@OpensourceObscure yes, like in the normal viewer that also support shadows and GI. but i mean "oficially" and not in debug option. i think is time to set all these features available for alls.
anyways i cant use it, my GPU (nvidia 6600gt) dont support geometrical shaders D:
@OpensourceObscure yes, like in the normal viewer that also support shadows and GI. but i mean "oficially" and not in debug option. i think is time to set all these features available for alls.
anyways i cant use it, my GPU nvidia 6600gt dont support geometrical shaders D:
@TheSleazySaint Yes, still experimental as in "not officially supported". Linden Lab improved it since I made this video. It MAY be that they release it officially when they release Meshed, later this year.
About noise, I suppose it comes from CPU and/or graphic card fans. That'd be OK.
This feature is probably the most computing-expensive in the SL viewer. Your pc works MUCH harder when you enable Global Illumination, it produces more heat, and the fans need to run faster, making more noise.
@angeltiger1986 Global Illumination is in Viewer 2, in Develop menu, under Deferred Rendering. See my video tutorial "SL Viewer 2 Beta - SHADOWS & PROJECTIONS" for more details. After you enable Deferred Rendering, you can try to enable Global Illumination. Sorry but Youtube won't let me put the direct link to the video right now ;0
@MatheusMK3 I use a GeForce GTX 260 - I always suggest to choose Nvidia for Second Life when possible. ATI cards may be a better overall choice if you also use videogames, but if the only 3D software you use is Second Life, I'd say go with Nvidia.
L.A Noire uses Global Illumination technology, looks great.
tom120ali 9 months ago
really nice effect. i want know why all these features arent already in the sl2 official viewer -.-
i think its time to change after this looong time to release a second version lol
i like your videos, i go to subscribe to they :3
kitsune0video 1 year ago
@kitsune0video these features ARE already in the SL2 official viewer :-)
If your hardware supports them, you can enable them, as explained in my tutorial.
OpensourceObscure 1 year ago
@OpensourceObscure yes, like in the normal viewer that also support shadows and GI. but i mean "oficially" and not in debug option. i think is time to set all these features available for alls.
anyways i cant use it, my GPU (nvidia 6600gt) dont support geometrical shaders D:
kitsune0video 1 year ago
@OpensourceObscure yes, like in the normal viewer that also support shadows and GI. but i mean "oficially" and not in debug option. i think is time to set all these features available for alls.
anyways i cant use it, my GPU nvidia 6600gt dont support geometrical shaders D:
kitsune0video 1 year ago
@OpensourceObscure Is this feature experimental. My computer gets unreasonably loud when turning this feature on.
TheSleazySaint 9 months ago
@TheSleazySaint Yes, still experimental as in "not officially supported". Linden Lab improved it since I made this video. It MAY be that they release it officially when they release Meshed, later this year.
About noise, I suppose it comes from CPU and/or graphic card fans. That'd be OK.
This feature is probably the most computing-expensive in the SL viewer. Your pc works MUCH harder when you enable Global Illumination, it produces more heat, and the fans need to run faster, making more noise.
OpensourceObscure 9 months ago
how did you get Global Illumination to work? O.o I did managed to get shadows to work on regular second life and kirstens viewers.
angeltiger1986 1 year ago
@angeltiger1986 Global Illumination is in Viewer 2, in Develop menu, under Deferred Rendering. See my video tutorial "SL Viewer 2 Beta - SHADOWS & PROJECTIONS" for more details. After you enable Deferred Rendering, you can try to enable Global Illumination. Sorry but Youtube won't let me put the direct link to the video right now ;0
OpensourceObscure 1 year ago
@OpensourceObscure What is your GPU??? I'm on lastest Kirstens (S20-40) and I can't enable GI yet.
Radeon HD5550
MatheusMK3 1 year ago
@MatheusMK3 I use a GeForce GTX 260 - I always suggest to choose Nvidia for Second Life when possible. ATI cards may be a better overall choice if you also use videogames, but if the only 3D software you use is Second Life, I'd say go with Nvidia.
OpensourceObscure 1 year ago
@OpensourceObscure Got GI working now, only had to update my driver... =)
MatheusMK3 1 year ago
this makes me very happy :)
rockerfaerie 1 year ago
Nice.
csven 2 years ago