@TheGLaDOSvideoCore the instance the portaportal moves in any way the portal on it will disapear rendering the lower portal blocked but other than your fatal error in computation; cool story bro, but then i took an arrow to the knee.
Wow, the idea is so innovative. Yet, it seems easy to make. I don't think I'll need a prefab for this, but I will give you credit for the testing element if I use it. That is to say, I will only use it with your permission. So, do I have your permission?
@DrexelDragonO91 Feel free to make one, but keep in mind that this is actually a lot harder than it looks. having it tell if it's placed correctly doesn't work, and going through/behind it is really glitchy. The second problem is fixed in my portal 2 version, but I still don't have any way to truly tell if the device is squarely on the ground and right-side-up my best option ended up being to only allow placement on func_brushes. So good luck, and I'll get a vid of my P2 version out soon.
@KingOfSandvich I'm just letting you know for future reference. I am deleting my old account and I am starting a new one. The account is named ProgrammingProdigy. My maps and other customization stuff can be found there.
@GuitarFREAK9700 Maybe, but probably for Portal 2 instead of Portal 1. There is an entity for P2 called linked_portal_doors that is more adjustable. I'm still experimenting with it, so I might use either that or the regular portal system.
@HumorisLogical I'm not sure if I'll ever incorporate and release this. Maybe I'll make something like this for Portal 2, since its portal code is probably more robust and will hopefully be less glitchy. For now, it's just an idea I put together into a semi-working device.
No. I made sure that the portal closes as soon as the base is moved. This means that there can't be an open portal for the device to travel through when the device is traveling at all. Before I had made the I/O robust, I could put it on top of a portal and push it down. It would close too late, and the upper parts of the device would be stuck on the other side. This thing contains a lot of invisible stuff to make sure it works right.
I get it, you could put it into places where you fling through but there are no portalable walls.
Potater757 1 week ago
PortoCorsa
zadhytia 1 week ago
PUT THEM IN FRONT OF EACHOTHER!
cobchob 1 week ago
I want one of those for my room...
aniretak92 1 week ago
test testa chambers!!!!
APP2024 2 weeks ago
ited be cool if you could move the porta portal without the portal fizzing but that would create a plethera of paradoxes aliteration for the win
KLIXORthe 3 weeks ago
first i was like -.-' "Portal Portal what a shitty name i bet it is a shitty video, let's hate" then i was like O.o "Cool idea, lets thumb this up"
ryderxf 1 month ago
ITS A PORTALBLE PORTAL!
TheGamerOfOptimism 1 month ago
What if you try to fire a blue portal?
aczom2 1 month ago
IMAGINE ALL THE TESTING POSSIBILITIES!!!
ddrmaxman 1 month ago
what will happen if you put a this portal on a moving platfrom?
BTW this is so awsome!
shlomi546 1 month ago
@shlomi546 If you looked closely you'd see that the portal will fizzle when it's moved.
jakeycool8899 1 month ago in playlist More videos from KingOfSandvich
Is it sad it took me a min to realize what you meant by Porta Portal XD
penguin12123434 1 month ago
What is the difference from this and the conversion gel?
davidmaximized 2 months ago
It's Portalble
ashumon23 2 months ago
Mindblowing concept. Combine this with flooded/zero gravity rooms, and we have portal 3. ;)
SvenOkonomi 2 months ago
@SvenOkonomi LIKELIKELIKELIKE--oh, I can only like a comment once? DANG IT.
aniretak92 2 months ago
but what if you shoot both portals, will it still turn on and make like a third portal?
MrLegoJoe 3 months ago
THIS IS IMPORTALBLE!!!
AydenMize 3 months ago
this is the same as having a portable white surface. it only makes the game easier.
Deltrix4762 3 months ago
This is an amazing idea! A movable portal surface, I'm ashamed I didn't think of it myself. Great concept!
javalin597 3 months ago
oh so its basically a portible wall?
thatrandomgification 3 months ago
umm, this is nice, but it looks like there's gunna ba a hell of a lot of glitches with it. besides, isnt this the purpose of the portal gun?
OverseerThe 3 months ago
It's a really cool idea but you would still have to haul around the portal gun. So might as well just have a dual portal device.
AllynEntertainment 3 months ago
What command gave you only orange portals?
Yoshisuperstar123 3 months ago
Make a Portal 2 version!
jarmps111 3 months ago
wow brilliant! I kind of wish Steam had thought this up for the game before.
isforshooting 3 months ago
can you enter behind the portaportal?
MUSTDOS 3 months ago
Cool! :)
hk0O7 3 months ago
ГОГ :DD
Kapurod 3 months ago
Now we need a level where you have 2 of these and thats all.
Shaeam 4 months ago
what would happen if you shot a portal on the moon and then shot another potal directly at someone? would they be consumed or something?
BlueBloodW0lf 4 months ago
@BlueBloodW0lf why don't you ask wheatley
nebnoswel 3 months ago
@nebnoswel i did he just went on about bananas for some reason.
BlueBloodW0lf 3 months ago
portaportal...
port a portal :D
dotoro3 4 months ago
What happens if you put an orange portal underneath it
ILikeSayingFTW 4 months ago
the portaportal come in timmy and jimmy (nickelodeon) right?
wuiyang 4 months ago
porta porta porta porta portaportals!
furno222 4 months ago
Good. But science needs something more. Make the 3 portal gun, and get back to us.
rockoman100 4 months ago
Cave Johnson himself became an investor to invest in this product.
SystemError51 4 months ago
how is this useful? :o
bluuuuarrg 4 months ago
could be useful for portal 3 :D
winnermazda 5 months ago
Nice idea, maybe the player should be able to moce it with his body.
drytaffin 5 months ago
what would happen if you put a portal on the ground, then put the portaportal on top 0_0
TheGLaDOSvideoCore 6 months ago 51
@TheGLaDOSvideoCore
HL2.exe has stopped working...
MargaretMcKissic 3 months ago
@TheGLaDOSvideoCore Opps... you divided by zero
bigbuddy2932 3 months ago
@TheGLaDOSvideoCore the portaportal will deactived becouse u cant move portals...
ZVZV9 3 months ago
@TheGLaDOSvideoCore holy hell... the universe has just exploded
lionax736 3 months ago
@TheGLaDOSvideoCore The only time portals have ever moved was in the destruction of the neurotoxin vat.
XazoTak 3 months ago
@TheGLaDOSvideoCore Time paradox causing universe explosion in a radius of 60000000000000 miles
Trualdie 2 months ago 2
@TheGLaDOSvideoCore I think that would create a new universe.
Alagremm 2 months ago
@TheGLaDOSvideoCore the instance the portaportal moves in any way the portal on it will disapear rendering the lower portal blocked but other than your fatal error in computation; cool story bro, but then i took an arrow to the knee.
KLIXORthe 3 weeks ago
The community never ceases to blow my mind.
MyScorpion42 6 months ago
I think yes
Qvieo 6 months ago
The big question is: Can we do this in Portal 2? #hmm
uploader109 7 months ago
NOW PUT ONE PORTAL INTO OTHER AND WE'LL SEE WHAT HAPPENS!!!
Taras195 7 months ago 84
@Taras195 It would instantly create unlimited mass, making a black hole that could destroy the entire everything.
So please don't do that.
Chinese0Chicken 3 weeks ago
Rofl at 2:03 to 2:19.
KudendarX007 7 months ago
dear valve...
LuiDeca 8 months ago
The ASPIGG! (Known by the lab boys as "the ass pig.")
ronathandaman 8 months ago
@JollyToaster Read the description. It automatically turns itself off.
ronathandaman 8 months ago
what if u put the portaportal ontop of the orange portal so wen it opened it fell through itself?
JollyToaster 8 months ago
Wow, the idea is so innovative. Yet, it seems easy to make. I don't think I'll need a prefab for this, but I will give you credit for the testing element if I use it. That is to say, I will only use it with your permission. So, do I have your permission?
DrexelDragonO91 8 months ago 26
@DrexelDragonO91 Feel free to make one, but keep in mind that this is actually a lot harder than it looks. having it tell if it's placed correctly doesn't work, and going through/behind it is really glitchy. The second problem is fixed in my portal 2 version, but I still don't have any way to truly tell if the device is squarely on the ground and right-side-up my best option ended up being to only allow placement on func_brushes. So good luck, and I'll get a vid of my P2 version out soon.
KingOfSandvich 8 months ago 11
@KingOfSandvich I'm just letting you know for future reference. I am deleting my old account and I am starting a new one. The account is named ProgrammingProdigy. My maps and other customization stuff can be found there.
DrexelDragonO91 8 months ago
@KingOfSandvich im sure there must be some way (definetly in code) for it to tell you an object has frozen.. looks difficult well done anyway.
G3org3Master 7 months ago
@KingOfSandvich can you put the porta portal withing the orange portal?
myshcoolaccount 3 months ago
@KingOfSandvich dude. i want to know what happens if you take the portaportal, and put it into the other portal, WITH THE PORTAL ON THE PORTAPORTAL!
bobbymonboy 3 months ago
@KingOfSandvich Isn't it just an entity with the model changed?
Like, it can be a carriable wall-type thing entity with it's model changed?
biglippy36 2 days ago
Glados will be amaized for the new testing element :D
gmoddera 9 months ago
This is amazing. Prefab?
GuitarFREAK9700 9 months ago
@GuitarFREAK9700 Maybe, but probably for Portal 2 instead of Portal 1. There is an entity for P2 called linked_portal_doors that is more adjustable. I'm still experimenting with it, so I might use either that or the regular portal system.
KingOfSandvich 9 months ago
@KingOfSandvich Yes, I also have played around with those. Made a tardis :P
Yes a prefab in any game would be amazing! :)
GuitarFREAK9700 9 months ago
Also, when can we expect to see this released as a map?
HumorisLogical 11 months ago
@HumorisLogical I'm not sure if I'll ever incorporate and release this. Maybe I'll make something like this for Portal 2, since its portal code is probably more robust and will hopefully be less glitchy. For now, it's just an idea I put together into a semi-working device.
KingOfSandvich 11 months ago
That is one of the cleverest testing elements Ive seen.
motanium 11 months ago
Excellent work. Is there a way to make it so you can shoot blue and orange portals on it instead of it making the blue portals for you?
HumorisLogical 11 months ago
No. I made sure that the portal closes as soon as the base is moved. This means that there can't be an open portal for the device to travel through when the device is traveling at all. Before I had made the I/O robust, I could put it on top of a portal and push it down. It would close too late, and the upper parts of the device would be stuck on the other side. This thing contains a lot of invisible stuff to make sure it works right.
KingOfSandvich 1 year ago
Thats a pretty neat concept, but can it go through portals itself?
OwnageFish 1 year ago
Now try putting it INSIDE a Portal.
I SOOOO want to know what happens. :(
macic666dp 1 year ago
All hail the portaportal.
WhiteyMcFly1 1 year ago