Added: 2 years ago
From: vidmm
Views: 1,853
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  • isn't this what the flashlight is for?

    yeah, for lit areas (and the surface world), it will probably be needed, but unless you can find a better way to utilize the function to be more effective (visually speaking), it shouldn't be in l-d.

  • looks cool., im guessing allies out of sight will apear as blips, and enemies in sight of allies as enemy blips

  • Clearly it works very well technically, but I wonder how well it really plays as a gameplay mechanic. It's definitely realistic and doesn't seem unbalanced towards any particular circumstance I suppose, unless you'll be able to see someone's legs whilst their POV is outside of your FOV.

    Works well but could be too much of an unnecessary gimmick in the long run and possibly as frustrating as fog of war in RTS games.

  • Looks perfect to me, can't really get any better.

  • Looks good, what's. Also, it would make some sense to be able to see from below the stairs to the upper floor.

    If you haven't considered so, check out how Quake (3) determines object's visibility using bsp trees and their visibility method, it may allow for some optimization.

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