Added: 4 years ago
From: JCALDERONE13
Views: 32,512
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  • and was using 3d max

  • all  referenced

  • Very nice models. Did you use a source or is this by eye? Very impressive either way.

  • software?

  • @zer0statusYT 3DS MAX

  • awesome

    

  • you need to make some geometry under neath the car so you cant see and light through the gaps around the muffler or tail lights and behind the tires something as simple as a few boxes can fix it i think you should try to make the head lights and fog lights on the continental im not sure but i think the brake rotors are a little bigger then what you have if you can just size them up a bit but great job what software are you using to make this in?

  • @oblivious1o1 would YOU JUST SHUT UP???????

  • @mrpeanutbutter98 what the fuck is your problem

  • @oblivious1o1 stfu.. 

  • great stuff!

  • very good :)

    it took me 2 weeks to make Audi A4, but I'm still a biginner

    your models are awesome

  • 2 YRS AGO GEEZ SORRY

  • good modeling

  • watch the end credits its at the end of the reel

  • what is the song?

  • the difference it makes by MFA

  • You could had added some colors.

    Very nice modeling.

  • who gives a shit about color.. please consider that the artist may not have had access to Mental Ray, which, without it, the "colored" version or render of the model would look terrible.

  • First off... Woah! I love how smooth everything is... and I bet it'd look awesome with some textures.. If you don't mind me asking, how do you smooth the models, (Smoothing Groups, TurboSmooth, Meshsmooth).... And how do you know what Smoothing groups to apply ...etc

    thanks :)

  • thanks and its just a mesh smooth

  • very low poly count on them thats really good, alot of people get excited and add to much unneeded geometry

  • thanks

  • JUST KEEP ON PRACTICING

  • wow 11 days with that mcF1... how did you learn to model so great? any tips man... im starting classes in digital arts soon... your great...

  • can you use those models to import to games that would be cool

  • yes but they are high in polys, I think that they would have to be reduced to a lower amount of polys , I'm not totally sure because I work in mostly advertising and they don't care about poly count

  • the game grand theft auto iv dont have any models to download just texture so if you can try

  • I'm sorry???

  • i mean try making models and import to games i just said try

  • well right now im working on a new reel, it's an avenue i definitely wouldn't mind going down so yeah I'll try eventually

  • well goodluck

  • Really good job!! I just started modeling. And your models motivate me to keep trying! ;)

    Thanks!! :]

  • where did u get the blueprint for bentley.? btw .. u r toooo good.!

  • i honestly dont rememberbut i can send them to you if you like

  • oh yes plzz .. tht wud be so great.!! Thanks alot.!

  • THANX

  • that is so cool, i will never be able to make 3d models as good as that

  • Only problems i see are with the McLaren, you didnt model inner wheel fenders so you see right through to the other side in the turn arounds other then that pretty good. I know lineflow doesnt mean much in hard body but careful with your lineflow on the side door etc its all pinching in one spot. If you shade this and light, when the specular hit rolls off the fender youll get wierd distortion.

  • Superb models =) What software did you use to create them? And did you use Polygons or NURBS?

  • awesome, how did you make the holes for the Ferrari lights?

  • actually thats a mclaren but the holes are simple extrusions

  • oic thanks for the heads up, im starting to get into 3d and i realize how hard it really is to make a good model like a car so major props to you.

  • actually thats a mclaren but the holes are simple extrusions

  • dam, how long did that take?

  • HOW LONG DID WHAT TAKE?

  • modeling the car

  • modeling the car

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