Was the wireframe shading per pixel, or per line ray?
sticksquash 1 year ago
@sticksquash It was per-pixel based on interpolated normals (see Phong lighting)
RossKilgariff 1 year ago
I think this is how square-enix build there characters and stuff
onix9009 3 years ago
I think most game development companies will test their models with different lighting methods and materials, which will most likely involve shaders.
RossKilgariff 3 years ago
Was the wireframe shading per pixel, or per line ray?
sticksquash 1 year ago
@sticksquash It was per-pixel based on interpolated normals (see Phong lighting)
RossKilgariff 1 year ago
I think this is how square-enix build there characters and stuff
onix9009 3 years ago
I think most game development companies will test their models with different lighting methods and materials, which will most likely involve shaders.
RossKilgariff 3 years ago