Added: 3 years ago
From: sevansces
Views: 8,083
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  • 5 fpss...

  • Comment removed

  • @umar6419 i worked at Centroid, the motion capture department. You can do anything you want but i was mostly the set coordinator which is re-creating the 3D environment into the studio so the actors can navigate the virtual environment without walking through walls and such. Ill post a viewport render of a live action capture later and send it to you. And even though this is likely not mo-cap, what im really trying to tell you is that humans can represent any body shape depending on the rig.

  • His feet aren't touching the ground, his chin seems to be attached to his chest, and there is a seam in the back of his head.

  • seems like it's playing slowly? like you rendered 30 fps and compiled at 24

  • seems one of the chin verts is associated with the torso bone. nice job though. nice model an everything

  • nice render, crits are that the mouth needs to be rigid with the head in rigging, feet hover off floor and hand are messed up.

  • nice but the mouth has a problem and the hands are too stiff.

  • looks good, but the chin problem, and his hands are really stiff.

  • Can you make a tutorial how to rig that?

  • jajajajaj!

  • Looks good, Looks like you need to make the chin vertices rigid and only affected by the skull bone. It looks like it is attached to multiple bones. What program are you using?

  • yeeah great ;]

  • Wow nice work, the rig and the animation are both really good. I have a question, did you attach everything together before applying physique? Or group it all together? Hope you can answer. Keep up the good work!!

  • Ehmm I can answer this question now, I don't even understand it, but I dont have to attach anything.

  • check my response video...

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