Added: 1 month ago
From: univisual
Views: 685
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  • That looks really really bad. It just stretches the middle screen out. It looks like a lensing effect. What needs to happen is the the outsides need to scrunched in and allow us more FOV over all.

  • The problem is that Skyrim only produce a single large view which means that you should set up the monitors in a straight line to make it look correct from the players eye point. When you angle the left and right monitor the images look distorted. The solution is to use Anti stretch and change the vertical FOV so that the objects get the correct height again. The vertical FOV can not be set separately in Skyrim so we have to add a function to set this hard from Warpalizer Anti Stretch.

  • Well, Aren't you simply stretching the center making it better match the already stretched sides. I know your sort of averaging it out, but with it on everyone you look at looks fat. There has to be a better way to do this. I would say lower the FOV in-game first if the left and right monitor stretching is going to be removed.

  • The software is just being launched. Theintroduction price I got was € 20.-

  • hi, how much those your software cost for 3 projectors  ??

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