 4000 PP this week (work) be sure to tell them to subscribe or/and post the videos.
reewindo 5 months ago
@reewindo no clue on what that means
you must be seeing things
afk
wait for tut
Shintroy 5 months ago
@Shintroy YOU LIED TO ME 34 HOW CAN I EVER TRUST YOU AGAIN
reewindo 5 months ago
@reewindo i was never trusted anyway
*sheds single tear and walks away in the sunset*
I'll get around to it
When I get around to it.
It's not hard to get 3500+
4000 cant be hard.
also im hungry afk
Shintroy 5 months ago
wat about combos like ex mgb>ducking straight>lp mgb how many frames b4 they wake up is it same?
JDzer0 5 months ago
@JDzer0 not sure, I would have to test it, If I ever have to choose between lp mgb and hp jet upper, I always choose the latter.
BusterwolfX 5 months ago
(-)---------------|(+)
SchokoFTW 5 months ago
I waited for tut. And someone else delivered. BRAVO GOOD SIR! Dignity at it's best.
Xtal0 5 months ago
Nice.
But...
What about when they back dash all the time?
DaveFallows 5 months ago
@DaveFallows Punish the backdash?
BusterwolfX 5 months ago
@BusterwolfX
And which OSs incorporate c.LK?
DaveFallows 5 months ago
@DaveFallows a simple one is c.LK, s.HP + s.MK
BusterwolfX 5 months ago