Added: 3 years ago
From: tehg0e
Views: 23,833
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (14)

Sign In or Sign Up now to post a comment!
  • This demo was awesome. I updated the code for XNA 4.0, just left out the particles. It's in my blog, check out the link in my channel!

  • nice

    

  • that is some awesome shit

  • The normal was best IMO.

  • @KaLaka16 thats NO WAY.

    parallax simulates the bumps in the surface. And that means you wont be seeing the lowest bump, when you get the higest in front of you. Although its all flat! Parallax is pretty much more advanced than normal mapping.

    dont even need to consider texture mapping :D

  • thats pretty awesome

  • Tessellation, fap fap fap lol

  • it is parallax occuluson map lol

  • Downloaded the demo. It's a bit of a resource hog but looks fantastic.

  • Is there any tutorial on how to make this fire effect please ?

  • @ennazk It's a particle effect. An object (in this case, a sprite) is spawned, propelled in a direction, and goes away after a while. Same with the smoke.

  • @EricTheHax

    Particle Emitter... look up a popular design pattern when using them called the "Flyleaf" design. Using that approach, you'll be able to push more particles on-screen for more awesome visuals...

  • WOOOW AWSOME :0

  • wow! looks great!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more