SPH.density = 2000 (default is 1) - "weight" of particles, set some huge number here
SPH.vaporizeTime = 0 (default is infinite) - in? this scene i just used zero, but this value is very important and depends completely on characteristics of your engine.
you can make it a lot more smooth and consistent by putting a large, fairly dense circle on the driveshaft. they're present on normal engines they're called flywheels the momentum keeps everything moving in the right direction and everything
HOW TO SCRIPT IT ? PLEASE TELL......
norbertw1995 2 months ago
set it on the oncollide event.
PlanAskateboarding 4 months ago
water spawner
(e)=>{Scene.addWater({vecs = [e.pos, e.pos, e.pos]})}
SPH.density = 2000 (default is 1) - "weight" of particles, set some huge number here
SPH.vaporizeTime = 0 (default is infinite) - in? this scene i just used zero, but this value is very important and depends completely on characteristics of your engine.
PlanAskateboarding 4 months ago
2 stoke?
pimprock23 10 months ago
it misfires alot
spike8007 1 year ago 6
you can make it a lot more smooth and consistent by putting a large, fairly dense circle on the driveshaft. they're present on normal engines they're called flywheels the momentum keeps everything moving in the right direction and everything
billydudeiskewl 1 year ago
How to script this.
kamikaze6900 1 year ago
how did u make the wanter to spawn there is it just like with normal objects like circle?
MrVidManiacMilo 2 years ago
Bravo! Bravo!
RicH0864 2 years ago 10