Added: 3 years ago
From: fatso784
Views: 6,522
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  • looking pretty good, how long has it taken you to put together

  • uh..one question about the day/night stystem..do you manipulate every single layer on the screen manualy or can you just say that all surfaces drawn to the screen will change colour-gamma ? just wonder how this works..but i went mainstream with sdl anyway..

    good luck to your project !

  • Color-gamma. Thanks for the interest! ^_^

  • @fatso784 how do you do that color-gamma thing?

  • that's awesome work, great job ! i'm relatively new to gameprogramming and haven't come this far yet..but i'll tackle it ;)

  • @Lumalalelo im gonna tackle you

  • i use the textures from rpg maker in the engine

  • I can see that... the only thing I would want from it is some interaction like Grandia has.

  • A game engine doesn't have textures. Textures is something you bring into the engine. it's art and can be replaced. Graphics are not hardwired into a game engine... Ugh. I don't even want to try to explain this.  Let's just say you need the engine and filler graphics to determine the best way for it to work before you waste time producing final graphics.

  • he means tile Dumb ass <_<

  • Yes. He probably does. I'm not the dumb ass here. Let's look at your question, "Wtf this is the textures from RPG maker!!!!! not your engine??" The phrase "Not your engine??" seems to communicate that you think the tiles are part of the engine. Now if that is not what you meant, that's your fault for not communicating your question well. I responded to your query accordingly. If you said, "WTF those aren't original game graphics. Those tiles are from RPG maker" then that would be correct.

  • oh...oh!! wonderful!!

    It's exactly Application Cooperation a Great sample of XNA!

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