Added: 3 years ago
From: Danny77uk
Views: 4,545
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (8)

Sign In or Sign Up now to post a comment!
  • Could you post or have you posted the source code somewhere? I am trying to put together a real time strategy game for Unix based systems and I was looking around to try and figure out how to do track simulation with ODE.

  • @linuxrobotdude It's very possibly in ODE. The hard part is calculating the track path. I have the algo on one of my vids. I've not yet come up with a satisfactory solution though.

  • Thank's for your prompt reply !:)

    i'm required to build a motorcycle ( a flying one , with wings ) the only problem i'm having is collision detection...

    could u help ?

  • what problems are you having?

  • when the motorcycle reaches a bump , i'm not able to detect it.

    should i be working only on calculating coordinates ? or there is a collision function in OPENGL ?

    thank's again !

  • OpenGL is just for rendering so it can't do collisions. How have you made the 'bump'? Is it another geom?

  • i forgot to mention glut32 :)

    and yes it's another geometry...

  • Yes glut32 = OpenGL utility library for Windows.

    It's worth asking on the ODE mailing list. I suspect you may have some code that ignores collisions within the same space and your 'bump' is in the same space as your bike.

  • yes u r right.

    Thank's anyways, and thank's for your time .

  • It's ok! I just don't think I can help you much without seeing your setup. But the mailing list guys are very helpful.

    I learned ODE by looking at the examples.

  • Hi, did u implement this using openGL ?

    Thank's

  • yes

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more