Added: 5 months ago
From: BusterwolfX
Views: 3,150
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  • 2. This isn't really a question about the video but it's about frame data again. With Dudley's f.mk>s.hk frame trap, if done with perfect timing there is a one frame gap where the opponent can attack you. Let's say it is Ryu and you both have perfect timing, why can his jab hit you in that one frame if it has three frames of startup? Again I'm sure this is just me not understanding frame data.

  • Great tutorial but I have a couple of questions:

    1. On your video it says LK duck is 20 frames, but on eventhubs it says it has 9 frame start up and 20 frame recovery, wouldn't that make it 29 frames or do I just not understand frame data?

  • what song is the second song you played?

    

  • Will a meaty Oki attack beat any wake-up move? And is a specific set-up more consistent and effective than improvising a meaty attack? I guess, theoretically, trying to hit a 2-frame link (f.HK or cr.LK) with no rhythm, isn't easy enough to always beat wake-up Shoryus or Ultras.

  • @BusterwolfX These figures don't add up on the fake safe jump set up. Assuming the frame data is correct, Ryu should be able to hit Dudley before he recovers in time to block. The fake safe jump set up is 20+44=64 and Ryu wake up reversal DP is 60+3=63. Also When you do an air normal dont you get a extra 1-3 frame recovery on the jump? or im missing something here?

  • @OkaGantZ When you jump the character has something called pre-jump frames, airborne frames, and recovery frames. For Dudley they look like this: 4 Pre-Jump / 36 Airborne / 4 Recovery. So after a lk duck when Dudley is jumping in, you are actually on the ground after 60 frames. If you do the attack there is some extra frame or two that you are vulnerable, but after that you can block and are safe.

  • @BusterwolfX So what you are saying is that you can block on your recovery frames of the jump because you are grounded, not airborne right? So dudley can block on the 20+4+36+2=62 frame . Sounds wierd to me since i always thought that a character wasnt able to do anything, even blocking on its recovery frames... Why are they called recovery frames again? lol.

  • @OkaGantZ wiki.shoryuken(dot)com/Super_S­treet_Fighter_IV/Game_Systems/­Landing_Frames_Trip_Guard this should clear things up.

  • @BusterwolfX Thanks for clearing that up. Now that make sense. I dont like the good old days though, they were very frustrating if you were a Twelve player xD

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  • dude awesome video i learned alot from this thanks and keep up the good work

  • Yeh you should use MK Duck upper as late as possible to set up meaties.

  • RAPE TIME

  • Sup guys

    This isnt Spooky

    -

    Should still wait for tut

    -

    Should've put that Dudley's should juggle into MK Duck upper or Duck upper as late as possible so the only timing they have to worry about is different tech, and wake up timing.

    And again you're wrong on nothing beating 3f reversals

    Not bad info just.

    not "basic' info

  • @Shintroy hey shin y dont u make a tut about this stuff your other tuts are awsome but i didnt see os or this if im wrong im sorry lols

  • @JDzer0 i already announced the last 6 videos

    Oki and anti fireball lv 2 - option selects-resets-footsies/buffer­ning-blockstrings/pressure

    brb related video mad attractive

  • @Shintroy As far as I've tested there is no noticeable difference in the timing of the hits of duck upper unless you only hit with the 2nd hit. I recorded different timing and counted frames and there was no difference.

    I know there are such things as 2f reversals [lariat]. It is a bait for 3f. You wanna beat out a 2f reversal? just forward dash, but the distance won't be right.

  • @BusterwolfX test c.HK > lk upper and then c.HK > hk upper

  • @Shintroy I'll test it when I get home, but when would you ever use that over c.HK, mk duck > straight, hp uppercut?

  • @BusterwolfX silly goose

  • @Shintroy what happened to uploading your ranked matches 34

  • @reewindo idk wat ur talking about

  • @Shintroy >Also I'm uploading ranked matches. when I get to 4000 PP this week (work) be sure to tell them to subscribe or/and post the videos.

  • @reewindo no clue on what that means

    you must be seeing things

    afk

    wait for tut

  • @Shintroy YOU LIED TO ME 34 HOW CAN I EVER TRUST YOU AGAIN

  • @reewindo i was never trusted anyway

    *sheds single tear and walks away in the sunset*

    I'll get around to it

    When I get around to it.

    It's not hard to get 3500+

    4000 cant be hard.

    also im hungry afk

  • wat about combos like ex mgb>ducking straight>lp mgb how many frames b4 they wake up is it same?

  • @JDzer0 not sure, I would have to test it, If I ever have to choose between lp mgb and hp jet upper, I always choose the latter.

  • (-)---------------|(+)

  • I waited for tut. And someone else delivered. BRAVO GOOD SIR! Dignity at it's best.

  • Nice.

    But...

    What about when they back dash all the time?

  • @DaveFallows Punish the backdash?

  • @BusterwolfX

    And which OSs incorporate c.LK?

  • @DaveFallows a simple one is c.LK, s.HP + s.MK

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