This video reminds me of a joke I once heard. Two Brooklyn guys are sitting on a park bench and the birds are singing . One guy turns to the other and says: "Geez, isn't it just great to sit here and listen to the boids?" The other guy looks at him and says: " Geez, man! Why don't you learn to talk right. Them's not "boids". Them's "birds"!! The first guy looks back at him kinda puzzled and says:
" Birds"?? Geez, man! They sure SOUND like boids to me."
@lutshow In Brooklyn people pronounce "birds" as "boids OR boydz". The joke is that the first guy thought "boids or boydz" was a totally different thing from "birds". I suppose you really have to have an understanding of how the same words are pronounced differently by English speakers around the world. The second or 'other' guy was merely correcting the first guy's pronunciation of the word "birds". Maybe the joke is too subtle if you're not comfortable with English.
I'm trying to make a huge morphing birdflock using blender. I'ts working out quite nicely but there's one problem. My birds are flapping their wings all at the same time, even though I use 'emit from random'. I can't find the solution. Can anyone help? Thanks
@TheFXGuy Haha,..thanks for your message. Has it been nine months already? Time definitely flies! I think we did it like you said. You can see the result in the video message above.
To do that, simply Parent the object to the camera and hide the object's layer from the Rendering process. This way, no matter where you move the camera, the objects will move with it. Just keep it close to the camera.
PS: I only know what Parenting objects do, not how Boids work. :(
Wow, I can't wait for the new version, I could really use this function in my space battle scenes. the particles would be my Fighters, the objects they avoid could be anything from largers ships to Explosions. My brain is already spinning with new ideas on how to use these new functions. befor i just used to used dupliverted particles for swarms of small ships flying past in the background.
This video reminds me of a joke I once heard. Two Brooklyn guys are sitting on a park bench and the birds are singing . One guy turns to the other and says: "Geez, isn't it just great to sit here and listen to the boids?" The other guy looks at him and says: " Geez, man! Why don't you learn to talk right. Them's not "boids". Them's "birds"!! The first guy looks back at him kinda puzzled and says:
" Birds"?? Geez, man! They sure SOUND like boids to me."
usuIkane 1 year ago
@usuIkane explanation? I don't get it. I'm not that comfortable with english.
lutshow 6 months ago
@lutshow In Brooklyn people pronounce "birds" as "boids OR boydz". The joke is that the first guy thought "boids or boydz" was a totally different thing from "birds". I suppose you really have to have an understanding of how the same words are pronounced differently by English speakers around the world. The second or 'other' guy was merely correcting the first guy's pronunciation of the word "birds". Maybe the joke is too subtle if you're not comfortable with English.
usuIkane 6 months ago
cool
ginapenta 1 year ago
I'm trying to make a huge morphing birdflock using blender. I'ts working out quite nicely but there's one problem. My birds are flapping their wings all at the same time, even though I use 'emit from random'. I can't find the solution. Can anyone help? Thanks
STUDIOSMACK 2 years ago
@STUDIOSMACK Use multiple birds, each with offset animation. Assign them to a group and have it render as a group instead of an object.
TheFXGuy 1 year ago
Comment removed
STUDIOSMACK 1 year ago
This has been flagged as spam show
@TheFXGuy Haha,..thanks for your message. Has it been nine months already? Time definitely flies! I think we did it like you said. You can see the result in the video message above.
STUDIOSMACK 1 year ago
@STUDIOSMACK lol didn't know it was that long. I'll check it out
TheFXGuy 1 year ago
all nice except for when avoiding the ball. they spread out far too much i think. big explosion of bird lol
TimSAksu 2 years ago
Yes, Blender is free, and is amazing! I love Blender!
SuperGamer87 2 years ago
and blender is free??
AxiomCrux 2 years ago
yes
invisible0tom 2 years ago
I wanna make them all chasing the camera... make u afraid of birds.
sccopez 3 years ago
To do that, simply Parent the object to the camera and hide the object's layer from the Rendering process. This way, no matter where you move the camera, the objects will move with it. Just keep it close to the camera.
PS: I only know what Parenting objects do, not how Boids work. :(
SEspider 3 years ago
Wow, I can't wait for the new version, I could really use this function in my space battle scenes. the particles would be my Fighters, the objects they avoid could be anything from largers ships to Explosions. My brain is already spinning with new ideas on how to use these new functions. befor i just used to used dupliverted particles for swarms of small ships flying past in the background.
Knightfang1 3 years ago
is each particle a duplicate 3d bird you animated?
screenmagic13 3 years ago
good job!
etmed3d 4 years ago
Wow! This is great!
therealpaco 4 years ago
CooL!
AniCator 4 years ago