Added: 3 years ago
From: ribitta85
Views: 26,550
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (76)

Sign In or Sign Up now to post a comment!
  • The main problems with ports are that the original developers refuse to work on those ports for machines not made in Japan. You will notice how much more accurate the ports to the SNES, Genesis, Sharp, PC Engine and 3DO are in comparison to other machines which were just as capable such as the Commodore Amiga (AGA Models) or IBM based PCs at the time.

  • Hablando en cristiano, este era el ordenador que usaba Capcom para hacer sus máquinas. Es decir, es un CPS1 con teclado un monitor ;-D

  • What does cammy say? It should be cannondrill.

  • @grgmj1980 its "spiral arrow" in the japanese version.

  • They should've included this soundtrack in Hyper Street Fighter II.

  • @Ellisthemechanic The "CPS1" themes for the SSF2 characters (Cammy, Dee Jay, T. Hawk, and Fei Long) are taken from this version of the game.

  • @HinataChan30 Yeah, I know. But I mean the WHOLE soundtrack.

  • @HockeyPlayerJason actaually it's the same input file as the cps2 versions played on an emulated version of the cps1 sound card.

  • @betterwatchit its because sharpx68000 had near enough same hardware as capcom cps1,nothing to do with k

  • Final Fight on this system was not arcade perfect, it didnt have as many enemies on screen at the same time. If you remember the arcade version could have a screen full of enemies where as the sharp version would have no more than about five.

  • @ribitta85 They made Final Fight and Ghosts & Goblins on the 68K, while Konami delivered Parodius and Castlevania.

  • @ribitta85 They certainly did. Capcom made Parodius, Final Fight and Ghosts & Goblins on the 68K.

  • @ribitta85 CPS1 and CPS2 games ran on the 68k processor.

  • @ribitta85 yes although the arcade hardware usally had 2 cores so was insanely faster but the X68030 soon matched it although by then was prob using quad heh

  • I still love the music on the Chun Li stage nearly 20 years on.

  • @betterwatchit Arcade perfect? On the 128k Spectrum SF2 was barely even playable, and had shite graphics, by even Spectrum standards.

  • X68000, the arcade perfect machine!

  • @ribitta85 Yeah, they did make CPS1 games on a X68K.

  • @ribitta85

    thats the rumor but I think its largely unsubstantiated. the hardware is similar though.

  • *grabs US Gold by the collar and yells* This is what Streetfighter on a 68k should be like!!!!

    I'm referring to their terrible Amiga port btw

  • I only played this 2 times in my life when Tokyo Shop, B4 J&L Games, had it. Problem is is the loadin'. Other than that, it had some smooth gameplay.

  • @AshCrimsonTJL Sadly this game is nowhere to be found especially on websites. lol

  • @RockHoward360: You can never know. If I can find it, then I'll let everyone know. Mostly that legit game.

  • @AshCrimsonTJL It would be awesome if someone was kind enough to rip the soundtrack.

  • @RockHoward360

    mdx . hcs64 . com

    Look for the winamp plugin at xmplay . com

  • @betterwatchit if you dont mind me asking how were they able to program the sprites, music, sounds etc?

    Did they have tools to assist them?

    I take it the music is all code right?

  • @TwighlightMist

    the code for the game itself was probably largely portable to begin with. the music is based on compiled MML formats, like what you would do to make sound from an old BASIC program. sprites would likely be easily converted, the x68000 uses a sort of swizzled format.

  • @ribitta85 They did. Ports included: Ghosts 'n Goblins, Strider and SFII.

  • @ribitta85 They did. The 68Ks specs were as close to arcade machines as you could get at the time. They ported Final Fight, Ghosts n' Goblins, Strider and different versions of SFII.

  • Very impressive graphics ....sounds too.This is the best conversion on a computer ive seen.

  • I was unaware of this port!

  • i just found this extremely rare game, if anyone interested in getting it pm me

  • please upload this game on rapidshare or something

  • Wow, this is what SSF2 would have been like on the CPS1, given that the Yamaha YM2151 sound chip is used for the music/sound rather than using one of the Roland MIDI Synth expansions.

  • @coolgeorge423

    this port supports sc-55 and mt-32 actually. the arcade used QSound and the ym chip.

  • Where can i find the sound track for this game on this specific version? It sounds sooooo good.

  • where can i find this game? i've searched everywhere

  • This system was wayyyy ahead of its time just like neo-geo was! The potential it had was incredible! I do not understand why sega brought out genesis with specs lower then this system when they could have just used the technology.

  • Everything resumes to at what price do you want to sell your system. If Mega Drive was like the X68000, it would not sell remotely well as it did.

  • In 1988 when the Mega Drive came out in Japan, it cost ¥21,000. The cheapest X68000 model of the same year cost ¥319,800. Converted to dollars with the exchange rate of the time, that is $167 to $2548. Remember, the X68000 was a home computer geared toward a higher-end market than a game console - the reason the Genesis was cut down was because this shit cost real money.

  • @bisexualbuffthug I think it would've cost more to produce. You're only taking the cpu into account, not the amount of ram, graphics and audio synthesis. The lower specs are what made the system affordable. I wish X68000 got a stateside release though. It probably would've changed the face of PC gaming on the western front significantly.

  • @bisexualbuffthug They shared the same CPU but the Genesis one was a bit slower, if it was the same speed the genesis would have been more EXPENSIVE. The sharp x68 must have cost about 600-1000, 3-5 times the cost of the Genesis. Basically the same hardware as a capcom arcade machine, which was far more expensive then a Genesis.

  • @bisexualbuffthug The Sharp x68000 was a full fledged PC ($2000ish) Sega Genesis ($200). Sega wouldn't have sold very many consoles that price!

    Also, games for the x68000 were on 1.44Mb floppy disk and some of the later games were taking up several diskettes which meant a lot of disk swapping and load times... Not so great when you are used to no load times on cartridges!

  • Comment removed

  • Well mind you the genesis was built off of their arcade systems

  • @shalpp Was hilarious that they used amigas as dev kits though. I mean you'd think they'd have gone for the sharp.

  • what.

  • @bisexualbuffthug Manufacturing costs come to mind

  • if you listen really closely, you can tell the songs used in this version are FM Synthesis editions of the Remixed music featured in anniversary edition

  • Well

    This version and the FM-Towns version came out around the same time

    I'd bet the midi versions sound just like the remixed music

  • yeah the midi music is the same as the remixed just midi-ish

  • fffffffffffffffffffffff

    please tell me you still have the image files for this game

    and if you do please let me get it over mediafire or something

  • SSF2 on X6800 features Sound Canvas SC-55 support wich sounds amazing, its even better than the CPS2 music.

  • thxx papanovember,my midi cart work its in a I/O port like 2 mb ampliation...but works,this SWITCH.X. is in human 68k??this super street fighter 2 works whit normal x68000+2 mb ram or is needed XVI computer??

  • aweome conversion!!!actually and suddenly my sharp x68000 dont work whit games whit 2mb requirements like nemesis 90 or garou densetsu special"""suddenly"""i dont understend why¿any know how work this?its possible this computers losst config for 2 mb ram or something??

  • Your SRAM battery is dead. You'll have to replace it and reset your memory settings using SWITCH.X.

  • looks nice,and i like the music =O

  • listen to the drums

    identical to the ones used in the FM-TOWNS port

  • Actually this port had music based on FM Synthesis similar to the Sega Genesis, so no CD Audio tracks were used.

  • the drum samples

  • where did u find the rom?

    i've looked everywhere and couldnt find it

  • Where did you find this version?

  • I was wondering too, My source for X6800 games doesn't have it anywhere

  • The music sounds like CPS1 renditions of the game's music, which I assume it really is. I guess the Sharp X68K couldn't play back digitized music or sampled sound and had to rely on the goold ol' synthesizer?

  • The Sharp 68K had a sound chip based on FM synthesis, so no it couldn't handle digital audio, which was the only bad part about the sound, but I like the sound, I think it's pretty cool.

  • IIRC, the "CPS1" music option in Hyper Street Fighter II (Xbox/PS2) is not the

    SSF2T tunes using FM synth as it is done here, but just the "World Warrior" music replacing the analagous version. Of course, the exceptions are the music for the "New Challengers", since they never appeared on the CPS1.

  • I always thought that when HSF2 came out Capcom remixed the new challengers theme to CPS1 standards, but when I got this version I noticed that they were the same themes as their so called CPS1 version, also the Arranged tunes are from the FM Towns port, but those tunes were also used in the 3DO version.

  • Upon listening to the Cammy CPS1 music in Hyper Street Fighter II and the one used in this Sharp 68K port, they seem to be the exact same arrangement. Looks like Capcom didn't forget about this port's music, but chose not to use them unless there was no SF2 equivalent, like the four new characters and the Tournament Battle music.

  • this is not the best sound quality setting for this game, due to the x68000 support for the Roland Mt-32 Sound Canvas MIDI Synth, music quality in this version is even better than the cps2 arcade board, if you dont have that setup the music quality will the same as the cps1 board.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more