Added: 2 years ago
From: woko42
Views: 17,690
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (10)

Sign In or Sign Up now to post a comment!
  • HOW TO SCRIPT IT ? PLEASE TELL......

  • set it on the oncollide event.

  • water spawner

    (e)=>{Scene.addWater({vecs = [e.pos, e.pos, e.pos]})}

    SPH.density = 2000 (default is 1) - "weight" of particles, set some huge number here

    SPH.vaporizeTime = 0 (default is infinite) - in? this scene i just used zero, but this value is very important and depends completely on characteristics of your engine.

  • 2 stoke?

  • it misfires alot

  • you can make it a lot more smooth and consistent by putting a large, fairly dense circle on the driveshaft. they're present on normal engines they're called flywheels the momentum keeps everything moving in the right direction and everything

  • How to script this.

  • how did u make the wanter to spawn there is it just like with normal objects like circle?

  • Bravo! Bravo!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more