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  • Natural selection 2 assets? wait, is this tech in NS2?

  • bad shadows, looks like its all floating

  • @Capeau it is not about shadows or polygons or artistic look. It is a technical demonstration of HA Global Illumination implementation.

  • With direct illumination only, this looks a whole darn lot like Doom 3.

  • @mrJv2k7

    Correct me if I'm wrong, but I believe this is what AO is trying to approximate.

  • cool! throw in some AO and bigger textures and you've got a winner :D

  • not bad. I have this hunch that spread out light is better handled as propagated folded geometry. as opposed to sampling/photon scatter. but it might not be faster

  • This is extremely cool! Great demo

  • ахахахахаха, чувак, стелишь!

  • Amazing Idea, well done!

    Вы профессионалы, или любители?

  • submitted to DIGG, thanks REDDIT! 

  • nice! cornell ftw.

  • Great work!

  • I guess in its current form it could be only usable in inside levels. But anyway its incredible how well this seems to work.

  • awesome :D finnaly some good lighting

  • Better Title: Low-Res GPU based Ray Tracing That Doesn't Suck

  • Really only 26 Hz? Or do you mean GHz? That sounds more realistic.

  • @TrickyEmu You probably are confusing it with CPU or GPU clocks. 26 Hz is a refresh rate, in other words FPS.

  • @BCEMCOCATb Ah! LOL my bad. It's just more common that people use fps. It's a long time ago that people have used the correct term "Hz" for the frames per second. ^^

  • @TrickyEmu LOL

  • You planning on licensing this in the future? Can I expect to be seeing your engine in games?

  • @Phygar1, I am just an uploader. There's a link to their official site in info to this video.

  • @Phygar1

    It's look like the natural selection 2 (Spark Engine) open source :D

    The alpha is released tonight ! :D

  • @Phygar1 "Please keep in mind that this is research code released to further scientific and progress. ... There is no warranty on the code, so use it at your own risk. Although the algorithms and data sources are fully described in the paper, we cannot release the full project or data files directly for intellectual property reasons. All code is copyright 2009 Morgan McGuire, all rights reserved."

  • Holy shit.

  • That's some cool shit.

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