Is there any way to mess with the dof in post...? I've struggled with dof in maya for weeks now, and it really bugs me that I cant figure it out... When I use dof within maya, I get some really jagged edges, almost dissolved edges on my objects... And I've seen a couple of vids here on YT where people say they did all the dof in post... But no one seems to clarify exactly how they did it... :(
@AssJuicenNowa Yes, DOF is "usually" best done in post (AE or other) and is a rather slippery subject due to so many variables. Don't get frustrated! I've been looking into creating good DOF post tutorial for a general "all purpose" style use, but it's hard to keep is short and simple. For now, just keep trolling the net for info and keep us updated if you find interesting info. And, stay tuned because DE is working on it for future posts! OK, sorry I can't be of more help at the moment!
DOF directly from maya is good for simple scenes, i personally use passes for almost everything on my projects, unfotunatly sometimes the renders with alot of passes take too long, expecially if i use write to color buffer nodes with custom color passes.
I need to cut my render times for my animation, but for some shots I do want to use depth of field effects. Using this method, although effective, can take a long time to render. I've tried looking at ways in which to render a z-depth/luminance depth pass and using that in After Effects/Photoshop with some mixed results, I tend to get blurry edges on objects. Any advice from anyone on how to properly use the luminance depth pass would be much appreciated.
@joewakerley Yes! You are quite correct! DOF can add a lot of time to renders and there are ways to minimize "render times", and it's not that you are using it incorrectly, it may just be something related to your settings, but it could also be that it's just the nature of the "beast". I am currently working on a Z-depth pass tutorial and will update this tutorial in a while to better explain the complexities! Stay with it! Thanks for watching.
@joewakerley Just a thought....by any chance do you have an ambient light in your scene...because the ambient light does not have a discrete position or rotation, it is nearly impossible for Maya to calculate Z-depth if there is an ambient light in the scene, or if the lighting is mixed, the ambient light causes problems for a Z-depth render pass. Just a thought! Hope that helps. Stu
I don't have an ambient light, I've tried it several times, both within my animated scenes and some very basic tests with cubes using various types of lighting. Point lights being the most common, although I am using a singular area light for my current work. I may post a series of tests soon, I'll send you the link if I do :) Cheers!
2:28 to skip to the tutorial.
corvette274 1 month ago
I cant find robot rigging tutorial on lester banks
john8w 2 months ago in playlist More videos from deepfriedectoplasm
effective video. straightforward.
55566699933 2 months ago
hey is there a way to make paint fx show up with mentalray
ibedraw 5 months ago
@ibedraw Check out my tutorial called Convert Paint Effects to Strokes for Mental Ray and that should send you on the right path. Hope that helps.
deepfriedectoplasm 5 months ago
You are now my go to person when i cant figure something out, you got everything =) your like a maya guru
Regna 9 months ago
Is there any way to mess with the dof in post...? I've struggled with dof in maya for weeks now, and it really bugs me that I cant figure it out... When I use dof within maya, I get some really jagged edges, almost dissolved edges on my objects... And I've seen a couple of vids here on YT where people say they did all the dof in post... But no one seems to clarify exactly how they did it... :(
AssJuicenNowa 9 months ago
@AssJuicenNowa Yes, DOF is "usually" best done in post (AE or other) and is a rather slippery subject due to so many variables. Don't get frustrated! I've been looking into creating good DOF post tutorial for a general "all purpose" style use, but it's hard to keep is short and simple. For now, just keep trolling the net for info and keep us updated if you find interesting info. And, stay tuned because DE is working on it for future posts! OK, sorry I can't be of more help at the moment!
deepfriedectoplasm 9 months ago
Your tutorials are the reason youtube exists
hIROsAKURABA 10 months ago
DOF directly from maya is good for simple scenes, i personally use passes for almost everything on my projects, unfotunatly sometimes the renders with alot of passes take too long, expecially if i use write to color buffer nodes with custom color passes.
TheIcemanModdeler 10 months ago
Nice tutorial :)
I need to cut my render times for my animation, but for some shots I do want to use depth of field effects. Using this method, although effective, can take a long time to render. I've tried looking at ways in which to render a z-depth/luminance depth pass and using that in After Effects/Photoshop with some mixed results, I tend to get blurry edges on objects. Any advice from anyone on how to properly use the luminance depth pass would be much appreciated.
joewakerley 10 months ago
@joewakerley Yes! You are quite correct! DOF can add a lot of time to renders and there are ways to minimize "render times", and it's not that you are using it incorrectly, it may just be something related to your settings, but it could also be that it's just the nature of the "beast". I am currently working on a Z-depth pass tutorial and will update this tutorial in a while to better explain the complexities! Stay with it! Thanks for watching.
deepfriedectoplasm 10 months ago
@joewakerley Just a thought....by any chance do you have an ambient light in your scene...because the ambient light does not have a discrete position or rotation, it is nearly impossible for Maya to calculate Z-depth if there is an ambient light in the scene, or if the lighting is mixed, the ambient light causes problems for a Z-depth render pass. Just a thought! Hope that helps. Stu
deepfriedectoplasm 10 months ago
@deepfriedectoplasm Thank you, I look forward to your tutorial and update.
I don't have an ambient light, I've tried it several times, both within my animated scenes and some very basic tests with cubes using various types of lighting. Point lights being the most common, although I am using a singular area light for my current work. I may post a series of tests soon, I'll send you the link if I do :) Cheers!
joewakerley 10 months ago