This video was done in the DX9.0c api. I dont know why this is such a big deal when instead of this crap they should be trying to enhance Radiosity rendering techniques, I mean we have GPU's now that have 1,600 processing cores per GPU meaning the Dual GPU's solutions have 3,200 of these cores- add a 2nd of these cards and you have 6,400 cores. We have the hardware to support these advanced rendering techniques but developers have been slow to type code to take advantage of our new hardware!
@drooblats Enlighten requires preprocessing, and it can only handle moving light sources OR moving/animated objects, not both at once. LPV lighting is done entirely on the fly.
@fastone32 take it easy big guy, it was a joke. cryengine and the modeler of these spaces did a great job and I'm well aware of all sorts of vernacular architecture from around the world... (someone needs a chill pill), and no one, including you, is a waste of a human.
@fastone32 the 'lol' was a clue that it was a joke. as far as architectural design, it's not exactly cutting edge, but in actuality it is only a digital model and a test of the game engine. my comment didn't address the housing needs of real ppl. if this is your design i apologize. i didn't mean any harm. in fact it's not a bad design. don't feel bad, ok? on topic: i liked the video and cryengine 3 demo, thanks. btw, u a cheater? lol<<
the games of today al try to look as realistic as possible. and theres only one reality(visible for us but thats a whole other discussion i dont care about)Becouse of that the graphics of games look more and more alike.
Also this is a ilumination demo. this is like the pre pre pre alpha build of the game. it could be that they didint even create explosions yet.
(altough i would also like to see that place blow to smithereens :D )
My comment has more to do with the fact that a recent update to the Unreal 3 engine featured that exact stone archway space as their tech demo, and Heavy Rain screen shots and videos feature an extremely similar looking apartment.
This particular location was modeled by many people and is available free online. Lots of people get the model of that building and practice their lighting skills in their favorite renderer with it.
They have created explosions, watch the CE3 GDC2009 trailer.
As stated before this techdemo is to showcase illumination, look at how the colour bleeds onto close objects and into the fog. This is global illumination in REALTIME.
no, your wrong, it looks worse on consoles because consoles arnt nearly as powerful as PC's, if you have noticed in this video they are using CE3 and running it on DX9c, CE3 is a more refinded advanced and more developed version of CE2+ more features, think of it as a package that devs can buy and developer their games on.
The great thing about this is that they have realtime light bouncing that takes into account the color of the surface it bounces from, taking with it some of that surfaces color onto the next close bounce. For instance the slight tone of green near the wall of the green carpet. This is done in realtime with AO! using a DX 9 api, so this is most likely console footage.Not only has this never been done before, it's without a doubt the most impressive visuals on a console to date!Idiots don't know.
This video was done in the DX9.0c api. I dont know why this is such a big deal when instead of this crap they should be trying to enhance Radiosity rendering techniques, I mean we have GPU's now that have 1,600 processing cores per GPU meaning the Dual GPU's solutions have 3,200 of these cores- add a 2nd of these cards and you have 6,400 cores. We have the hardware to support these advanced rendering techniques but developers have been slow to type code to take advantage of our new hardware!
illmagnified 2 years ago
Down with CryEngine 3 Global Illumination! Up with Geomerics Enlighten!
drooblats 2 years ago
@drooblats Enlighten requires preprocessing, and it can only handle moving light sources OR moving/animated objects, not both at once. LPV lighting is done entirely on the fly.
Tankn00b 6 months ago
i want Cryengine 3 so bad
Maikkeru 2 years ago
need a new architect... lame apartment, lol.
HackHunters 2 years ago
Comment removed
fastone32 1 year ago
@fastone32 take it easy big guy, it was a joke. cryengine and the modeler of these spaces did a great job and I'm well aware of all sorts of vernacular architecture from around the world... (someone needs a chill pill), and no one, including you, is a waste of a human.
HackHunters 1 year ago
@fastone32 the 'lol' was a clue that it was a joke. as far as architectural design, it's not exactly cutting edge, but in actuality it is only a digital model and a test of the game engine. my comment didn't address the housing needs of real ppl. if this is your design i apologize. i didn't mean any harm. in fact it's not a bad design. don't feel bad, ok? on topic: i liked the video and cryengine 3 demo, thanks. btw, u a cheater? lol<<
HackHunters 10 months ago
Really nice stuff so far!
nopushbutton 2 years ago
2:37
sandbox 3 editor
metalparanoia1 2 years ago 2
Awesome! This light diffusion is just amazing. I'm diggin this thing.
phosphor112 2 years ago
Looks like Unreal and Heavy Rain.
I was hoping machine gun fire and explosions would tear up that apartment. Just like that ad for Black on the PS2.
Irishfreedom 2 years ago
of course it looks like unreal and heavy rain.
the games of today al try to look as realistic as possible. and theres only one reality(visible for us but thats a whole other discussion i dont care about)Becouse of that the graphics of games look more and more alike.
Also this is a ilumination demo. this is like the pre pre pre alpha build of the game. it could be that they didint even create explosions yet.
(altough i would also like to see that place blow to smithereens :D )
yusthavinfun 2 years ago
My comment has more to do with the fact that a recent update to the Unreal 3 engine featured that exact stone archway space as their tech demo, and Heavy Rain screen shots and videos feature an extremely similar looking apartment.
Irishfreedom 2 years ago
This particular location was modeled by many people and is available free online. Lots of people get the model of that building and practice their lighting skills in their favorite renderer with it.
iSOBigD 2 years ago 7
It's the Sponza Atrium, which is a fairly standard test case for global illumination algorithms. Apartments, eh. Couldn't tell you.
InvalidPointer 2 years ago
@InvalidPointer
You can now download this version of Sponza from Crytek's website.
incrysiscom 2 years ago
Thanks, I'll probably mess with that once I get around to implementing light propagation volumes myself ;)
InvalidPointer 2 years ago
They have created explosions, watch the CE3 GDC2009 trailer.
As stated before this techdemo is to showcase illumination, look at how the colour bleeds onto close objects and into the fog. This is global illumination in REALTIME.
Genome66 2 years ago
the light reflektion of the green carpets is to ekstreme
fws88 2 years ago 2
I hope PC keeps using CryEngine2, it graphically looks better than CryEngine3 (made for consoles)
DarkNeoBahamut 2 years ago
We have to wait for PC footage of CE3, it will look much better, don't worry.
peacemaker898 2 years ago 2
no, your wrong, it looks worse on consoles because consoles arnt nearly as powerful as PC's, if you have noticed in this video they are using CE3 and running it on DX9c, CE3 is a more refinded advanced and more developed version of CE2+ more features, think of it as a package that devs can buy and developer their games on.
sgtheadhole 2 years ago
I think this engine will be more interesting for outdoors settings rather than indoors and buildings
bug94599 2 years ago
i31(dot)tinypic(dot)com/nl7nfn(dot)jpg
Superman01993 2 years ago
The great thing about this is that they have realtime light bouncing that takes into account the color of the surface it bounces from, taking with it some of that surfaces color onto the next close bounce. For instance the slight tone of green near the wall of the green carpet. This is done in realtime with AO! using a DX 9 api, so this is most likely console footage.Not only has this never been done before, it's without a doubt the most impressive visuals on a console to date!Idiots don't know.
Skamberin 2 years ago 2
Wow, this was good. Impressive tech, and a very good engine. Can't wait to see it in action with the controller in my hand.
NOSsERTILIA 2 years ago
WOW!
skinnynerd03 2 years ago
This comment has received too many negative votes show
Cryengine 2 was better
Superman01993 2 years ago
Graphically, yes.
Technologically, no.
CryTek optimized this engine to work on consoles, and that on its own is worth a million merits.
Kazuma0Conor 2 years ago
They use low settings and 600p res console and 30fps...
Hey grats !!!
Superman01993 2 years ago
jizzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
guillermo316 2 years ago
This comment has received too many negative votes show
now when you already have the best graphics can you now focus on gameplay... crysis has a meh good gameplay but not revoltionizing
WindWalker940 2 years ago
really don' understand the greatness of this video :/
MrNorthernMan 2 years ago
the big deal is how light bounces on a colored surface , coloring things near it.
teoet75 2 years ago
ahh ok, thats pretty sick.
MrNorthernMan 2 years ago
This comment has received too many negative votes show
The light changes are far too black and white, the shadows should be less opaque.
SteGuitar7 2 years ago
Actually, it's pretty accurate. There aren't a lot of light sources, so this is the kind of lighting you'd expect.
Xand991 2 years ago
NIce to see how engine can callculate all the lighting effects in real time.. but didnt they show this already?
ValugaTheLord 2 years ago
NO!!!
GordonFreeMANness 2 years ago
my head just exploded
tsioupiou 2 years ago 2
Aesome Stuff!!, and that on DX9c is pretty impressive
sgtheadhole 2 years ago
That's the whole point: looks exactly as DX10 render in Crysis, but uses DX9 for its needs!
GordonFreeMANness 2 years ago