Added: 3 years ago
From: MrtwoVideoCards
Views: 24,213
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (72)

Sign In or Sign Up now to post a comment!
  • Whoever made this video needs to go fucking kill themselves. Stupid cunt.

  • Lol'd when the zombines started chasing you and you were like OH SHIT and then one took out a grenade and waved it in the air like a hippy and suicided.

  • its not. just env_projectedtexture

  • What kind of zombies are those? Wich mod and if needed, wich game will the type of zombies come in? :D

  • @superdvdman please watch /watch?v=fEkWH8DB7b0

  • nice bugged shadows after the :50 mark

  • @zackhanscom

    Technically not bugged. It's a combination of two planes meeting together at a single axis, in fact all lights that cast in an omni-directional base have this problem unless properly implemented in games. Though I'd have to remind you this video is well over 1 year old, and shows a pre-alpha version of this implementation. Way to be on the late train my friend.

  • @MrtwoVideoCards

    Hah is that a pun? (Gordon Freeman arrives at City 17 on one of the last trains into the city)

  • thats what left 4 deads lights are like

  • Parent this to a tank train, and target it to the center of the map and make the tank train go around the map in a circle. Giving the illusion of a day/night cycle. =)

  • @PowerFusionX

    Sadly the FarZ can't handle a distance like that optimally. New games Like Alien Swarm however can!

  • @MrtwoVideoCards That's cause Alien Swarm runs off the Source Engine 2010. =D!

    Do this in Alien Swarm. :3

  • @PowerFusionX

    It's already been done. You can check a few threads about it on Interlopers.And of course I know AS runs on a newer version of Source. Though I wouldn't call it 2010.

  • @PowerFusionX arent all games on source 2009 now couldn't it work on that

  • How'd you go about doing this?

  • 1:10 HOLY FUCKING SHIT!

  • @suckmysilencer747 Ha Ha, funny moment

  • Will you be releasing this open sourced at all?

    I need a dynamic omnidirectional light in my mod.

  • to bad no real-time reflections/radiosity

  • Is this deatmatch or singelplayer? cus when i try to add zombies my map just broke

  • Can a light, like the 'sun' give off dynamic shows?

  • thats a lot of shadow glitching....

  • You must have a damn fast computer.

  • Mmmmm. Man how do you make env_textureprojection and flashlight at same time? If i try to do this in ep2, my flashlight get fucked and it projectz the env_textureprojection shadows :V

  • What Ent did you use? env_projectedtexture right?

  • Wow, how long did that take to compile?

  • 10 seconds.

    -Final

    -Both

    -Staticproppolys

    -StaticPropIndicies

    -8 Threads on VBSP and VRAD

  • @awettowel That's the glory of dynamic shadows .. if we can get lighting to a stage where it is fully realtime, then there will be no more use for VRAD...

  • how to?shadow control?

  • buggy shadows

  • You're Buggy!

  • You guys are genius at source, C17 will be awesome!

  • i dont get it plz reply

  • how to u make the ammo crates i need help

  • I need to know this to :\

  • go to item_ammocrate finally figered it out

  • howed u make spawn points

  • very cool video. nice to see the lighting exposed like this.

  • Are you using light_dynamic? And is this part of the source engine or have you implemented this yourselfs?

  • This is part of the source engine, it's the env_projectedtexture entity. As far as I can see he's using multiple entities stitched together to give the idea of an omni-light, but I may be wrong.

  • Does anyone know how to get portal objects and textures into my Garry's Mod levels?

  • can you make a tutorial?

  • this is beautiful lol

  • did you make this using env_projectedtexture and if so how did you get rid of normal shadows.

  • did you make a mod or just do this with hammer

  • how did u amke the ammo crates?

  • OMG! cool!

  • The Source Engine really needs to use shadowing like this in their games especially in Left 4 Dead. I still don't understand why they don't look into it the shadows look great.

  • Actually L4D uses a system thats much better than ours (sadly). Aside that though it still isn't yet fully dynamic though yet.

  • That lighting would look good with real-time global illumination (radiosity). Would it be possible in SOURCE engine?

  • they have only dynamic shadows in l4d not lights!

  • @MrtwoVideoCards Actualy it has finaly become fully dynamic! :D

  • @MrtwoVideoCards It is now :3

  • @mbertovich Laggy, Buggy and easy to crash :3

  • @mbertovich Valf iz stupodf

  • @mbertovich Because Source can handle only one dynamic light at a time...

    Oops I just responded to a 3 year old comment :P

  • Wow i was just reading l4d topics and look what link ive found? And look WHO ive found! :D

    Hey, hope u remember me.

  • Hey Ariel! Haven't talked to you in quite a while man.

  • Does this work on light_env?

    if so please make a simple map with a jungle tree prop hehe

  • As a current developer of a Sourcemod, I adore this! I mean, it looks absolutely amazing! So, is this new dynamic shadowing more optimized than the EP2 flashlight defaults? Because, those lag on lower end computers. But, still, this looks awesome. :)

    Also, I don't mean to rush, but when shall this be finished? I've been looking for some new shadow shaders for a rather long time. Is it going to be public? Because I would LOVE to have this in my modification! It's just... beautiful! haha

  • Indeed it will, hopefully we can get it finished this December.

  • really , wat is it called?

  • The mod? If so it's City17 Episode 1

  • That amazing.

  • I really like the dynamic lighting system they've included in the new source engine. They'll run smoothly as a penis once I build my new machine. Nice vid. :)

  • Dude. he's working on the dynamic lighting system.

  • I know, and he's done a pretty cool job, but there is dynamic lighting programmed into the HL2:Ep2 engine. I was commenting on how I liked that tooooo! :)

  • Lol, Yeah he is. I forgot that about ep2 :P.

  • Indeed there is, we're just playing around with it, and seeing what we can add.

  • looks neat, but the shadows are kinda stretched looking.

  • That's a result of us using the Wrong projected texture. Should be fixed in a final Release.

  • really nice, thats what i really wanted ! doom 3 has some good use of lighting, i want to do the same with half life 2

  • OH MY GOD THIS IS ORGASMIC please release it soon also please enable those shadows on dw8 mode becouse games like fear doom 3 fab;e the lost chapters have them

  • oh my god this is orgasmic kee pworking on it

    also will this work on dx8 please,id like t osee those great ighting effects on source.

    do not say something like they are not suportive for old video cards becouse games like f.e.a.r. and doom 3 has dinamic shadows

  • I hope it gets released soon! But I shouldn't rush you. Take your time, Gear.

  • Oh hey Radomaj! Thanks man

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more