Added: 1 year ago
From: jebkhaile
Views: 864
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  • My friend published Abbadon(1 & 2)on XBL.

    Obviously he developed in XNA, but if you have missed that indie release, I would highly recommend diving in. It is pretty deep, fun, action oriented and all in all an amazing flagship release for him. Actually, I'm really proud of him. He accomplished a lot while I played ODST... lol.

    I wished I had the 3 PC's and XNA accounts he had so I could have competed with him. Hell, I couldn't afford one for playtesting at the time thanks to layoffs. Oh well...

  • I really need to get deeper into indie game making. I have tons of design work done. I just keep piling on stuff until i feel like i HAVE to make them, but I am such a perfectionist tard, I just can't stop at "simple" and end up designing a specialized multiverse every time and scraping things. I should just pitch some ideas to the community and see if anyone wants to join... Maybe ill just get my name out there.

    /shrug

    As modular and accessible as devtools have become, its pretty "easy" now...

  • Cocks in mah code!

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