Question! You say to keep your fears to yourself, since people could very well listen and use it against you. I'll admit I usually say that out loud, but it's only because I'm looking for input on how to really counter that certain aspect of a character or etc. There are times where I'm stuck in training mode trying to figure it out but don't get it, so I look for advice on it from other people. Is it okay to expose yourself like that just so you can learn the certain matchup or etc?
Its good to hear someone else out there actually seeing the fighting genre for what it is I personally believe what separates a good player from a scrub is adeptabilty a scrub will do what he has practiced over and over street fighter rewards this concept with matches I find this boring what I enjoy seeing is someone adept on the go even if they lose to the better player which to me would be a scrub pressure don't mean much with bread and butter combos and safety third leg attacks
I have never played SF in my life, but after seeing all your videos I just start looking up everything about it, haha.
Love the videos you make, mentality is so important. Love this approach to the game and it will definitely come in handy, even outside of games. Thank you Jeff!
jeff, just thought you might like to watch the most recent american ST tournament featuring damdai vs tokido. damdai is a fantastic player.
i tried to link the matches, but it's not letting me. so, i guess if you're interested in looking at any of it you can type damdai vs tokido+season's beatings into youtube.
Hi Jeff, I have a few questions. What do you think of studying frame data to improve your game? In my experience, it is not that rewarding, because no matter how much you know about it, you need to train your reactions. It works much better for me to explore retaliatory options in real matches or training mode, rather than rely on frame data to create my tactics. Did you guys study frame data back in the day? Do you see any use to it?
@jvegagir No, no frame data, I think its pretty useless. Because frame data is just another method to master timing. And you can get timing from real time play much faster.
@laakuma Thanks for your response. What do you think then of these balance patches SF4 has been getting? It seems some moves get changed based on frame data complaints. Complaints from people who want to punish most moves on block instead of counter poking and spacing carefully. If I remember well, for the SF2 series each new version had meaningful changes, not this kind of stuff. I'm not saying some of these balance changes aren't needed, but I disagree with their approach. What do you think?
@jvegagir While I find studying frame data boring...the things you learn from it does help your gameplay. Primarily it helps teach you which frame traps you can use, and which moves you punish on block. Of course...knowing the timing for when to use these things is far more important...but in technical games like SF4 it can definitely improve your offensive abilities.
@eltrouble My point is: you don't need frame data to get good with a character. If I want to check whether I can punish, say, a blocked lunge punch (Yun) with my character, I just try to stick out my fastest attacks every time I face a Yun player. Either that, or go to training mode and test this scenario to death. I work on timing until I realize I have an option or not. This is, in my opinion, more effective than studying frame data charts.
@jvegagir I agree with you. I learn a game mostly by experimenting with different options for each scenario...aka playing by "feel". But not every player learns a game in the same fashion, and those who enjoy dissecting the game by observing how the engine works can use frame data to discover effective blockstrings, traps, safe jumps...etc etc.
Basically...to each their own. Do whatever you feel is comfortable for your playstyle and preference to level up your game.
@jvegagir Frame data is still useful for quick checking, say, for instance, if one move really punishes a blocked attack from the opponent or if you can abuse a certain move. Without it, it could take a while to experiment.
Still, frame data is on paper, and while technically you could perform a perfect punish or w/e it's not practical because you add the variable of human reactions on a certain time window lol.
But It's a nice complement to your game IMO, definitely don't count it out :)
i keep hoping that you will show up out of the blue at evo to dominate ssf4, or sf2 then fade back into retirement. lol. we need more videos, laakuma.
I just got an office in Las Colinas (Irving Texas) and I am selling Network Security Solutions now. I was in Frisco the other day and man is that area nice. It is just boiling hot here right now. Let me know if you need anything. Take care.
Hey Jeff. Just started playing TF2 yesterday, and I've already improved drastically by applying your approach to games. I mainly use soldier, and I've learned that just pressuring the opponent with well-placed rockets to control space tends to spook them. Playing in this fashion reminds me of playing Guile in SF2. Thanks for the videos! Keep them coming.
Thank you for continuing to make such amazing videos. As someone interested in game design, I'm finding these videos to be quite insightful and perhaps even inspiring. That said, two points that I want to bring up:
1) It was likely just an example, but I don't know about changing/picking up a character for the sole purpose of mentally beating a single player. It sounds like you run the risk of running into character compatibility problems... and there's that fun thing to worry about. :P
@Shezmu - 2) alittle bit nit-picky, but I don't like the notion of getting angry about losing in a video game. Try to get better and play to win and all that, but I'd definitely advise against taking a game so personally as to get angry. Perhaps I'm misunderstanding something, but it sounds like a more "machine-like" response towards losing would help achieve the zen mentality in gaming I believe you're advocating.
@dankmn The answer is you play as if you have ALREADY LOST. There is a movie about pressure situations, mental etc featuring Kelly Slater. Its called "Letting go" "I was in this place where it didn't matter if I win or lose" every single champion has that no fear attitude.
Excellent advice, Jeff. It's not only very true but it's also just plain logical. Common sense. Also, your right about different perspectives. When I hear people putting down different systems, I always tell them that their limiting themselves by sticking to only one system. The more games you play the better you're going to be at gaming. So I play all systems to be a better player. The more you know... the more you find out how much you don't! Thanks for posting something new! Good to see you!
could you please tell me your opinion on throws done with 2 buttons?. For me it is a dumb down technique as there is no risk compared with old throws in sf2. In SFIV you can walk and grab someone with no risk of releasing a punch or kick before the grab. This makes fights almost like a wrestling match instead of a fighting game. Many could argue that you can throw-tech but I dont see why you can't use a throw like it was used to be?... What is so wrong with throws with risk of inputting a hit?
@SOyuncastor2 I like the old way better, it requires more skill in my opinion because of the whiffing fierces which would REALLY hurt you badly. More risk for sure.
@laakuma The thing they had an issue with back then was that whiffed throw attacks could also be canceled into shoryuken-type moves, so even if the throw missed, people who jumped it would still get hit by shoryukens. At least, that's what ended up happening in Super Street Fighter II Turbo.
@laakuma Yeah, but you can also punish whiffed throws. At throw range whiffed fierce usually gets blocked. Whiffing throws - more mind games, IMO of course.
Excellent advice. I don't know if you're playing Super Street Fighter IV Arcade Edition, but if you are, can you please make a video about your thoughts on that game?
Nice vid once again man. What you say is true in your videos.
I've played some top players with the same mentality and they most certainly aren't the gods everyone makes them out to be once a no name player starts playing on their level.
Fantastic advise, as usual. Your points from the last two must have worked their way into my sub conscious because I've applied a lot of what you went over in the last few months.
I'm a Sakura main and I find that at the point where I've got the opponent cornered and I'm executing like I want to be, it's over.
Jeff, your knowledge is incredible. I love watching your videos. You're like the guru for anything competitive. It's amazing and inspiring.
And man, you played AoE, play TF2, and are a legend of the SF community? You're so, so cool. Have you played or considering playing Starcraft or Starcraft II?
You removed the comment already, but just to clear any slight or misunderstood confusion, I was saying he IS an SF legend, so I know man. And I hope my original comment didn't seem like I was being sarcastic, I meant all of it. Jeff is really smart and inspirational. And don't take this offensively, DarkFayte, just lettin' ya know.
@CodyRockLee13 Yeah haha I messed up my comment and then I had to go. I accidentally put SF when I meant to put SC. He was pretty good in Starcraft from what he said in an earlier vid. No worries!
LIKE THIS A MILLION TIMES. After a while of playing against good players after having gone most of my life playing only mediocre players, I've been told many times that my problem is I don't keep good pressure. Thank you so much.
I would not say anything to your direct competition, only to people that don't have a chance of beating you.
laakuma 1 week ago
Question! You say to keep your fears to yourself, since people could very well listen and use it against you. I'll admit I usually say that out loud, but it's only because I'm looking for input on how to really counter that certain aspect of a character or etc. There are times where I'm stuck in training mode trying to figure it out but don't get it, so I look for advice on it from other people. Is it okay to expose yourself like that just so you can learn the certain matchup or etc?
NatsukeShift 1 week ago
this guy, so wise, soooo wise.
tansleyhiggs 1 week ago
Its awesome. You are very smart guy.
TheArmkill 2 weeks ago
Its good to hear someone else out there actually seeing the fighting genre for what it is I personally believe what separates a good player from a scrub is adeptabilty a scrub will do what he has practiced over and over street fighter rewards this concept with matches I find this boring what I enjoy seeing is someone adept on the go even if they lose to the better player which to me would be a scrub pressure don't mean much with bread and butter combos and safety third leg attacks
Stkj99x 1 month ago
Hey, I just wanted to say that I've been playing SF for six years and that this video has helped me considerably! Thank you!
RHayabusa 3 months ago
I have never played SF in my life, but after seeing all your videos I just start looking up everything about it, haha.
Love the videos you make, mentality is so important. Love this approach to the game and it will definitely come in handy, even outside of games. Thank you Jeff!
Kamiks 4 months ago
@Kamiks Thank you. This mentality works across alot of aspects of life. It really does.
laakuma 4 months ago
jeff, just thought you might like to watch the most recent american ST tournament featuring damdai vs tokido. damdai is a fantastic player.
i tried to link the matches, but it's not letting me. so, i guess if you're interested in looking at any of it you can type damdai vs tokido+season's beatings into youtube.
jsaic 4 months ago
Hi Jeff, I have a few questions. What do you think of studying frame data to improve your game? In my experience, it is not that rewarding, because no matter how much you know about it, you need to train your reactions. It works much better for me to explore retaliatory options in real matches or training mode, rather than rely on frame data to create my tactics. Did you guys study frame data back in the day? Do you see any use to it?
jvegagir 6 months ago
@jvegagir No, no frame data, I think its pretty useless. Because frame data is just another method to master timing. And you can get timing from real time play much faster.
laakuma 6 months ago
Comment removed
jvegagir 6 months ago
Comment removed
jvegagir 6 months ago
@laakuma Thanks for your response. What do you think then of these balance patches SF4 has been getting? It seems some moves get changed based on frame data complaints. Complaints from people who want to punish most moves on block instead of counter poking and spacing carefully. If I remember well, for the SF2 series each new version had meaningful changes, not this kind of stuff. I'm not saying some of these balance changes aren't needed, but I disagree with their approach. What do you think?
jvegagir 6 months ago
@jvegagir I don't really play SSF4, I don't like the game, so I do not know enough about it to comment, I am sorry to say.
laakuma 6 months ago
@jvegagir While I find studying frame data boring...the things you learn from it does help your gameplay. Primarily it helps teach you which frame traps you can use, and which moves you punish on block. Of course...knowing the timing for when to use these things is far more important...but in technical games like SF4 it can definitely improve your offensive abilities.
eltrouble 6 months ago
@eltrouble My point is: you don't need frame data to get good with a character. If I want to check whether I can punish, say, a blocked lunge punch (Yun) with my character, I just try to stick out my fastest attacks every time I face a Yun player. Either that, or go to training mode and test this scenario to death. I work on timing until I realize I have an option or not. This is, in my opinion, more effective than studying frame data charts.
jvegagir 6 months ago
@jvegagir I agree with you. I learn a game mostly by experimenting with different options for each scenario...aka playing by "feel". But not every player learns a game in the same fashion, and those who enjoy dissecting the game by observing how the engine works can use frame data to discover effective blockstrings, traps, safe jumps...etc etc.
Basically...to each their own. Do whatever you feel is comfortable for your playstyle and preference to level up your game.
eltrouble 6 months ago
@eltrouble We can agree on that! For sure, people get to know the game in their own way.
jvegagir 6 months ago
@jvegagir Frame data is still useful for quick checking, say, for instance, if one move really punishes a blocked attack from the opponent or if you can abuse a certain move. Without it, it could take a while to experiment.
Still, frame data is on paper, and while technically you could perform a perfect punish or w/e it's not practical because you add the variable of human reactions on a certain time window lol.
But It's a nice complement to your game IMO, definitely don't count it out :)
Akujinb0x 5 months ago
Hi I love that stick, its very quality, probably thebest stick I ever used ever. I will do some more videos in the future
laakuma 6 months ago
@laakuma Hey Jeff. I was wondering how your custom made Ronin stick was going for you. Any plans to do any future videos?
eltrouble 6 months ago
i keep hoping that you will show up out of the blue at evo to dominate ssf4, or sf2 then fade back into retirement. lol. we need more videos, laakuma.
jsaic 6 months ago
@jsaic Thanks man, appreciate it. What kind of videos do you want to see.
laakuma 6 months ago
@laakuma just more advice videos. i really enjoy those.
jsaic 6 months ago
@laakuma i'd love to see any videos from you about anything related to street fighter.. hyper fighting & sf4 in particular please!
DeadlyDaem 6 months ago
@laakuma Fighting games in general. old or new.
Xerolimits89 5 months ago
I just got an office in Las Colinas (Irving Texas) and I am selling Network Security Solutions now. I was in Frisco the other day and man is that area nice. It is just boiling hot here right now. Let me know if you need anything. Take care.
MoneyMatthew 8 months ago
Did you ever move to Texas?
MoneyMatthew 8 months ago
@MoneyMatthew in progress, getting close. thank you for asking.
laakuma 8 months ago
Hey Jeff. Just started playing TF2 yesterday, and I've already improved drastically by applying your approach to games. I mainly use soldier, and I've learned that just pressuring the opponent with well-placed rockets to control space tends to spook them. Playing in this fashion reminds me of playing Guile in SF2. Thanks for the videos! Keep them coming.
eltrouble 8 months ago
great video jeff as always , please do a lot more , maybe some new hyper vids too would be great :)
blackstarninja 8 months ago
@blackstarninja seconded
XtjprodigyX 7 months ago
Thank you for continuing to make such amazing videos. As someone interested in game design, I'm finding these videos to be quite insightful and perhaps even inspiring. That said, two points that I want to bring up:
1) It was likely just an example, but I don't know about changing/picking up a character for the sole purpose of mentally beating a single player. It sounds like you run the risk of running into character compatibility problems... and there's that fun thing to worry about. :P
Shezmu 8 months ago
@Shezmu - 2) alittle bit nit-picky, but I don't like the notion of getting angry about losing in a video game. Try to get better and play to win and all that, but I'd definitely advise against taking a game so personally as to get angry. Perhaps I'm misunderstanding something, but it sounds like a more "machine-like" response towards losing would help achieve the zen mentality in gaming I believe you're advocating.
Shezmu 8 months ago
@Shezmu - to reiterate on point one, I definitely don't know and if I'm wrong, I'd love to be shown why.
Shezmu 8 months ago
Ok bro cool video. You moved yet?
delnemorio 8 months ago
@laakuma thank you for the advice, all I can do now is improve on my game and take up as much knowledge as I can.
dankmn 8 months ago
Thanks for the entertaining videos and have a nice day.
somebodyelseathome 8 months ago
@dankmn The answer is you play as if you have ALREADY LOST. There is a movie about pressure situations, mental etc featuring Kelly Slater. Its called "Letting go" "I was in this place where it didn't matter if I win or lose" every single champion has that no fear attitude.
laakuma 8 months ago
I have 1 question, how do you come back from being mentally destroyed?
dankmn 8 months ago
Excellent advice, Jeff. It's not only very true but it's also just plain logical. Common sense. Also, your right about different perspectives. When I hear people putting down different systems, I always tell them that their limiting themselves by sticking to only one system. The more games you play the better you're going to be at gaming. So I play all systems to be a better player. The more you know... the more you find out how much you don't! Thanks for posting something new! Good to see you!
andystokes304 8 months ago
could you please tell me your opinion on throws done with 2 buttons?. For me it is a dumb down technique as there is no risk compared with old throws in sf2. In SFIV you can walk and grab someone with no risk of releasing a punch or kick before the grab. This makes fights almost like a wrestling match instead of a fighting game. Many could argue that you can throw-tech but I dont see why you can't use a throw like it was used to be?... What is so wrong with throws with risk of inputting a hit?
SOyuncastor2 8 months ago
@SOyuncastor2 I like the old way better, it requires more skill in my opinion because of the whiffing fierces which would REALLY hurt you badly. More risk for sure.
laakuma 8 months ago
@laakuma The thing they had an issue with back then was that whiffed throw attacks could also be canceled into shoryuken-type moves, so even if the throw missed, people who jumped it would still get hit by shoryukens. At least, that's what ended up happening in Super Street Fighter II Turbo.
SyaoLin213 7 months ago
@laakuma Yeah, but you can also punish whiffed throws. At throw range whiffed fierce usually gets blocked. Whiffing throws - more mind games, IMO of course.
RyukendenY 7 months ago 2
Wow :) Very informative vid thanks :)
Drkness289 8 months ago
Yeah man, its too bad alot of people lose mental game when pressure mounts.
laakuma 8 months ago
Your videos are the best on youtube Jeff.
xMADD1x 8 months ago
good stuff and great info
-Mufasa2
civicsi94 8 months ago
Jeff, i officially love you.
EIusives 8 months ago
Thanks again mate :D. Very useful information! Cheers :D
quicktooth1 8 months ago
good stuff man. U need to post more often. Also, what happened to you recording street fighter 4 footage. Been lookin forward to that...
Tremmane 8 months ago 2
love your videos man thanks for posting
beniceokay 8 months ago
Kasparov played a pressure style of chess
beniceokay 8 months ago
Excellent advice. I don't know if you're playing Super Street Fighter IV Arcade Edition, but if you are, can you please make a video about your thoughts on that game?
dhdfull 8 months ago
Nice vid once again man. What you say is true in your videos.
I've played some top players with the same mentality and they most certainly aren't the gods everyone makes them out to be once a no name player starts playing on their level.
FlawlessMatador1 8 months ago
Fantastic advise, as usual. Your points from the last two must have worked their way into my sub conscious because I've applied a lot of what you went over in the last few months.
I'm a Sakura main and I find that at the point where I've got the opponent cornered and I'm executing like I want to be, it's over.
Hitorijime 8 months ago
been waiting for more vids.
jsaic 8 months ago
i love you jeff! :) glad to see you are still helping people with your knowledge.
mrmikey77 8 months ago
lebron james needs to see this........smh
willieg54 8 months ago
Jeff, your knowledge is incredible. I love watching your videos. You're like the guru for anything competitive. It's amazing and inspiring.
And man, you played AoE, play TF2, and are a legend of the SF community? You're so, so cool. Have you played or considering playing Starcraft or Starcraft II?
CodyRockLee13 8 months ago
Comment removed
DarkFayte 8 months ago
@DarkFayte
You removed the comment already, but just to clear any slight or misunderstood confusion, I was saying he IS an SF legend, so I know man. And I hope my original comment didn't seem like I was being sarcastic, I meant all of it. Jeff is really smart and inspirational. And don't take this offensively, DarkFayte, just lettin' ya know.
CodyRockLee13 8 months ago
@CodyRockLee13 Yeah haha I messed up my comment and then I had to go. I accidentally put SF when I meant to put SC. He was pretty good in Starcraft from what he said in an earlier vid. No worries!
DarkFayte 8 months ago
@DarkFayte
OH, Starcraft. Wow, so he did play it? That's awesome. If he said it in an earlier vid, I haven't seen it... Time to get busy. :D
CodyRockLee13 8 months ago
That seems to be my main problem, I don't listen
dankmn 8 months ago
Thank you for the videos Jeff, didnt watch yet but coming from you, must be gold!
platefork 8 months ago
Very appropriate with the release of AE.
SodaPOPSRK 8 months ago
About time you did a new one, Jeff!
Akujinb0x 8 months ago 2
I've been waiting for another upload!
thaguy 8 months ago
LIKE THIS A MILLION TIMES. After a while of playing against good players after having gone most of my life playing only mediocre players, I've been told many times that my problem is I don't keep good pressure. Thank you so much.
rizhall 8 months ago
new video! sick..
DeadlyDaem 8 months ago