Added: 4 years ago
From: oliviersaraja
Views: 46,772
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  • This video reminds me of a joke I once heard. Two Brooklyn guys are sitting on a park bench and the birds are singing . One guy turns to the other and says: "Geez, isn't it just great to sit here and listen to the boids?" The other guy looks at him and says: " Geez, man! Why don't you learn to talk right. Them's not "boids". Them's "birds"!! The first guy looks back at him kinda puzzled and says:

    " Birds"?? Geez, man! They sure SOUND like boids to me."

  • @usuIkane explanation? I don't get it. I'm not that comfortable with english.

  • @lutshow In Brooklyn people pronounce "birds" as "boids OR boydz". The joke is that the first guy thought "boids or boydz" was a totally different thing from "birds". I suppose you really have to have an understanding of how the same words are pronounced differently by English speakers around the world. The second or 'other' guy was merely correcting the first guy's pronunciation of the word "birds". Maybe the joke is too subtle if you're not comfortable with English.

  • cool

  • I'm trying to make a huge morphing birdflock using blender. I'ts working out quite nicely but there's one problem. My birds are flapping their wings all at the same time, even though I use 'emit from random'. I can't find the solution. Can anyone help? Thanks

  • @STUDIOSMACK Use multiple birds, each with offset animation. Assign them to a group and have it render as a group instead of an object.

  • Comment removed

  • @STUDIOSMACK lol didn't know it was that long. I'll check it out

  • all nice except for when avoiding the ball. they spread out far too much i think. big explosion of bird lol

  • Yes, Blender is free, and is amazing! I love Blender!

  • and blender is free??

  • yes

  • I wanna make them all chasing the camera... make u afraid of birds.

  • To do that, simply Parent the object to the camera and hide the object's layer from the Rendering process. This way, no matter where you move the camera, the objects will move with it. Just keep it close to the camera.

    PS: I only know what Parenting objects do, not how Boids work. :(

  • Wow, I can't wait for the new version, I could really use this function in my space battle scenes. the particles would be my Fighters, the objects they avoid could be anything from largers ships to Explosions. My brain is already spinning with new ideas on how to use these new functions. befor i just used to used dupliverted particles for swarms of small ships flying past in the background.

  • is each particle a duplicate 3d bird you animated?

  • good job!

  • Wow!  This is great!

  • CooL!

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