@umar6419 i worked at Centroid, the motion capture department. You can do anything you want but i was mostly the set coordinator which is re-creating the 3D environment into the studio so the actors can navigate the virtual environment without walking through walls and such. Ill post a viewport render of a live action capture later and send it to you. And even though this is likely not mo-cap, what im really trying to tell you is that humans can represent any body shape depending on the rig.
@umar6419 Your key frame is not better than this, and still irrelevant.The fact is that you claim this can't be mo-cap because of how the fingers are. Wich makes no sense to anyone who knows about mo-cap. I have a Levle 3 diploma in the subject and have worked at Centroid in Pinewood Studios who have just finished working on James Bond, Pirates of The Caribbean and Harry Potter.
Looks good, Looks like you need to make the chin vertices rigid and only affected by the skull bone. It looks like it is attached to multiple bones. What program are you using?
Wow nice work, the rig and the animation are both really good. I have a question, did you attach everything together before applying physique? Or group it all together? Hope you can answer. Keep up the good work!!
5 fpss...
TheElectroxHouse 8 months ago
Comment removed
umar6419 9 months ago
@umar6419 i worked at Centroid, the motion capture department. You can do anything you want but i was mostly the set coordinator which is re-creating the 3D environment into the studio so the actors can navigate the virtual environment without walking through walls and such. Ill post a viewport render of a live action capture later and send it to you. And even though this is likely not mo-cap, what im really trying to tell you is that humans can represent any body shape depending on the rig.
PhotoShopChannel 9 months ago
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@umar6419 Your key frame is not better than this, and still irrelevant.The fact is that you claim this can't be mo-cap because of how the fingers are. Wich makes no sense to anyone who knows about mo-cap. I have a Levle 3 diploma in the subject and have worked at Centroid in Pinewood Studios who have just finished working on James Bond, Pirates of The Caribbean and Harry Potter.
PhotoShopChannel 9 months ago
His feet aren't touching the ground, his chin seems to be attached to his chest, and there is a seam in the back of his head.
kzone272 1 year ago
seems like it's playing slowly? like you rendered 30 fps and compiled at 24
jncojess 1 year ago
seems one of the chin verts is associated with the torso bone. nice job though. nice model an everything
PainGuy2 2 years ago
nice render, crits are that the mouth needs to be rigid with the head in rigging, feet hover off floor and hand are messed up.
iwkya1 2 years ago
nice but the mouth has a problem and the hands are too stiff.
maxstudiosalkesero 2 years ago
looks good, but the chin problem, and his hands are really stiff.
micahpharoh 2 years ago
Can you make a tutorial how to rig that?
doublesob 2 years ago
jajajajaj!
1Cristhiandbg1 2 years ago
Looks good, Looks like you need to make the chin vertices rigid and only affected by the skull bone. It looks like it is attached to multiple bones. What program are you using?
AGWGFX 2 years ago
yeeah great ;]
Quarion32 3 years ago
Wow nice work, the rig and the animation are both really good. I have a question, did you attach everything together before applying physique? Or group it all together? Hope you can answer. Keep up the good work!!
ericrubinoff 3 years ago 2
Ehmm I can answer this question now, I don't even understand it, but I dont have to attach anything.
ericrubinoff 2 years ago
check my response video...
vorajee12 3 years ago