Added: 4 years ago
From: GOTETZ
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  • instead of shading from geometric normals use a facing ratio in camera space. Or in simple terms use a fresnel effect to control falloff near the edges.

  • wow thats awesome ! the shadows are always which looks bad in toonshaders,

    you solved a HUGE problem with toonshading right heere!!!! man , i want to know what you did , please !

  • Well i must say it's very impressive, but to paint texture like that it's good when you try to create one single picture, if you try to create an animation, not good :D however, excellent work

  • i dont really understand this???? what is it about??? i know i may sound like a dummy person.......

  • I'm confused. Can you explain what's going on? Is it just demonstrating a change in lighting? Sorry, I don't know what to be looking for/at.

  • @TwistedRainbowSock

    Only think i noticed is, you see the shadow around her eye on the before clip?

    In the After clip he got rid of that shadow ( it looked ugly and didn't look animeish...)

  • @Netta9228 About this long - sorry, I waited from the moment your comment appeared :o)

  • I dont understand any of this, Everyone in japan is either a ten year old girl or a monster o.O

  • @Gfors85 Guess which one I am :3

  • @Ozarkeree monster?

  • @Gfors85 CORRECT! =D *tentacle rape*

  • @Ozarkeree wow you are so funny.

  • @Gfors85 Let your simple vertebrate mind be blown.

  • there should be a videogame like this exept full of rape and blood and sick fuck shit

    that would be cool for cute graphics :)

  • damn i couldn't tell this was actually 3D in a million years. such perfect anime render

  • Thats Mikuru! from The Melancholy of Haruhi Suzumiya

  • This is just great! So even this would be difficult to purchase as AutoDesk owns it and overcharges on it as well!

  • I got a question does anybody know the specific name of a website where I could learn Xsi softimage? I got a 2010 version and I don't see anything for it.

  • uh.. for all the people asking... the person just said it in the description. Pay attention and... how do you pull off a render like that?

  • Not bad :)

  • what application is that?

  • 非常に良い照明

  • WHAT PROGRAM IS THIS!!!! >:O

  • @shinkthedicloniusguy autodesk softimage XSI =]

  • guyboy625 was polite all the time, and you bashed him. DaBakerOfCake, watch you mouth, if you continue like that, you'll pay for it. It's not a threat, it's a fact. People communicate via words, with words we build up sentences and sentences carry main thought that NEEDS to be comprehensive.

    Stating statement A, and stating that you never stated A is just lame.

    And also, a little bit less sarcasm/selfpomposity.

    Be well

  • Well, holy wars are always welcomed here =)

  • I agree, knots are better than knifes.

    My reply is mirror of your reply on my post :)

    Be well

  • I will =)

  • naw. It was quite different actually :) just give it a thought, you'll see :)

  • Gawd, 2d animation is actually 3d animation? my world has collapsed on itself.

  • Uhh are you serious...? This is a very special way of animating where 3d gets filtered to 2d style.

  • Uhh what? I said it was shocking for me to find out about this, yes, I was seriously shocked, is that so hard to believe?

  • i know her....BUT WHERE!!??!?!

  • melancholy of haruhi suzumiya

  • holy shizzit , this is how anime is made?

  • no its not or perhaps 20 percent.you could see the difference of a normal anime and this one.they often use this to simplify the job.

  • nope, most of it not... most anime is just a few images drawn per scene that change every now and then and sometimes they are moved and scaled. The real good quality ones have more images. Only some extremely rare ones are actually 3d.

  • My world has stopped collapsing.

  • But why wouldn't you like 3d anime...? I find it quite nice actually, and it's certainly not less work.

  • I'm still trying to figure out where did you get the idea I find this a bad thing.

  • Tell me why you think it's bad.

  • I...never...said..it's bad...man, what did you not get from the last 4 comments I made?

  • You said: "I find this a bad thing. "

    Doesn't that mean you think it's bad?

  • way to go Mr. misquotation, I'm going to pretend you're not a really bad troll and that you honestly don't understand me and explain that I asked what makes you think I find it a bad thing, not stated that I don't like it.

  • Ok I understand you now, but the reason I couldn't before is that I had a hard time understanding your grammar.

  • Oh yeah, I probably should have used a "that" there. oh well.

  • that program confused the shit outta me lol

  • It looks like 5 stars to me.

    Are u using Mental Ray cartoon shader?

  • I think I just saw Tale of Vesperia...lol

  • No, you saw Suzumiya Haruhi no Yuutsu.

  • yup! I know..

    The way it was rendered looks like something from Tales of Vesperia..

  • Oh wOW. That is Amazing. 2 thumbs up, man. :)

  • Holy shit!

    That lighting's dead on...

  • It's beautiful, I like the "after" animation better. It's more graphic and less distracting.

  • really cool, you should make me some wallpapers with that right there xD

  • ...omg.... I've always wanted to learn how to do that!

  • Same here.

    Any tutorial or book will do

  • I didn't get it

    what's the diference?

  • lol the difference is that it looks more like animation than model

  • but you just change the angle of the light?

  • Look at the differences on the shadow, the shadow on the original is hardly appealing for this style of work, so they use shadow control to be specific on where the shadow should or should not appear.

    Changing light angle also work, but it`ll become one hell of a hassle when it`s the model`s viewed on many angles or use for animation.

  • maybe you could do this just with a self-ilumitation map

  • I use XSI too how did you fix the render tree to do that you assigned all shadow?

  • nice

  • omg it dosnt even look 3d but it is 3d so cool

  • That's fucking radical dude.

    Haruhi is required.

  • Wow that was awesome

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