Shaders
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Added: 3 years ago
From: RossKilgariff
Views: 411
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  • Was the wireframe shading per pixel, or per line ray?

  • @sticksquash It was per-pixel based on interpolated normals (see Phong lighting)

  • I think this is how square-enix build there characters and stuff

  • I think most game development companies will test their models with different lighting methods and materials, which will most likely involve shaders.

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