Added: 2 years ago
From: TVGRAFX
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  • Good trick ) but everyone knows it I guess :) however, thank you for remind me!

  • Thanks for the feedback guys. Never liked the boolen way of doing things. May have to go back and give it another go.

  • Meh, boolean has it's place, but I think this is a great tutorial. I'm still kind of a beginner with good polygon modelling, since most of what I do has to be fast I end up using a lot of primitives and splines and this has really helped me with a lot of things :) thanks for the tut.

  • This is what I do, make this object with y using the boole object. Then make it editable. Next, select the boole and make IT editable. Then select ALL, right click, CONNECT and there ya go!

  • Yes, you're right, but in general modeling, the results are unwanted, because it creates triangles and points that otherwise could screw other things up when it comes to texturing. Using a boolean doesn't create a flowing mesh which is what he is trying to show.

  • Good point. I guess there's more than one way to skin a cat...lol.

  • Very true ;)

  • Useful for me, thanks!

  • Its about modeling techniques and making your mesh smooth as possible.

  • could have used a boole obect to do that, but GREAT tutorial! It is really nice to have C4D tuts with a clear voice and someone who doesn't take forever like he is teaching the mentally handicapped..lol.

    Like to see more!

  • The boole object can sometimes create unwanted geometry. Also can slow down the system quite a bit if you get complicated with it, but like everything has it's place.

  • The other thing is, that what is this video about anyway ...

  • This guy speaks so fast its hard to follow with action on home computer ...

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