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From: monokoma
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  • the GBA is a 32bit console we've heard of such 3D capabilities before but never seen a demo like this to show these capabilities

  • Ugly as fuckin hell... Come on, the PS1 version was like a billion times better...

    Gameboy suck ~kiddy console. U need is a VITA.

  • @guily6669 I hope you are trolling, this console is almost 10 yo, on earlies 2000, having a 3d capable hand-held was sorcery of transexuality.

  • @porkyminch01 I never liked it... I liked the first gameboy without colors ages ago...

  • @guily6669 2007 dumbass abd the ps1 is 32 bit and the gba is either 16 or 8 bit retard

  • @44automag117 And what's ur point? My pc is 64 bits....

    Those Gameboy called 3D games, makes my eyes to burn, and makes me sick... such creepy... It's like the first 3D PC games, but with a huge flickering and in the little screen...

  • @44automag117 No, the processor in the GBA is indeed 32-bit.

  • @Purianite sorry my resources were wrong

  • um wheres the fork lift, rations guards, puddles of water, SNAKE, genome soldiers and alaska field mice?????????????

  • So, the GBA had the same graphics quality as smart phones did until only last year. What else is new.

  • the gba was never meant for 3d cuzz it has only 2d chips inside,however by creating 3d instructions for the 32bit chip and then renders it as 2d images .

    and it works well no sluggish controls or slow down.

    the superfx1,2 chips were meant for simple 3d polygons but the games wich used those chip dit sadly suffer from sluggish control and slowdown gameplay not strange cuzz those fx chips were still 16bit.

    but the st0018 chip was a 32bit chip used in 1 snes game. wich is theoritical 3d capable

  • Go to: goo.gl\oUcPQ if you want Nintendo 3DS Console.

  • Go to: goo.gl\oUcPQ if you want Nintendo 3DS Console.

  • Go to: goo.gl\oUcPQ if you want Nintendo 3DS Console.

  • I still can't believe that this is pretty much the same quality as the PS1 version.

    Really, a lot of the games on the system have this strange "look " to the graphics when they're 3D. It's like... 3D but extremely thin 3D :E

  • wtf¡¡¡

  • poly warping heaven!...or hell

  • all of you tards looking at 3D tvs now, just wait, this tech will be in TV's soon! no stupid glasses!

  • Just a box.

  • and yet these graphics look better than most DS games...

    lazy ass developers...

  • @qmto Actually, there are plenty of great looking 3D games on the DS Golden Sun Dark Dawn Super Mario 64 DS Metroid Prime Hunters COD games Star Fox Command Nintendogs Okamiden FF Games Chibi-robo Park Patrol Zelda games
  • hey they forgot the forklift by the elevator! where would snake hide?! lol

  • Thats actually a pretty nice speed and resolution. Well done.

  • @burgobi

    Yeah that's the name of the game...

    and?

  • @TheNewFlesh the Syphon Filter series also had a nasty tendency to do this also.

  • i never knew my GBA could do that. oh well, tech demos are like commercials, they show the possibilities rather than the realities

  • well,if gba can produce 3d graphics like the nds,the nds can produce 3d graphics like 3ds?

  • Holy Shit.

  • Pretty Awesome for GBA

  • Stay alert! He'll be through here, I know it. I'm going to go swat down a couple of bothersome flies.

  • Looks like the elevator in the back is the only way up.

  • Engine looks like this driv3r one

  • Rubbish, look at how the texture perspective warps around. No sale.

  • @satansam

    This is a system with roughly the power of the SNES. This is damned impressive for it's age.

  • @Draknfyre

    It's far above an SNES. In 2d, it's best compared to a low resolution NEO-GEO system (4096 background colors, 16 color sprites, sprite scaling built in), in 3d, it runs with the Jaguar and 32X. (Textured polygons possible, but with painful compromises.) Put another way, it would have cost consumers about $400 or more to purchase that tech during the height of the 16 bit wars.

  • @satansam What did you expect from a system that doesn't have a real 3D processor, PS2 graphics?

  • @nintendo1889x Are you a moron? Of course I don't expect PS2 graphics on a 15-bit display with a 32-bit ARM7. I also don't expect ugly and for people to proclaim it to be the next best thing ever.

  • @satansam

    this is really good for gba but if they added sound and enemies it would tax the system too much.

  • 無限ループだと...?

  • WHAT WAS THAT NOISE? ! *Grabs Guard* UH UH UH UH UH UH UH *Snap*

  • all you need is soliders and Snake and voila!

  • GBA was very capable, but i think a lot of reasons stuff like that was not done was cause of the simple fact that the GBA cartridges did not hold enough data.

    I can't believe how far we have come in a few years, already getting a 3D stereoscopic hand held with lots of graphics capabilities.

  • looks amazing but as for psx-style graphic, the GBA could produce 32X graphics at best

  • @ninten360 Yea right.

  • I dont know but why levels in gba version of MGS was 3D?

    Its mostly sneaking and hiding behind the box,they could sacrifice like being on ceiling and waiting to enemy to pass...

  • Whoa, this almost looks like the Metroid Prime Hunters demo. Simply amazing! o__o

  • Looks like a Win 95 Screen Saver ???

  • PLZ REPLY! I've read some comments and I have this question on my mind since the DS came out. How much bits does it have and is it really stronger than the N64?

  • @ChampionRevilo

    32bit, same as many PCs. The DS isn't able to push as many polygons as an N64, but it's texture cache is actually 250-500 times larger, depending on the effects used. What that means is that Need For Speed: Pro Street completely destroys Ridge Racer 64, but The Phantom Hourglass needs to pull the camera further away than Ocarina of Time so you can't see all the ways they cover up the lack of polygons with 2d sprites.

  • @DejaVoodooDoll 32 bits!!! omg I thought it was 64 or better...The sounds really sounds like 64 bit to me though. Well, the PS1 was 32-bits too (I hate it btw since it was the N64' competitor and that it had only half the bits) but now that I know that, I'm comfused! How can a 32-bits beat a 64 bit? (DS compared to N64 not Ps1 compared to the N64 because I know that the N64 is way better tha n the PS1..am I right?)

  • @ChampionRevilo

    Bits really aren't a good way to measure a system's power. Take the Atari 2600. It's 8bit, same as the NES. Bits measure how many bits the machine can process in a single instruction. More important are processor speed ( Can it do all the math operations you're asking for, and find the data you need? ), video ram ( How much can can you display on the screen at any given time? ), texture cache', and cart/disc storage space. ( The GBA is 32 bit, but the small carts

  • @ChampionRevilo

    Part 2

    meant that the characters needed to be made smaller or cut altogether, songs lost lyrics - it could have been so much more than it was. )

    These are just the basics.

    I don't know how detailed an answer you want, so let's move on to the other question...

    N64 vs PSOne...

    Here's how they match up:

    PSOne can do more polygons.

    N64 can do more stable polygons. The PSOne has trouble knowing where to draw them. It's not as bad as the bending in this video, but it is

  • @DejaVoodooDoll

    Part 3

    distracting if you're OCD about graphics.

    Which one is better?

    I'd recommend trying them both. Why miss out on all the good games?

  • @DejaVoodooDoll Thanks for the explanation! I already tried both consoles but I guess I didn't play the best PS1 game then! Anyway, I don't really care about graphics, it's probably the least important thing in a game for me but I wa curious about all this. Thanks again! (btw, you sent the last part to yourelf lol XD)

  • The GBA was a great little machine. Too bad they mostly ported old 16 bit games to it, instead of making a whole range of new action/shooting games like Metroid Fusion and Zero Mission. Simple 3D games werent really a problem eg Doom 1&2. Loved the GBA, but between the DS and the PSP, the last one is definitely better. It has better graphics and is multifunctional, while the DS was made for gaming only so..

  • @HKA25 Well, that's what a VIDEO GAME system is for ya know.

  • If this where on the gba id'e buy it, sadly, that would be the only room i would play in cause the game couldn't fit anything else....

  • its official i'm getting 3DS and PSP2 (when announced) immediately

  • @xRaize9593x If announced.

  • @iliketurtlesfoi567,

    they would have to do something like a GTA-2 camera, or a isometric style. Both 2D obviously, with all its limitations involved. No 1st person view for example. Then it would be reduced to a prettier MSX MG with at most some features of the "Solid" series. Forget it, thats a task for the DS and upwards generation.

  • wow.. this is gba graphics? :o.. i'm impressed

  • Got to love the textures randomly warping. Fun, fun, fun!

  • the underwater effect! :D

  • so did you remake the hanger or did you actually render the MGS Map from the game?

  • Please stop comparing this to the DS, the DS is dramatically more powerul than the GBA... This is just a tech demo, if your going to compare this to the DS compare this TECH DEMO to the DS's TECH DEMOs... The DS's tech demos looked like gamecube standards..

  • DS is a tonned-down N64 while GBA was a enhanced SNES. the jump was not as big as the jump from SNES to N64

  • @nooblet911 The DS is MORE powerful than the N64 and PS1... much more RAM, processing power, and a better graphics chip.... GBA to DS was a bigger jump from SNES to N64.

  • you are wrong.

    DS specs: 2 CPUs, main one clocked at 67 MHz, second at 33 Mhz, 4 MB RAM

    N64 specs: CPU clocked at 93 MHz, GPU clocked at 62 Mhz and can do effects DS can't (like texture filtering), 4 MB RAM expendable to 8 MB via expansion pack

    DS doesn't even have a graphics chip, just another CPU. read on wikipedia if you don't believe me.

  • @nooblet911

    Jesus if hadn't looked the specs up I never would have believed it...N64 wins!

    Have been ignoring ninty for the whole of 6th gen (didnt get a gamecube or ds), then got a wii for zelda/mario...and now i think i'll probably get the 3ds.

    Ocarina of time is also coming for it in 3d, upped graphics, looks niice, seen screens on ign

  • @martinstatic and METAL GEAR SOLID SNAKE EATER remake will apear in DS3 too. another reason to buy it.

  • @Anime96Vault

    yeah seen that during e3, looks awesome!

  • @Anime96Vault well actually, "MGS3D will only be released if it gets enough positive feedback, if not then its a dead project" from the kojima productions report.

  • @Calz22123 - There's nothing to worry about. The MGS: The Naked Demo on the 3DS was well received at E3 2010. The question is WHEN we could expect MGS to land on 3DS. Patience is truly a virtue ^_^

  • @Grooveraider good, im not suprised that it was well recieved, but my personal favourite would be either MGS 2 or MGS 4

  • @nooblet911

    You forgot the 4kb texture cache on N64 vs 1mb DS.

  • @nooblet911 sTOP COMPARING THE OLD DS. Compare the DSi, THATS the current DS, NOT the DS Lite or Phat.. Im tired of people still using the old versions for comparisons. 

  • Looks cool, but when you add player and NPC models into the game complete with the AI eating up CPU power, the GBA would explode. Not to mention it'd be impossible to have the full game on one cart unless all the voices and cutscenes got replaced with text. Even then it'd most likely take more carts.

  • its a tech demo, therefore you can't expect such graphics in actual games

  • Why Does Everyone Care About Graghics? If Its A Good Game Ill Play It. The Story And Gameplay Are What Counts!

  • graphics do matter. games that bet on realistic graphics would never be convincing if they wouldn't have good graphics.

  • @nooblet911 fair enough NES graphics etc. are crap and we dont like them but people hate DS because of its graphics, its a game! if you want to play a game that is like real life, just live life!!!! why have virtual reality when you can have reality, im a game lover and dont really care about how realistic it is, thats why we have games, so that its not realistic and life-like, we want to escape from the real world.

  • you have a point here and they really focus to much on realistic graphics today. but you missed a few things. first of all, I didn't say ds has crap graphics, I just said that it didn't exactly deliver what nintendo promised (that it will be a "super n64") and that the jump from gba to ds was considerably smaller than from snes to n64. also, games are played to escape the real world, yes, but also to do what you can't or don't want to do in the real world.

  • It looks as good as a ps1 game, but it cant compare to the n64 graphics.

  • gba was not ment to be as powerful as a n64, it was more like a improved snes

  • @nooblet911 you think I don't know that?

  • do you think I don't know that it can't compare to n64 graphics?

  • @nooblet911 touche.

  • It's pretty good for GBA... :)

    There are 3D games on GBA such as Kill Switch and Iridion 3D. Yup, 3D is used as background but it looks as pretty as this tech demo.

  • The wacky textures snapping around reminds me of Tony Hawk 1 and 2 for PS1. Those games were so damn ugly, but I loved them so much.

  • @TheNewFlesh That's because the PS1 (and the software 3D that the GBA is capable of, as shown in this vid) lack "perspective texturing" capabilities, like the N64 has for example. This is not just present in Tony Hawk games, every PS1 games suffer from that, but it's just less noticeable in some of them because programmers use some tricks to hide this when possible.

  • @TheNewFlesh not ugly, they're old school :)

  • so the ds was almos no improvement in graphics

  • nah, they just add the touch screen lol..

  • wrong. running two displays takes a lot more processing power.

  • I think gba could have near ps1 quality 3d graphics if they added a 3d chip in there

  • @nooblet911

    It depend of powerful the GPU processor is.There also things like A video card to.

  • consoles don't have graphics cards, just graphics chips

  • @nooblet911

    I really need to get more educated with consoles.

  • graphics cards are removable while graphics chips are integrated. laptops and most pcs have integrated graphics chips too

  • @nooblet911

    Thank you kind sir.And to thought I was about to rip open my Gamecube and use it's sound chip on my Pc for testing purposes.

  • Strangly, the PS1 experienced "bends" in the textures just like the GBA does even though it uses some kind of 3D.

  • this is because of a lack of perspective (texture) correction

  • The trainbox textures screw up as the same texture inside the helicopter in hl1 when I model view it.. you get what Im taking about??

  • the gba was 32 bit, but had no real 3D processor. it could produce 3D graphics to a certain extent.

  • i think psone was a 32-bit system and so was the GBA

  • @emochild987

    The DS is 32 bit too.

  • No, it's 64 bit

  • My mistake.

  • Well, most of the games on the DS are 32-bit, so you're right, but some games are 64-bit.

  • no, they are all 64 bit. even the 2d ones.

  • The DS uses two 32 bit processors. It can handle 32 bits of information at a time, twice as fast, but no game is 64 bit.

  • No, you were right.

  • @DejaVoodooDoll

    So the DS is really just 2 GBA's ducttaped togethoe and making it only as powerful a 2 screen Super Nintendo with a Super FX chip that can do texture mapping.

  • @SPS148669

    Nah, the amount of bits have nothing to do with the capabilities of the machine. For example, both the SNES and the Intellivision deal with 16 bit data. It's completely fair to compare the DS to the N64 - the DS has a larger texture cache, allowing for more detailed character skins and background maps than the N64 could handle. By contrast, the GBA is somewhere between a NEO GEO and a 32x. It's more powerful than an SNES, even with the FX chips, but nowhere near even a PSone.

  • @DejaVoodooDoll

    more bits=higher bandwith=more amounts of data can be processed per second. Although this doesn't always translate into "better graphics," it absolutely changes the capabilities of a system.

  • @emochild987 i thought stuff like 32 - bit had to do with carts

  • 512mb? The n64 cartridges could barely fit 50mb.

  • this is the ps1 version lol i love MGS

  • damn that looks almost like the PSX version. Its only an empty room.

  • @sparda9060 Well the PSX was only 32-bits too ya know!

  • Wow... I'm more impressed with the persistence of an idiot troll which can be seen in the comment history. You can take a guess who that is.

    Anyway the GBA can handle graphics up to a certain point, but this is only showcasing the level. Note that there is no lightmapping or shadows. I assume if you were to include the Snake and Genome soldier models and played a demo of it on the GBA, it would definitely slow down to a crawl due to the high processing power it needs.

  • @TerrawindX2 the DS can handle this though

  • Dont know. With sprites for characters I guess..?

  • or the bends in the textures could be caused by an inadequate prospective view algorithm. i noticed that the angle (relative to the screen itself) of some of the pixels on the textures on the crates were the same exact angle as the top of the crate.

  • affine texture mapping is what the method is called.

  • When I was seven the only games I wanted to play on the GBA were ones in

    3D

  • Makes you wonder if GBA can handle this... what about the DS?

  • bent textures = unacceptible

  • some of the crap games they gave us on the GBA are less acceptible than that

    even the PSOne had in many cases bents

  • Considering the hardware of the GBA? Very acceptable.

  • That really is quite impressive for a GBA.

  • too bad developers were to fucking lazy to make 3D games.

  • yeah unfortunately the only good 3d games for the GBA were racing games..

  • and that 007 game

  • really? haven`t played it...

  • great. it's a dock, not a hangar btw.

  • lol...

  • You could do the same thing on a sega saturn.

  • Well no shit, thats far from impressive.

    This is running on a freaking GBA!

  • What is this?

    A new DS game? XD

  • the walls. they're trippy.

  • ps1 does the same thing look closely

  • Not quite.

  • Yeap, that's non-perspective-correct texture mapping for you. Fast but trippy :)

  • wow ...i love thats place . i design rex check it please click on my name ..... nice work body :)

  • I guess this would have been possible with GBA but frame rate would possibly have been quite slow when you add the characters in and in some points there would have been slow downs.

  • Well that's where the confusion is. See every texture in that video? Those would all be sprites (same as characters in 2D games) and perhaps a few affine BG planes .. their just transformed and sheared to look 3D.

    All the matrix operations done for manipulating the view and transforming EVERY sprite to screen space (and done in fixed point I might add)... unlikely.

    Also, you're limited to a much smaller resolution than what appears here. Also don't I see Mip Mapping! Looks unlikely.

  • and here's the conclusion.

    Ugly 2D sprites in 3D area changing their pixelated shapes and giving you a headache, not to mention you'd need ton of 'em and cinematic scenes would not work with them.

  • Kingdom Hearts Chain of Memories had amazing cutsceenes. Look em' up

  • Those were FMV, so it's not a result of real-time rendering.

    (Before start making comments, this is a response to a comment, not talking about this video)

  • Yes, Pipoca19 is correct. I program on GBA quite a bit and those are just pre-rendered frames displayed in sequence. There are no vertex manipulation hardware etc on GBA. In other words a more powerful comp rendered those images, saved the framebuffer every 20-30 frames or so. BTW, why did you guys thumbs down his very correct response? Hmm...

  • For clarification: I am referring to the Kingdom of hearts FMV as being pre rendered. I have my slight doubts on this video, but it seems possible AFAIK.

  • Lol, thanks. People that thumbed me down are probably the same people that criticize videos without reading the info on the side bar, oh well. As for this video, for what I've seen I think it's possible, But I don't think it would be viable making a gba game with these scenarios. Then again, I'm no programer.

  • My previous comment was maked as spam? LOL.. Anyhow, this is completely bogus. I program on GBA quite a bit, and you are limited to bitmap shearing for a mod 7 style, there are not polygons to speak of. This clearly has polygons, which would be very slow in GBA (look into programming in Bitmap modes) as there are not hardware optimizations.

  • Oh and the other thing is this maps to a screen space that appears to be larger than 240x160... signs point to publicity stunt ..?. I could be wrong, but from what I can see this looks to be quite a bit larger resolution.

    Has anyone actually viewed the binary?

  • Welcome back, and thanks for the analysis. No idea who marked your post as spam, but unmarking it seems to be impossible...

  • I had saw 3D done on the GBA before, but it looked poor, not like what I see here. The lack of any good 3D games is what drove me to stop playing my GBA after a while. I did enjoy the Megaman games on that system though.

  • is not a hangar is a depot

    it looks great but i think you guys came with the idea a bit late

  • Well, it says it was made in '02, so it actually was made on time.

  • I made this room in Quake II the program was named WinQool and I had this room smooth it was fully detailed awesome map.

  • o_O

    the gba never really used polygons, just mode 7

  • Actually, it could in theory use polygons, which was the point of this tech demo. However, it was so straining on the system that it couldn't really be used for much of anything.

  • Actually, I'd like to reword that. It could be used, but simply never was due to the difficulty of it, how straining it was on the system, and last but definitely not least, the arrival of the DS.

  • Textured polygon games on the GBA include Wing Commander: Prophecy, and EA's Need for Speed Series. Other hybrid engines use polygons for environments ( Driv3r, Ultimate Stuntman, Asterix ) or character models ( Max Payne, the Tony Hawk series and Colin McRae Rally 2.0 ). I've only scratched the surface - there's really not a shortage of 3d games. The real question is whether there is still an audience for them...

  • Thanks for the info, I wasn't aware of that.

    I don't think there's really a question regarding the audience though... The GBA was replaced with the DS several years ago already, and the new DSi even removed the GBA cartridge slot altogether.

  • I was looking more at the aftermarket audience. Many of the older systems are still sought out in the collector's market, and new games are still made for everything from the Vectrex to the Jaguar. The Gameboy line is respected among retro enthusiasts, but only as a 2d machine. I wonder if these examples of technical sorcery are destined to be completely forgotten...?

  • Most will forget everything as those are meaningless to the vast majority of the audience. Not in the heart of the true lovers of gaming though, not in our hearts.

  • The SNES could do textured poly too, but most games did flat shaded polys. Doom was the only SNES game to use texturing for polygons I think. They removed the floor texturing though.

  • Star Fox, if I remember correctly, had a LITTLE bit of texturing; the unreleased Star Fox 2 featured it more prominently, although it was still minimal.

  • normal SNES games without the FX chip can't make polygons since its just a 16 bit console and still with the chip polygons are poor.

    The GBA in other hand have a 32 bit processor in it that makes polygons without any use of a chip.