@phreakindee I know, dude. Pac-man is still a juggernaut, but it's also on every platform out there. Hell, I bet you can even play it in those refrigerators with internet. I just wished this guy's effort would have gone into something more original like the homebrew games that are produced for the NES or Genesis.
I never really understood how giving a Pac-Man clone a different name made it able to bypass copyright infringement. I'm not very informed on the specifics on copyright infringement, but I don't really see how blatant game copies get away with ... blatant copying. Haha oh well, great review :) the graphics are impressive when you know how they came to be.
I never really understood how giving a Pac-Man clone a different name made it able to bypass copyright infringement. I'm not very informed on the specifics on copyright infringement, but I don't really see how blatant game copies get away with ... blatant copying. Haha oh well, great review :) the graphics are impressive when you know how they came to be.
have you ever been to Pouet[dot]net? it's a demoscene site with lots of people that are still going. there's some really cool MS Dos stuff there. and everything really.
It's a great PC emulator, very fast and feels (to me) more authentic than dosbox. I downloaded paku paku and it ran fine in the emulator, but with speaker sound (which I think is the only thing it emulates, but I could be wrong). To get stuff into the img, just use imgmount in dosbox and mount the 1.44 img, copy stuff onto it, then copy it to the hard drive from the a drive inside pce. Works great.
@Shiqna1 Yes, the PSU and video cable were originally part of the Amstrad monitor only, so if you don't have the monitor like me, you need to get some special cables to get it working.
Update, version 1.6 is now out... and I moved the official place to get it all onto my programming website. Early support for MT32 and general midi is included too.
Unfortunately it's not letting me post the links...
@phreakindee The midi is very, VERY rough -- but it works. Mostly MIDI was never meant for sound-effects or continuous siren type sounds... and I'm having a dog of a time getting the timing right on doing a rimshot. (snare to bass to cymbal crash as opposed to an ACTUAL rimshot) for when you die. Haven't even really tweaked the GM version at all.
Oh, and I tweaked the CMS/Game Blaster code, it should work on your 386 now.
@phreakindee Btw... looks like CMS actually works this time on real CMS hardware according to the version history. Check and see if that works for you. :)
"Moon Bugs" and "Bricks" also used the 160x100 mode, as well as maybe a few others. The major downside of this mode is that it's incompatible with VGA (and probably EGA as well).
Another handful of games played tricks with the vertical retrace timing in 320x200 mode in order to get both color palettes on the screen simultaneously, and called it "CGA More Color" mode, but this was unreliable on anything other than the original 4.77 MHz IBM hardware.
@vwestlife It CAN be done EGA/VGA -- This game does it. VGA is easy, BIOS INT 0x10 AH=0x12 BH=0x30 AL=00 to tell it the next video reset should use 200 scanline mode, int 3, out 0x3d4,x0309 to set char height... done.
EGA... well, you have to reprogram the CRTC and Sequencer registers to make it think a CGA monitor is connected, giving you 200 scanline mode. Not bulletproof, hence the /SAFE option which sets the char height to 3px - which is aspect incorrect but it works.
@Nowinski96 Good joke, while I was coding this I recruited a friend to playtest -- and when I told him about it he IM'd me back "You know I'm listening to the Scott Pilgrim soundtrack right now?"
@phreakindee Good review, phreakindee! But I am afraid the game is not the same as Pacman. First of all, look at the begining of the first level: on the arcade version of Pacman(and the NES one), Blinky (the red ghost) tends to go on the up right corner of the screen(where his scatter mode home-base is). Here that is not the case. Also check the Red Ghost at 0:53 and the orange at 3:43 . These two turns the ghosts made are impossible on the original version. The ghost behaviout is different!
@alerommel1 Yes, ghost behavior has been tweaked. This is not a direct port of Pac-Man, after all. All AI behavioral changes can be read in the video description.
@alerommel1 Actually, that's a code bug that was fixed for the 1.6 release that will come out Nov 9 if all goes well, or the friday after depending on when my playtesters check in. It was in fact a mistake on my part -- one of those "doh" moments as I was checking if random(10)>9... a condition that could never be true. Still it's not a perfect AI translation since it's operating at 3/8ths the pixel density and half the frame rate of the original.
@deathshadow60 Do you mean you are one of the developers of the game? If so, congratulations! It's good to see that people are still developing games for systems that are not widely used any more! And what about the Mig-15 video on your channel? Is it another game you developed??
@alerommel1 I am THE developer of the game... this was a one man solo project that was first coded in three weeks, sprite engine rewritten to get rid of flicker in two days (for version 1.2), and has slowly gotten minor improvements over the past 9 months or so.
Developing for DOS has an advantage making it worth revisiting -- it's cross platform thanks to DosBox!
The Mig video is "Chuck Yeagers Air combat", I was not a dev on that, it's just one of my favorite games.
This is very dang cool. Is it wrong I kind of want to burn it to CD and play it on my 486 if it doesn't run out of control speedwise?
Every game system needs Pac Man on it. And good Pac Man. This is pretty good Pac Man, even better when you realize the technical tricks the creator pulled off.
@CaptainRufus I've tested it native all the way up to a 1.6ghz intel atom. The game is speed throttled using the timer I use for audio updates, with the code broken up manually between audio ticks.... Timer runs 240 times/sec, logic flow runs in slices of that. The "slow" levels are broken into 6 timer slices, with ticks 5 and 6 doing nothing (40fps)... medium is 5 with 5 doing nothing (45 fps), fast levels are 1:1 ratio of ticks to slices (60 fps).
Kinda odd that the CMS support doesn't work on the real thing. He developed it using Creative's documentation (which I provided because I happened to have it for some reason), but even that had some mistakes in it.
@NJRoadfan Yeah, it is a bit strange. I'm wondering if it has anything to do with mine not being a dedicated CMS, but instead using CMS chips in a Sound Blaster 1.5... although every other game works just fine with it that uses CMS/GB sound.
@phreakindee I tested on a SB 1.0, so that is indeed odd it doesn't work. I'll pour over the docs again to see if I missed anything... I can't guarantee any sort of fix making it into the 1.6 release, but I'll see what I can do... as it is right now I'm trying to make a GM patch arrangement that doesn't suck since 1.6 adds MIDI support... The MT-32 implementation is passable, but GM sounds horrid right now.
@deathshadow60 Awesome stuff, just happy to know you're aware of it. Thanks so much for all your work with this, I've truly enjoyed Paku Paku on each of my machines!
How would you go about making a DOS game these days it seems like a good idea to make a cheap retro blast like maybe a retro space combat game or a sims demake
@Reloaded211 Yes, it's a highly tweaked text mode, believe it or not! Amazing, isn't it?
And you mean a review of the DOS operating environment itself? I don't really see a point to doing such a thing, really. I might do a retrospective sometime, taking a look at the history of MS-DOS and the versions available, but a review I don't see happening.
@phreakindee Uhm, take my sarcasm module into accound :)
And yeah, this game deserves slow clap process.
Actually it would be nice to see a video about DOS history, it's advantages, importance, problems with drivers (like when games themselves had to take care of sound and video hardware support). After all, MS-DOS was alive and kicking up until Windows ME.
You could speculate why this wasn't done much all those years ago and I'd hazard a guess it's because information was more scarce back then even though DOS was the current system. Modern technology and the power of combined knowledge and experience gives you so much more ability, great stuff.
Icon (1984) is another DOS game that used a tweaked CGA mode.
CGA staying into the late 80's was unfortunate. It was basically intended for composite television, where NTSC artifacts could be used to show more colors. It's strange, in hindsight, that the industry didn't agree on a video standard that could max out a CGA monitor while being cheaper than EGA.
This is great! People doing new and creative things with old hardware is the tops #1 awesome good times. It's always interesting and amazing to see. And that 160x100 resolution is like, Astrocade or Atari Lynx territory, which means it's awesome. Thanks for showing this game!
That is really impressive. I downloaded it and I like that the default keys are the num lock keys and not the direction arrows. This is my second favorite version of Pac Man my first being the Atari computer version. (Not the crappy 2600) Off to go find some more DOS arcade games now. Thanks for the video!
Since you said this can handle running on a IBM 5150, do you think you could make of video of it running on it? It would be quite interesting a game that runs this smoothly and looks right on it.
@TeamRocketReviews Yes, it is a tweaked text mode of CGA with all 16 simultaneous colors. I explained the specifics of how it was accomplished in the video :)
Yep, this is a great game and it now runs well on my IBM PS/2 Model 25 after helping Jason Knight fix some issues the game had with the MCGA display adapter. :3
@atarileaf Aw yeah, I was trying to remember the name of those earlier! Those are awesome. I'm also fond of the PLBM series of arcade classics for DOS.
@MrAlienAssassin Actually bro, you'd know that he uses no emulators if you watched any of his other videos. Ask him yourself if you don't believe me. And the PS1 isn't really as retro as you'd think, but you're obviously 13 so whatever.
@pHr33kAcHu I have watched some of his other videos. In his Macintosh review, he uses emulators. End of story. What does a PS1 have to do with anything? And when did I ever say the PS1 is retro?
@MrAlienAssassin I scoped your profile to see what kind of person you are. You have a dumbass video of being proud of an original PS1. Which of my five do you want? And that's just the ones that still work. They aren't retro and they aren't rare. So seeing as you prioritize that as something "retro" in the same vein as DOS games, I can see how you would misinterpret my comments. I forgive you.
@pHr33kAcHu I can tell you're a bit upset from being correct multiple times, but I'll make this clear again: I never said that the PS1 was retro or rare. That video was just a bit of fun, in response to a wave of videos going around at the time. The PS1 is my favorite console, so I chose it. I could've chosen something rarer such as the Turbo Duo or Amiga 1200, but I didn't. If you want to continue to criticize a claim that I never even made, go ahead.
@MrAlienAssassin I've had a few requests to do that already, so I just might do so. Jason Knight is working on updating the game to help out with the occasional lag on the 5150 and I'm thinking I'll wait to see that version before posting a video of it.
@leileilol The problem isn't emulation, as that is working just fine with CMS. The problem I had was with playing this on real CMS hardware: it just didn't work.
@MarkOutGamer [cont] For the most part the red ghost still tracks you directly, the magenta ghost tries to get in front of you, the cyan one's accuracy decreases the further away the red one is from you, and the brown one is still a bit silly. But they've been tweaked with a bit of randomness to make them a hair less predictable. Likewise the movement restructions of not being able to turn upwards at the two center "T" shaped maze section while present, has a 1 in 10 chance of being ignored.
@MarkOutGamer From the dev: "When the ghosts go into 'flee' mode when you eat one of the four super-pellets the ghosts are cut to half speed. This proved using the 'random movement' logic to be too easy despite being remarkably close to the original game's logic. As such I have changed their flee logic to be a bit more intelligent, making you have to put a bit more effort into hunting them down. Their pursuit mode logic is a bit different. [cont]..."
Finally, Twitter does something rad. I swear I just checked it, and BAM! New video. Will you be looking for more of the modern DOS games in your later reviews, or will you stick to the classics? I'm still dying to see a Frontier Elite 2 review.
@phreakindee gimme a year and I'll have one or two more for you -- no joke. I've got two other games in development right now... though one of them may require an AT class system at minimum despite using the same video mode.
I've seen from one of your reviews you own a PCjr. Can you please make a demo of this game playing on that machine?
omarsis81 3 weeks ago
hah love your Duke voice
DJalaviivaLibor 1 month ago
This would be more exciting if it wasn't...you know, just Pac-man.
supermariosunshine64 2 months ago
@supermariosunshine64 "Just" Pac-man?! May the retro gaming gods of old smite thee!
phreakindee 2 months ago 14
@phreakindee I know, dude. Pac-man is still a juggernaut, but it's also on every platform out there. Hell, I bet you can even play it in those refrigerators with internet. I just wished this guy's effort would have gone into something more original like the homebrew games that are produced for the NES or Genesis.
supermariosunshine64 2 months ago
@supermariosunshine64 Maybe the next Jason Knight's proyect?
omarsis81 3 weeks ago
This has been flagged as spam show
I never really understood how giving a Pac-Man clone a different name made it able to bypass copyright infringement. I'm not very informed on the specifics on copyright infringement, but I don't really see how blatant game copies get away with ... blatant copying. Haha oh well, great review :) the graphics are impressive when you know how they came to be.
SoulSyster 3 months ago
I never really understood how giving a Pac-Man clone a different name made it able to bypass copyright infringement. I'm not very informed on the specifics on copyright infringement, but I don't really see how blatant game copies get away with ... blatant copying. Haha oh well, great review :) the graphics are impressive when you know how they came to be.
SoulSyster 3 months ago
have you ever been to Pouet[dot]net? it's a demoscene site with lots of people that are still going. there's some really cool MS Dos stuff there. and everything really.
Flalaski 3 months ago
Have you ever tried this emulator
PCE - PC Emulator
It's a great PC emulator, very fast and feels (to me) more authentic than dosbox. I downloaded paku paku and it ran fine in the emulator, but with speaker sound (which I think is the only thing it emulates, but I could be wrong). To get stuff into the img, just use imgmount in dosbox and mount the 1.44 img, copy stuff onto it, then copy it to the hard drive from the a drive inside pce. Works great.
christo930 3 months ago
this is fantastic!
Thule000 3 months ago
@Shiqna1 Yes, the PSU and video cable were originally part of the Amstrad monitor only, so if you don't have the monitor like me, you need to get some special cables to get it working.
phreakindee 3 months ago
@Shiqna1 Yes I did! I'm needing a PSU and video cable though.
phreakindee 4 months ago
Update, version 1.6 is now out... and I moved the official place to get it all onto my programming website. Early support for MT32 and general midi is included too.
Unfortunately it's not letting me post the links...
deathshadow60 4 months ago
@deathshadow60 Thank you kindly for the update! I'll add it to the video description above. The MIDI support has me intrigued.
phreakindee 4 months ago
@phreakindee The midi is very, VERY rough -- but it works. Mostly MIDI was never meant for sound-effects or continuous siren type sounds... and I'm having a dog of a time getting the timing right on doing a rimshot. (snare to bass to cymbal crash as opposed to an ACTUAL rimshot) for when you die. Haven't even really tweaked the GM version at all.
Oh, and I tweaked the CMS/Game Blaster code, it should work on your 386 now.
deathshadow60 4 months ago
@phreakindee Btw... looks like CMS actually works this time on real CMS hardware according to the version history. Check and see if that works for you. :)
mattrock1988 3 months ago
@mattrock1988 Yes, Jason sent me an email letting me know. He fixed it completely with 1.6, which is just awesome!
phreakindee 3 months ago
"Moon Bugs" and "Bricks" also used the 160x100 mode, as well as maybe a few others. The major downside of this mode is that it's incompatible with VGA (and probably EGA as well).
Another handful of games played tricks with the vertical retrace timing in 320x200 mode in order to get both color palettes on the screen simultaneously, and called it "CGA More Color" mode, but this was unreliable on anything other than the original 4.77 MHz IBM hardware.
vwestlife 4 months ago
@vwestlife It CAN be done EGA/VGA -- This game does it. VGA is easy, BIOS INT 0x10 AH=0x12 BH=0x30 AL=00 to tell it the next video reset should use 200 scanline mode, int 3, out 0x3d4,x0309 to set char height... done.
EGA... well, you have to reprogram the CRTC and Sequencer registers to make it think a CGA monitor is connected, giving you 200 scanline mode. Not bulletproof, hence the /SAFE option which sets the char height to 3px - which is aspect incorrect but it works.
deathshadow60 4 months ago
THAT WAS AMAZING! Hats off to Jason Knight for accomplishing is colorful masterpiece, and you you my friend for showcasing it to us all.
MAMECADE 4 months ago 10
did scott pilgrim pop into anyone else's head
Nowinski96 4 months ago
@Nowinski96 Good joke, while I was coding this I recruited a friend to playtest -- and when I told him about it he IM'd me back "You know I'm listening to the Scott Pilgrim soundtrack right now?"
deathshadow60 4 months ago
hi bro have you seen my newest house?
if you havent please check it out.
great review btw :)
cheers
zveki1000 4 months ago
In a way, it's a nice throwback to the old days where a lot of games WERE made by engineers, not neccessarily game designers.
powergannon 4 months ago
@powergannon Good point, and very true!
phreakindee 4 months ago
@phreakindee Good review, phreakindee! But I am afraid the game is not the same as Pacman. First of all, look at the begining of the first level: on the arcade version of Pacman(and the NES one), Blinky (the red ghost) tends to go on the up right corner of the screen(where his scatter mode home-base is). Here that is not the case. Also check the Red Ghost at 0:53 and the orange at 3:43 . These two turns the ghosts made are impossible on the original version. The ghost behaviout is different!
alerommel1 4 months ago
@alerommel1 Yes, ghost behavior has been tweaked. This is not a direct port of Pac-Man, after all. All AI behavioral changes can be read in the video description.
phreakindee 4 months ago
@phreakindee OH! Sorry!!!!!!!! I didn't notice that! (I feel like an idiot now) :(
alerommel1 4 months ago
@alerommel1 Actually, that's a code bug that was fixed for the 1.6 release that will come out Nov 9 if all goes well, or the friday after depending on when my playtesters check in. It was in fact a mistake on my part -- one of those "doh" moments as I was checking if random(10)>9... a condition that could never be true. Still it's not a perfect AI translation since it's operating at 3/8ths the pixel density and half the frame rate of the original.
deathshadow60 4 months ago
@deathshadow60 Do you mean you are one of the developers of the game? If so, congratulations! It's good to see that people are still developing games for systems that are not widely used any more! And what about the Mig-15 video on your channel? Is it another game you developed??
alerommel1 4 months ago
@alerommel1 I am THE developer of the game... this was a one man solo project that was first coded in three weeks, sprite engine rewritten to get rid of flicker in two days (for version 1.2), and has slowly gotten minor improvements over the past 9 months or so.
Developing for DOS has an advantage making it worth revisiting -- it's cross platform thanks to DosBox!
The Mig video is "Chuck Yeagers Air combat", I was not a dev on that, it's just one of my favorite games.
deathshadow60 4 months ago
@deathshadow60 Ahhhh! Congratulations again though! Nice work over there with Paku Paku!
alerommel1 4 months ago
I lol'd
Anthoric 4 months ago
Looks good, but I'm holding out for Mrs. Paku Paku.
PCGamer77 4 months ago
@PCGamer77 Wait for 2.0 -- on the planning list is a sprite, map tile and map layout editor.
deathshadow60 4 months ago
This game is really awesome and really sad at the same time.
deadguy718 4 months ago
Nice.
There are people making MSX games nowadays too.
FelipeYamagishi 4 months ago
paco paco lol
Sabocalypse 4 months ago
wow, it's everything the atari 2600 pacman whould have been.
serginietor 4 months ago
I was too busy staring at the screen to listen to a damn word you said. Usually your voice is eargasmic, but the game was too thrilling.
KillingSpoon92 4 months ago
You have eyes that see colors? You need a Yaris. ... Apparently.
wrongfire 4 months ago
This is very dang cool. Is it wrong I kind of want to burn it to CD and play it on my 486 if it doesn't run out of control speedwise?
Every game system needs Pac Man on it. And good Pac Man. This is pretty good Pac Man, even better when you realize the technical tricks the creator pulled off.
CaptainRufus 4 months ago
@CaptainRufus I've tested it native all the way up to a 1.6ghz intel atom. The game is speed throttled using the timer I use for audio updates, with the code broken up manually between audio ticks.... Timer runs 240 times/sec, logic flow runs in slices of that. The "slow" levels are broken into 6 timer slices, with ticks 5 and 6 doing nothing (40fps)... medium is 5 with 5 doing nothing (45 fps), fast levels are 1:1 ratio of ticks to slices (60 fps).
So 4.77mhz to 4ghz it shouldnt' matter!
deathshadow60 4 months ago
That is very impressive, especially considering those are CGA visuals.
austinmackert 4 months ago
Paku Paku like the whole speel in scott pilgrim.
my4trackmachine 4 months ago
paku paku is the name of pac man in japan
megamegaman247 4 months ago
Cool! Are there any other "new" dos games that are any good?
kristoffertm 4 months ago
Was I the only one more preoccupied with watching him play the game…?
PotatoJedi 4 months ago
Kinda odd that the CMS support doesn't work on the real thing. He developed it using Creative's documentation (which I provided because I happened to have it for some reason), but even that had some mistakes in it.
NJRoadfan 4 months ago
@NJRoadfan Yeah, it is a bit strange. I'm wondering if it has anything to do with mine not being a dedicated CMS, but instead using CMS chips in a Sound Blaster 1.5... although every other game works just fine with it that uses CMS/GB sound.
phreakindee 4 months ago
@phreakindee I tested on a SB 1.0, so that is indeed odd it doesn't work. I'll pour over the docs again to see if I missed anything... I can't guarantee any sort of fix making it into the 1.6 release, but I'll see what I can do... as it is right now I'm trying to make a GM patch arrangement that doesn't suck since 1.6 adds MIDI support... The MT-32 implementation is passable, but GM sounds horrid right now.
deathshadow60 4 months ago
@deathshadow60 Awesome stuff, just happy to know you're aware of it. Thanks so much for all your work with this, I've truly enjoyed Paku Paku on each of my machines!
phreakindee 4 months ago
sprites in custom fontset = awesome
kinmanyuen 4 months ago
How would you go about making a DOS game these days it seems like a good idea to make a cheap retro blast like maybe a retro space combat game or a sims demake
thereidys1 4 months ago
I'm still pre occupied with 2009. So I was un aware that it was 2011 :(
iscrewy 4 months ago
Argh! Too many words! My brain hurts.
PivotCommando 4 months ago
Will there ever be a DOS review?
You know, Bill Gates once did one, but was a bit too overly critical, in my opinion (and actually it was Windows 95 ad featuring Gates and DOOM).
P.S. Holy Cow! This is TEXT mode?!
Reloaded211 4 months ago
@Reloaded211 Yes, it's a highly tweaked text mode, believe it or not! Amazing, isn't it?
And you mean a review of the DOS operating environment itself? I don't really see a point to doing such a thing, really. I might do a retrospective sometime, taking a look at the history of MS-DOS and the versions available, but a review I don't see happening.
phreakindee 4 months ago 6
@phreakindee Uhm, take my sarcasm module into accound :)
And yeah, this game deserves slow clap process.
Actually it would be nice to see a video about DOS history, it's advantages, importance, problems with drivers (like when games themselves had to take care of sound and video hardware support). After all, MS-DOS was alive and kicking up until Windows ME.
Reloaded211 4 months ago
@phreakindee Nice! Looking forward to history of MS-DOS.
reggiardito 4 months ago
Damn you're good at Pacm... that game.
You could speculate why this wasn't done much all those years ago and I'd hazard a guess it's because information was more scarce back then even though DOS was the current system. Modern technology and the power of combined knowledge and experience gives you so much more ability, great stuff.
MagikGimp 4 months ago
Icon (1984) is another DOS game that used a tweaked CGA mode.
CGA staying into the late 80's was unfortunate. It was basically intended for composite television, where NTSC artifacts could be used to show more colors. It's strange, in hindsight, that the industry didn't agree on a video standard that could max out a CGA monitor while being cheaper than EGA.
johannbock 4 months ago
This is great! People doing new and creative things with old hardware is the tops #1 awesome good times. It's always interesting and amazing to see. And that 160x100 resolution is like, Astrocade or Atari Lynx territory, which means it's awesome. Thanks for showing this game!
niceandgames 4 months ago
That is really impressive. I downloaded it and I like that the default keys are the num lock keys and not the direction arrows. This is my second favorite version of Pac Man my first being the Atari computer version. (Not the crappy 2600) Off to go find some more DOS arcade games now. Thanks for the video!
physalis17 4 months ago
Have you heard of Monster Bash? Excellent DOS game that I spend many hours on as a kid. I recommend you do a full review on it :D
vertigo8 4 months ago
HOLY SHIT! IT'S 2011! WHY HAVE NOUONE TOLD ME!
TheOgaboga 4 months ago
Since you said this can handle running on a IBM 5150, do you think you could make of video of it running on it? It would be quite interesting a game that runs this smoothly and looks right on it.
perlpower 4 months ago
This is supposed to be CGA? It looks like they figured out how to get all of the colors on screen at once.
TeamRocketReviews 4 months ago
@TeamRocketReviews Yes, it is a tweaked text mode of CGA with all 16 simultaneous colors. I explained the specifics of how it was accomplished in the video :)
phreakindee 4 months ago
omg, I was actually watching your gameplay than listening to you. *replays*
candietwist 4 months ago
"Paku-Paku" in Malay means nails (not fingerNAILS).
ItsMarvinAbel 4 months ago
Yep, this is a great game and it now runs well on my IBM PS/2 Model 25 after helping Jason Knight fix some issues the game had with the MCGA display adapter. :3
linuxlove4004 4 months ago
i sorry but i couldn't understand any word you said in this video......
MrTalias 4 months ago
@MrTalias It's hard to bargle nawdle zouss...
phreakindee 4 months ago 11
It's pacman baby
hiufung 4 months ago
I have Pacman on my cellphone lul.
tudythegangster 4 months ago
That''s amazing!
pHr33kAcHu 4 months ago
I downloaded this earlier this year yet I never realised that it was running in CGA. That's damn impressive =)
BigHairyMarty314 4 months ago
wtf
a dos game made in 2011...
really rare
HoneyIShrunkTheKids2 4 months ago
Very cool. I still love playing all the "Champ Games" DOS classics on DOSbox.
atarileaf 4 months ago
@atarileaf Aw yeah, I was trying to remember the name of those earlier! Those are awesome. I'm also fond of the PLBM series of arcade classics for DOS.
phreakindee 4 months ago
if you have half-life 2 i recommend you play age of chivalry its a free mod downloaded through steampowered[DOT]com or steam
GLORYIMURDER 4 months ago
What were you running this on? Thanks!
SpeedySPCFan 4 months ago
@SpeedySPCFan @GutsOfChrist I was playing this on DOSBox.
phreakindee 4 months ago
@phreakindee Thanks!
SpeedySPCFan 4 months ago
It would be epic if you could get this running on an IMB 5150 PC and made a video of it.
MrAlienAssassin 4 months ago
@MrAlienAssassin He said he was in the video. LGR doesn't use emulators man.
pHr33kAcHu 4 months ago
@pHr33kAcHu Actually, "man," he didn't say that, he said it was made compatible to run on the 5150.
MrAlienAssassin 4 months ago
@MrAlienAssassin Actually bro, you'd know that he uses no emulators if you watched any of his other videos. Ask him yourself if you don't believe me. And the PS1 isn't really as retro as you'd think, but you're obviously 13 so whatever.
pHr33kAcHu 4 months ago
@pHr33kAcHu I have watched some of his other videos. In his Macintosh review, he uses emulators. End of story. What does a PS1 have to do with anything? And when did I ever say the PS1 is retro?
MrAlienAssassin 4 months ago
@MrAlienAssassin I scoped your profile to see what kind of person you are. You have a dumbass video of being proud of an original PS1. Which of my five do you want? And that's just the ones that still work. They aren't retro and they aren't rare. So seeing as you prioritize that as something "retro" in the same vein as DOS games, I can see how you would misinterpret my comments. I forgive you.
pHr33kAcHu 4 months ago
@pHr33kAcHu I can tell you're a bit upset from being correct multiple times, but I'll make this clear again: I never said that the PS1 was retro or rare. That video was just a bit of fun, in response to a wave of videos going around at the time. The PS1 is my favorite console, so I chose it. I could've chosen something rarer such as the Turbo Duo or Amiga 1200, but I didn't. If you want to continue to criticize a claim that I never even made, go ahead.
MrAlienAssassin 4 months ago
@MrAlienAssassin I've had a few requests to do that already, so I just might do so. Jason Knight is working on updating the game to help out with the occasional lag on the 5150 and I'm thinking I'll wait to see that version before posting a video of it.
phreakindee 4 months ago
Paku Paku was the original Japanese name for Pacman.
carbonwater 4 months ago
also for the gameblaster stuff you might want to try pcem (which also can emulate xt speed pretty well but it's text mode colors are wrong)
/cms works in that.
leileilol 4 months ago
@leileilol The problem isn't emulation, as that is working just fine with CMS. The problem I had was with playing this on real CMS hardware: it just didn't work.
phreakindee 4 months ago
Lol, it's really playable on XT.
leileilol 4 months ago
Who would have thounk!
Zer0n3 4 months ago
I would never have guessed that this was cga, I am impressed.
jj655321 4 months ago
320x200... Hell that's almost the same as the Nintendo 3DS.
BeautyBoyTV 4 months ago
Will you do Elder Scrolls Arena next week in preparation for Skyrim? That would make me very happy.
TotyWoW 4 months ago
Dang now I have to buy a DOS
wesley12106 4 months ago
Ah yes, this was made by one of the guys on the VCF - it's an amazingly good Pac-Man clone for modest hardware - I play it on my Presario 425. :3
yushatak 4 months ago 5
Is this TF 2 classic?
guardianangel1777 4 months ago
YAY! im the 15th liker!
TheWheelMan1234 4 months ago
YAY! im the liker!
TheWheelMan1234 4 months ago
One more quick question (sorry), were you playing this on your IBM 5150?
GutsOfChrist 4 months ago
Awesome! Do you now much about the next TS3 stuff pack???
GalacticStudios50 4 months ago
Amazing!
ZombieRyushu 4 months ago
@MarkOutGamer [cont] For the most part the red ghost still tracks you directly, the magenta ghost tries to get in front of you, the cyan one's accuracy decreases the further away the red one is from you, and the brown one is still a bit silly. But they've been tweaked with a bit of randomness to make them a hair less predictable. Likewise the movement restructions of not being able to turn upwards at the two center "T" shaped maze section while present, has a 1 in 10 chance of being ignored.
phreakindee 4 months ago
Ms. Paku Paku agree's. This be best DOS version EVAR! WOO!
GX2Productions 4 months ago
@MarkOutGamer From the dev: "When the ghosts go into 'flee' mode when you eat one of the four super-pellets the ghosts are cut to half speed. This proved using the 'random movement' logic to be too easy despite being remarkably close to the original game's logic. As such I have changed their flee logic to be a bit more intelligent, making you have to put a bit more effort into hunting them down. Their pursuit mode logic is a bit different. [cont]..."
phreakindee 4 months ago
Finally, Twitter does something rad. I swear I just checked it, and BAM! New video. Will you be looking for more of the modern DOS games in your later reviews, or will you stick to the classics? I'm still dying to see a Frontier Elite 2 review.
GutsOfChrist 4 months ago
@GutsOfChrist There aren't too many modern DOS games to choose from, but I do have a few more lined up I'll be covering!
phreakindee 4 months ago
@phreakindee gimme a year and I'll have one or two more for you -- no joke. I've got two other games in development right now... though one of them may require an AT class system at minimum despite using the same video mode.
deathshadow60 4 months ago
Comment removed
ZeromasterLP 4 months ago
I LOVE YOU BRO
InvisibleHandgun 4 months ago