you need to make some geometry under neath the car so you cant see and light through the gaps around the muffler or tail lights and behind the tires something as simple as a few boxes can fix it i think you should try to make the head lights and fog lights on the continental im not sure but i think the brake rotors are a little bigger then what you have if you can just size them up a bit but great job what software are you using to make this in?
who gives a shit about color.. please consider that the artist may not have had access to Mental Ray, which, without it, the "colored" version or render of the model would look terrible.
First off... Woah! I love how smooth everything is... and I bet it'd look awesome with some textures.. If you don't mind me asking, how do you smooth the models, (Smoothing Groups, TurboSmooth, Meshsmooth).... And how do you know what Smoothing groups to apply ...etc
yes but they are high in polys, I think that they would have to be reduced to a lower amount of polys , I'm not totally sure because I work in mostly advertising and they don't care about poly count
Only problems i see are with the McLaren, you didnt model inner wheel fenders so you see right through to the other side in the turn arounds other then that pretty good. I know lineflow doesnt mean much in hard body but careful with your lineflow on the side door etc its all pinching in one spot. If you shade this and light, when the specular hit rolls off the fender youll get wierd distortion.
and was using 3d max
JCALDERONE13 1 year ago
all referenced
JCALDERONE13 1 year ago
Very nice models. Did you use a source or is this by eye? Very impressive either way.
jerry23774 1 year ago
software?
zer0statusYT 1 year ago
@zer0statusYT 3DS MAX
JCALDERONE13 1 year ago
awesome
mrpeanutbutter98 1 year ago
you need to make some geometry under neath the car so you cant see and light through the gaps around the muffler or tail lights and behind the tires something as simple as a few boxes can fix it i think you should try to make the head lights and fog lights on the continental im not sure but i think the brake rotors are a little bigger then what you have if you can just size them up a bit but great job what software are you using to make this in?
oblivious1o1 1 year ago
@oblivious1o1 would YOU JUST SHUT UP???????
mrpeanutbutter98 1 year ago
@mrpeanutbutter98 what the fuck is your problem
oblivious1o1 1 year ago
@oblivious1o1 stfu..
Kawagata 1 year ago
great stuff!
Bill486 1 year ago
very good :)
it took me 2 weeks to make Audi A4, but I'm still a biginner
your models are awesome
pexx1000 1 year ago
2 YRS AGO GEEZ SORRY
JCALDERONE13 2 years ago
good modeling
athyunsanthu 2 years ago
watch the end credits its at the end of the reel
JCALDERONE13 2 years ago
what is the song?
pamicirco 2 years ago
the difference it makes by MFA
JCALDERONE13 2 years ago
You could had added some colors.
Very nice modeling.
Avraham2010 2 years ago 2
who gives a shit about color.. please consider that the artist may not have had access to Mental Ray, which, without it, the "colored" version or render of the model would look terrible.
xrayeyesb4u 2 years ago
First off... Woah! I love how smooth everything is... and I bet it'd look awesome with some textures.. If you don't mind me asking, how do you smooth the models, (Smoothing Groups, TurboSmooth, Meshsmooth).... And how do you know what Smoothing groups to apply ...etc
thanks :)
thefish1610 2 years ago
thanks and its just a mesh smooth
JCALDERONE13 2 years ago
very low poly count on them thats really good, alot of people get excited and add to much unneeded geometry
Fballmatic 2 years ago
thanks
JCALDERONE13 2 years ago
JUST KEEP ON PRACTICING
JCALDERONE13 2 years ago
wow 11 days with that mcF1... how did you learn to model so great? any tips man... im starting classes in digital arts soon... your great...
kenneth247 2 years ago
can you use those models to import to games that would be cool
taltigolt 2 years ago
yes but they are high in polys, I think that they would have to be reduced to a lower amount of polys , I'm not totally sure because I work in mostly advertising and they don't care about poly count
JCALDERONE13 2 years ago
the game grand theft auto iv dont have any models to download just texture so if you can try
taltigolt 2 years ago
I'm sorry???
JCALDERONE13 2 years ago
i mean try making models and import to games i just said try
taltigolt 2 years ago
well right now im working on a new reel, it's an avenue i definitely wouldn't mind going down so yeah I'll try eventually
JCALDERONE13 2 years ago
well goodluck
taltigolt 2 years ago
Really good job!! I just started modeling. And your models motivate me to keep trying! ;)
Thanks!! :]
Shogx 2 years ago
where did u get the blueprint for bentley.? btw .. u r toooo good.!
Gorillas47 2 years ago
i honestly dont rememberbut i can send them to you if you like
JCALDERONE13 2 years ago
oh yes plzz .. tht wud be so great.!! Thanks alot.!
Gorillas47 2 years ago
THANX
JCALDERONE13 2 years ago
that is so cool, i will never be able to make 3d models as good as that
Paxadzor 3 years ago
Only problems i see are with the McLaren, you didnt model inner wheel fenders so you see right through to the other side in the turn arounds other then that pretty good. I know lineflow doesnt mean much in hard body but careful with your lineflow on the side door etc its all pinching in one spot. If you shade this and light, when the specular hit rolls off the fender youll get wierd distortion.
HellraizerHHH5 3 years ago
Superb models =) What software did you use to create them? And did you use Polygons or NURBS?
JaSeY963 3 years ago
awesome, how did you make the holes for the Ferrari lights?
YrUlUKkiNAtM34 3 years ago
actually thats a mclaren but the holes are simple extrusions
JCALDERONE13 3 years ago
oic thanks for the heads up, im starting to get into 3d and i realize how hard it really is to make a good model like a car so major props to you.
YrUlUKkiNAtM34 3 years ago
actually thats a mclaren but the holes are simple extrusions
JCALDERONE13 3 years ago
dam, how long did that take?
JinXuanJun 3 years ago
HOW LONG DID WHAT TAKE?
JCALDERONE13 3 years ago
modeling the car
JinXuanJun 3 years ago 2
modeling the car
JinXuanJun 3 years ago