Added: 5 years ago
From: roomk
Views: 8,677
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  • is the backround just a texture on a cylinder?

  • as far as I remember, it's a HDR image, cylindrically mapped... no other light sources, beside the HDRI.

  • how do you record the dominos falling down, as an video format!?

  • The dominoes are floating a bit above the ground, otherwise it's nice.

  • yep, something is wrong with some rigid body parameters. My intention was to get an animation without a long setup, only to see rigid body simulation & HDR based lightning toghether :)

  • I see. Well, looks nice. :)

  • Rendering takes forever it seems, especially if you have that many frames involved LOL You did a superb job on this video, K! It looked realistic! I gather that was the look you were going for? LOL Job well done!

  • that is great how did you do it in slo mo

  • believe me or not.... I don't know. It began with experimentations on rigid body simulation, and the final effect was this. The best way is maybe... to reduce frames/second when editing the final scene!

  • how can i make an physic simulation and render it? i've seen that physic is only avaiable on game editor..

    Anyway, very good!

  • Bullet Physics Engine is built in Blender since version 2.40.

    Cannot insert links here: google for tutorials! ;)

    Thanks for your appreciation.

  • really good.

  • make superman ome to save the falling dominoians

  • collision tolerance 0.1? aka no floating ball?

  • ... working on it...

  • Very nice. How long to render?

  • Thanks for commenting!

    Video is low quality due to low render resolution.

    Timing:

    -total render time: 2h8m (7680 sec.)

    -frames: 470 frames @ 320*240

    -time/frame 16.34sec. (average)

    on Laptop Asus A6J, Core Duo T2300 @ 1.66GHz

    Yafray set to use 2 threads, OSA 5, Auto AA, Full GI, quality high, cache active.

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