- About 1.8M particles are present within the simulation.
- Simulation time was about 120 hours.
- It took about 150 hours to render on 3dsMax 2011 (64bits) using VRay 1.5 SP5. The frames were strawberries were plainly seen were the longest. It's related to their VRayFastSSS2 settings.
- The bin (particles) folder is 17GB large.
- System specs are: Intel Q6600 (quad-core) 2.4GHz (old proc ;)), 4GB Ram at that time (now I have 8GB).
@FokBibi Yes, I'm aware of that. You can read the video description where I explain that I remeshed the particles since then, using Frost this time, with much better result : no more holes nor flickering ;)
you should try the repletum plugin for realflow from wetworks to get rid of those holes at the end of the simulation. (works far better then the included sheeter) Besides that, quite nice.
@bevisualart True that the Sheeter deamon could work a bit better. But the meshing process also is very important and I should have played more with mesh radius and blend factor.
I wasn't aware of this Repletum plugin but I'm gonna look into it and eventually recompute the animation.
Thank you very much for this constructive comment ;)
@SmoothAngle no problem, while we're being constructive, use frost to mesh instead of realflow, it has different meshing algorythms and is a lot faster. (previews as good as realtime)
@bevisualart I checked for Repletum at Wetworks and the plugin looks great. But I also discovered it was only available on RF 5. I simulated this video with RF 5 but uninstalled it for RF 2012 some months ago. I'm pretty sure they'll release a version for RF 2012. Just have to be patient ;)
I know Frost for having seen videos about it but never had the chance to test it though. I'll see what I can do ;)
@Aneurin That's right, that has been discussed in previous comments with "onlyCreativity" who gave me some tips about mesh radius. Thanks for your comment anyway :D
The key for a realistic look is mostly a question of lighting and shaders. The lighting consists of a "3 points lighting" (google it for more info) using VRayLights.
The shaders are both VRayFastSSS2. I used the "milk" preset available on this shader type + some tweaks. For strawberries, it's hand made. Diffuse, specular, scatter and displacement textures made in Photoshop.
Then lots of testing until you get the right feeling about it.
@ivantutavac Btw, FYI, the lighting you can see in Realflow (second part of the video) has nothing to do with the lighting used in 3dsMax. Realflow uses a default light there.
There are about 1.2 millions of visible particles. The rest is killed by k-volume. I adjusted the k-volume so that it fits the camera as best as possible. This avoids having too much particles that won't be seen in the end.
@onlyCreativity You're right. I let these parameters with their default values while having meshes from 3dsMax scaled by 0.1. I wasn't really aware of that before today. So thank you very much for the tip :)
@Alusaint Thanks you ! Yes, I did everything with 3ds Max, Realflow, Photoshop and After Effect ;)
The rendering was a nightmare as I had to let the computer render for 4 days/nights. I had to render in draft/test mode with VRay because of that. There are also some little issues with the fluid mesh. But overall, I'm quite happy with the result. If only I had a better computer ;)
@SmoothAngle I know what you mean I want a better pc so bad but dont have the money if did have one my models would look so much better but overall great job i think it looks really good for a strawberries commercial or something lol
@Alusaint Haha ... so true. Thanks for the sweet comment, Alusaint xD
I wish I could sell this video and finally get the money to do better ;) That's the problem with CGs. If you want them somehow realistic, you depend so much on the hardware :/
Sell it to dove. Boom $100 and your own shampoo brand.
AvoSix 1 day ago
Check your settings cause the milk seems like it's flickering towards the end of the animation.
MrRemingt0n 2 days ago
@MrRemingt0n I suggest you read the video description then ;)
Have a good day.
SmoothAngle 2 days ago
Hi, could you run me through the technicalities of this video?
-How many particles did you use
-How long was the sim time
-How large was the bin folder
-How long did it take to render on what renderer
-System specs
If it's not too much to ask :) Thanks a bunch!
IceGene 1 week ago
@IceGene Hi !
- About 1.8M particles are present within the simulation.
- Simulation time was about 120 hours.
- It took about 150 hours to render on 3dsMax 2011 (64bits) using VRay 1.5 SP5. The frames were strawberries were plainly seen were the longest. It's related to their VRayFastSSS2 settings.
- The bin (particles) folder is 17GB large.
- System specs are: Intel Q6600 (quad-core) 2.4GHz (old proc ;)), 4GB Ram at that time (now I have 8GB).
Hope it helps !
Cheers ^^
SmoothAngle 2 days ago
@SmoothAngle Wow thanks! I have similar specs. Now I have an idea of what I'm up against.
IceGene 2 hours ago
This has been flagged as spam show
beautiful render. I Just don't like the flickering mesh. Try to increase the particle radius or more particles.
FokBibi 2 weeks ago
@FokBibi Yes, I'm aware of that. You can read the video description where I explain that I remeshed the particles since then, using Frost this time, with much better result : no more holes nor flickering ;)
Btw, thank you for your comment !
SmoothAngle 1 week ago
Comment removed
FokBibi 2 weeks ago
i would totally drink your milk!
aurangzib 2 weeks ago
@aurangzib Thanks for your comment ;)
I advise you mix it with strawberries' pulp xD
SmoothAngle 1 week ago
my friend how to make slow motion can you show me way?
santralcixx 2 weeks ago
@santralcixx Hello ;)
It's very easy. Click the arrow on the "Simultate" button in realflow then choose "Options".
From there, choose the desired "FPS output". It should be 30 by default.
Voilà ;)
SmoothAngle 1 week ago
@SmoothAngle thx my friend you really expert if you have msn i want contact with you
santralcixx 1 week ago
really nice
sokseb 2 weeks ago
@sokseb Very kind of you, thanks ;)
SmoothAngle 2 weeks ago
Dam, thats beautiful... *-*
thalesrenato 2 weeks ago
@thalesrenato omg, thank you so much xD
SmoothAngle 2 weeks ago
looks real :)))))
fivestarlesson 3 weeks ago
@fivestarlesson Thank you xD
SmoothAngle 3 weeks ago
what did u render it with please? vray? studio light?
tmrialv 3 weeks ago
@tmrialv He rendered it with Vray :)!
TheBunnyFilms 2 weeks ago
would be kind enough to share your settings for the particles used in this project? thank you!
LxrKan 4 weeks ago
I love it- great looking milk!
dOrthez 1 month ago
@dOrthez Thank you very much ;)
SmoothAngle 1 month ago
@SmoothAngle when i saw this i thought this was a commercial for some strawberry flavored milk
Dusty9261 2 weeks ago
@Dusty9261 Wow, thank you so much ! Actually, I made this animation with this kind of commercials in mind. Somehow, I'm happy I reached my goal xD
SmoothAngle 2 weeks ago
Caan you make a tutorial pls :D?
Morrwell 1 month ago
@Morrwell Give me some time and I'll see what I can do ;)
SmoothAngle 1 month ago
Strawberries were shot at milk going 100mph.. :D
d3tach3d 1 month ago
@d3tach3d No, I think it was twice that (kidding) xD
SmoothAngle 1 month ago
Like the lighting and the speed of the shot, one of the best I've seen.
strag1 1 month ago
@strag1 I'm pleased you liked it. Thank you very much Sir XD
SmoothAngle 1 month ago
hey Smoothangle, I'm using it on 2012 and works great. If you're interested, contact the guy, he's very helpfull.
bevisualart 2 months ago
@bevisualart Hello bevisualart ;)
That's a great new. I think I'll contact the developper for more infos then. Thank you again ;)
SmoothAngle 2 months ago
you should try the repletum plugin for realflow from wetworks to get rid of those holes at the end of the simulation. (works far better then the included sheeter) Besides that, quite nice.
bevisualart 2 months ago
@bevisualart True that the Sheeter deamon could work a bit better. But the meshing process also is very important and I should have played more with mesh radius and blend factor.
I wasn't aware of this Repletum plugin but I'm gonna look into it and eventually recompute the animation.
Thank you very much for this constructive comment ;)
SmoothAngle 2 months ago
@SmoothAngle no problem, while we're being constructive, use frost to mesh instead of realflow, it has different meshing algorythms and is a lot faster. (previews as good as realtime)
bevisualart 2 months ago
@bevisualart I checked for Repletum at Wetworks and the plugin looks great. But I also discovered it was only available on RF 5. I simulated this video with RF 5 but uninstalled it for RF 2012 some months ago. I'm pretty sure they'll release a version for RF 2012. Just have to be patient ;)
I know Frost for having seen videos about it but never had the chance to test it though. I'll see what I can do ;)
Thank you again !
SmoothAngle 2 months ago
very nice!
mindcircuz 2 months ago
@mindcircuz Thanks a lot ;)
SmoothAngle 2 months ago
Fucking nice !
Germain9585 2 months ago
@Germain9585 Thanks a lot !! :P
SmoothAngle 2 months ago
nice rendering, but your mesh could do with some work
Aneurin 3 months ago
@Aneurin That's right, that has been discussed in previous comments with "onlyCreativity" who gave me some tips about mesh radius. Thanks for your comment anyway :D
SmoothAngle 2 months ago
they are using much of this in commercial and such :P
candyman3 3 months ago
@candyman3 You're right. I wanted it to look somehow like a commercial ;)
Thanks for your comment !
SmoothAngle 3 months ago
I AM POURING THE FUCK OUT OF THIS MILK.
kango1170 3 months ago
Nice!!
Can you explain a little about the shader used or more info how do you get that realistic look?
Tnx
ivantutavac 3 months ago
@ivantutavac First, thank you for your comment.
The key for a realistic look is mostly a question of lighting and shaders. The lighting consists of a "3 points lighting" (google it for more info) using VRayLights.
The shaders are both VRayFastSSS2. I used the "milk" preset available on this shader type + some tweaks. For strawberries, it's hand made. Diffuse, specular, scatter and displacement textures made in Photoshop.
Then lots of testing until you get the right feeling about it.
Thanks ;)
SmoothAngle 3 months ago
@ivantutavac Btw, FYI, the lighting you can see in Realflow (second part of the video) has nothing to do with the lighting used in 3dsMax. Realflow uses a default light there.
SmoothAngle 3 months ago
@SmoothAngle Thanks for your info, i'll try it. Cheers
ivantutavac 3 months ago
@ivantutavac You're welcome ;)
SmoothAngle 3 months ago
those strawberries r looking very real and tasty <3
galaxymariosuper 3 months ago
@galaxymariosuper Of course they are tasty ;)
Thank you very much for your comment :D
Have a good day !
SmoothAngle 3 months ago
@SmoothAngle haha Thank You. by the way - You are the one who is entertaining Us, so we should thank You!
galaxymariosuper 3 months ago
@galaxymariosuper I agree, but you are the one who is scoring it xD
Thank you very much for your sweet comment ;)
SmoothAngle 3 months ago
@SmoothAngle Roger that :D
galaxymariosuper 3 months ago
the material for the milk and the lightning are amazing! very nice :)
Daxster1995 4 months ago
@Daxster1995 Your comment is greatly appreciated. Thank you :)
SmoothAngle 4 months ago
@Daxster1995 Btw, I also had a good time making strawberries' textures in Photoshop an their SSS shader in 3dsMax.
Have a good day :)
SmoothAngle 4 months ago
very nice simulation! particle count ?
kautschukmedia 5 months ago
@kautschukmedia Thank you very much :)
There are about 1.2 millions of visible particles. The rest is killed by k-volume. I adjusted the k-volume so that it fits the camera as best as possible. This avoids having too much particles that won't be seen in the end.
SmoothAngle 5 months ago
mesh radius was too small but I like it anyway. :)
onlyCreativity 5 months ago
@onlyCreativity You mean camera isn't close enough ? Btw, thank you for your comment :)
SmoothAngle 5 months ago
@SmoothAngle
no, the camera was fine. :)
If you meshed this in Realflow(looks like) then increase both "radius" and "blend factor". This will minimize/remove the mesh flicker.
onlyCreativity 5 months ago
@onlyCreativity You're right. I let these parameters with their default values while having meshes from 3dsMax scaled by 0.1. I wasn't really aware of that before today. So thank you very much for the tip :)
SmoothAngle 5 months ago
very cool man did you made this?
Alusaint 5 months ago
@Alusaint Thanks you ! Yes, I did everything with 3ds Max, Realflow, Photoshop and After Effect ;)
The rendering was a nightmare as I had to let the computer render for 4 days/nights. I had to render in draft/test mode with VRay because of that. There are also some little issues with the fluid mesh. But overall, I'm quite happy with the result. If only I had a better computer ;)
SmoothAngle 5 months ago
@SmoothAngle I know what you mean I want a better pc so bad but dont have the money if did have one my models would look so much better but overall great job i think it looks really good for a strawberries commercial or something lol
Alusaint 5 months ago
@Alusaint Haha ... so true. Thanks for the sweet comment, Alusaint xD
I wish I could sell this video and finally get the money to do better ;) That's the problem with CGs. If you want them somehow realistic, you depend so much on the hardware :/
SmoothAngle 5 months ago