Added: 2 years ago
From: gleed2d
Views: 4,939
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  • I'm working on a level editor myself and as the levels expanded i'm having some memory issues with loading textures. What's your approach on this? The levels have got big enough to hold around 300-400 textures of varying sizes. The application consumes around 1.3gb of memory. I thought about dividing the levels into smaller parts and load textures on the fly while navigating but I am afraid this would kill the performance. Any suggestions?

  • @saxouras If some textures are not loading, just end the sprite-batch and then start it again. Usually works for me.

  • @TheRobloxianTwit

    Wow, long delay to figure out the answer :P I am kidding. So my approach was to use texture compression which really saved me. Have you ported the code to XNA 4.0?

  • @saxouras I don't know how to do that...

  • This editor is everything I have been looking for :-) It already fits my needs perfectly.

    Would you consider making a "Keayboard shortcuts" list on your website for reference? I keep going back and forth in the videos to remember what shortcut to use to dublicate etc.

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