I got a question that needs answered rather quickly. How would you go about replacing a 2D plane mesh for a character during animation. for example. i have a 2D plane than has a characters head facing left for a second, and then switch it to a plane where he's looking straight ahead. I notice there's a 'Mesh' keyframe when i press 'I' but im not sure what it does.
You need to create a shape key for the mesh. The "basis" key is the original mesh, then shape key 1 you would move the vertices in edit mode to the different mesh view. then you can apply each shape key in the animation editor. Let me know if you need a detailed tutorial on it and I'll throw one together for you.
@er0c13 I forgot to mention that the plains are U.V. mapped with the characters head facing in each direction. I just need to know how to switch out a front facing head to a side facing one with keyframes. Shape keys wouldnt really be much help here. I'm doing something similar to southpark animation style. Some one mentioned i should just put everyones different heads and body movements on different layers and switch them out that way. But if theres an easier way, im all ears.
@TheWaynelds If you have two planes of the same character face that are the same size then you can use the alpha transparency keying frame. Try this. make sure both planes are aligned perfectly in front view, then put one plane a few units behind the first. With the plane that is closest to the camera selected insert a keyframe with transparency on alpha at 1.Then go to the frame where the head turns and insert a key alpha one again. Go to the next frame, change alpha to 0, insert key.
Nope, I lipsync manually for the most part. I pretty much do everything using blender. From textures, to complicated animations etc. I'm working on a tutorial on how to rig 2D animations for simplified animation sequences. Basically how to slap together a 22 minute episode of a self made cartoon in hours versus months.
I got a question that needs answered rather quickly. How would you go about replacing a 2D plane mesh for a character during animation. for example. i have a 2D plane than has a characters head facing left for a second, and then switch it to a plane where he's looking straight ahead. I notice there's a 'Mesh' keyframe when i press 'I' but im not sure what it does.
TheWaynelds 4 months ago
@TheWaynelds
You need to create a shape key for the mesh. The "basis" key is the original mesh, then shape key 1 you would move the vertices in edit mode to the different mesh view. then you can apply each shape key in the animation editor. Let me know if you need a detailed tutorial on it and I'll throw one together for you.
er0c13 4 months ago
@er0c13 I forgot to mention that the plains are U.V. mapped with the characters head facing in each direction. I just need to know how to switch out a front facing head to a side facing one with keyframes. Shape keys wouldnt really be much help here. I'm doing something similar to southpark animation style. Some one mentioned i should just put everyones different heads and body movements on different layers and switch them out that way. But if theres an easier way, im all ears.
TheWaynelds 4 months ago
@TheWaynelds If you have two planes of the same character face that are the same size then you can use the alpha transparency keying frame. Try this. make sure both planes are aligned perfectly in front view, then put one plane a few units behind the first. With the plane that is closest to the camera selected insert a keyframe with transparency on alpha at 1.Then go to the frame where the head turns and insert a key alpha one again. Go to the next frame, change alpha to 0, insert key.
er0c13 4 months ago
Nope, I lipsync manually for the most part. I pretty much do everything using blender. From textures, to complicated animations etc. I'm working on a tutorial on how to rig 2D animations for simplified animation sequences. Basically how to slap together a 22 minute episode of a self made cartoon in hours versus months.
er0c13 1 year ago
Don't you use papagayo?
RamchandPhagoo 1 year ago