If you make any more tutorials (i doubt it seeing the date of this vid) you should add captions or talk in the background about the tutorial, not put it in the description. (BTW I actually like the music)
Pro Tip: Use music from the game or similar to the game you are tutoring about, that way you can rest assured that the people coming to your video will like its background music.
Terrible demonstration, backstabs have nothing to do with where the arm is on a class. If you are positioned anywhere in the rear 180 degree arc of a class, you can backstab them. The only reason it looks like there's an advantage to going for the right arm on most classes is that most classes hold their weapon in their right hand and so hold their right arm a little closer to their bodies and farther back. The spy holds his right arm way out front, thus no backstab.
wow.nice vid it really helped me not now but as a new player and i like spy it will surely :D.plz made a sniping vid too how HS works according to ping when someones running left or right i really want to know as my ping goes to 180 from 120 sometimes. 5/5 :D
@Snorkai Backstabs are backstabs if the engine detects a hit to the back or the sides. The reason it looks like you can stab the torso's front is because the 180 degrees are not counted on how the character model's torso is facing, but where the player is looking. Also, melee does not use hitboxes to determine a hit, they use player collision boxes.
So this must be the reason why sometimes trying to stab a Heavy in a corridor ends up as a failstab (On his left side of the "back") and I get a facestab when I circle to their right (Which is my left side) and try to stab.
Great job Valve! The portable portal sstem you installed on their right arm is working as advertised and goes right to their back!
@dong2512 Backstabs are backstabs if the engine detects a hit to the back or the sides. The reason it looks like you can stab the torso's front is because the 180 degrees are not counted on how the character model's torso is facing, but where the player is looking, hence you can stab them from the front on the right side. Also, melee does not use hitboxes to determine a hit, they use player collision boxes, hence why you can 'stab their weapons'.
That's pretty interesting that hitbox is not used for melee but rather the collision box.
It just might be lag compensation between client and server thing but that might be the reason why melee "hit" sound. (as in the sound they should make when each hits strike the enemy) sometimes play when the damage "ding" sound doesn't even play or vice versa.
@dong2512 Perhaps. As far as I know, the angle at which your melee hit occurs is measured from the center of the collision boxes, regardless of where on the box you get a hit as well, which helps explain weapon stabs. While I'm not fully sure about all this, it kinda makes sense.
The reason they give you extra leanency on the right side is because your knife fires out of your shoulder, like all projectiles/melee do. If you were following someone right behind them you get the advantage of having the extra hit box. Not to mention every class has their right arm cocked back except the spy.
Wow dude are you retarded? it has a 180 degree angle in the back where you can backstab. It doesn't matter if its their left or right, its the same fucking angle. it just looks that way becaue the model is angled itself. what a fucking pointless video.
Hm, for me it's normal. Always when a backstab is possible the knife get that way. Maybe because Shader setting is on High or... Well, I don't know, it's just the standard for me.
the backstab animation when the knife goes down happens when u do the backstab directly behind ur opponent but if u sidestab or quick stab it sometimes does that normal stab animation
Both. Disguises are primarily to avoid sentry fire while approaching your victims. Staying visible and disguised for long periods of time is an easy way to get caught.
The best strategy is to cloak, diguise, stay cloaked until you find a suitable target, decloak, take your kill(s), repeat.
You should remain cloaked as much as you can, because disguises are not particularly effective against players.
Disguises can work well if it fits the situation. If there is a sniper on 2Fort up where they usually hang out, disguising as a sniper and going up there can nab you a few kills without being noticed.
People COMPLAINED about how the backstab system was last year and here you are COMPLAINING about how it is now. What's it gonna take to make everyone happy?
We serve 24\7 whiners, idiots and stoners on their daily idiocy, complaining and dipshittery.
AKA yes, people can and WLL complain about everything, and I do mean everything. Lurking has never been more satisfying than on steam's forums.
But back on topic, I'd rather have a "stealthy ninja class" like the spy have failsafe instastabs like it does now then the whole glitched bullshti they used to have. Because reliable is buttsexy.
everyone who didnt play spy complained, now all the spies are complaining. Dont assume that the community is one entity rather than seperate groups with different preferances.
Watch their gun. The gun shows what direction they are truly facing. Most of the world models are made so that the right arm is back a good foot or so, which makes the model's back different from the player's real back. The spy is the only one who's left arm is farther back than his right. Also, backstabs don't depend on hitbox sides. If a player's hitbox is hit by the knife, the server then checks the angle that the player hit was looking. It also uses lag compensation, making facestabs.
Stabbing is not done based upon where you're standing or where they're facing or anything. It has to do with the hitboxes, If you "hit" on their back, it counts as a backstab. the back faces on the hitboxes are set to one hit kill from a knife. The problem lies in the fact that they're obviously rotated in some fashion or you're catching the back of the right arm/shoulder (which holds the gun, so will be farther out).
Of course I'd keep running into your nonsensical things AFTER I tell you to go to hell for protecting an insane person and being an idiot in general =3.
Sometimes I want to look for cameras and see if I'm in a sitcom or not. Fucking comedy script.
The "back" part is obviously based on the opposite direction from where they're looking (where their weapons are pointed). Since most of them stand sideways, it doesn't actualy look like their backs.
So basically, if you want to figure out where their back or sides are, look at where they're looking, not what looks like their back. It has nothing to do with their "right arm".
Seems pretty obvious to me. Every position from which you can backstab, you're looking at the side of their head.
Oh, that explains the face stabs. Thanks for the up close investigation! Can you do this with the Razorback and see if you can backstab a Sniper with it on?
Before telling him to stop complaining or whatever, go to about 3:50 and look at where he stabs the engineer from. Sure, its made to prevent wall hugging, but he's an entire engineer's width away and still gets a stab.
Yeah the system is buggy, but in online game play the hitboxes aren't all that crappy(this is sad) because of ping and another mysterious force I can't explain...
If you make any more tutorials (i doubt it seeing the date of this vid) you should add captions or talk in the background about the tutorial, not put it in the description. (BTW I actually like the music)
Reaper46234 1 month ago
Pro Tip: Use music from the game or similar to the game you are tutoring about, that way you can rest assured that the people coming to your video will like its background music.
rgzdev 1 month ago
forget facestabbing, this is AIRSTABBING!
wrcaiowr 1 month ago
instant mute, we meet again
sakisakasan 2 months ago
i like this soundtrack :D
fortis852 2 months ago
He forgot facestab..
TheUlsfark 5 months ago
Hah, nice music! RLY!
HalfZatoichi 6 months ago
Omg what is this song? i see you have a good taste of music
q223344 7 months ago
hey at least this isn't dreamscape
shenaniganster 10 months ago
I like the music :3
legocrazy98 1 year ago
The developer made the spys bacstab to work on the player blind side
wtfmanwow1234567890 1 year ago
Terrible demonstration, backstabs have nothing to do with where the arm is on a class. If you are positioned anywhere in the rear 180 degree arc of a class, you can backstab them. The only reason it looks like there's an advantage to going for the right arm on most classes is that most classes hold their weapon in their right hand and so hold their right arm a little closer to their bodies and farther back. The spy holds his right arm way out front, thus no backstab.
Lagginator 1 year ago
crabs
Renax111 1 year ago
wierd bug, oh and i like the song.
DeathwalkerFilms 1 year ago
@Legazn if you hate it that much just put on you're own music
123123halofan 1 year ago
rofld hard at all the psychobilly hate.
pro-tip: if the music is so unbearable to you, mute it or close the video. it's that simple.
nekromax7 1 year ago
Obviously spy backstabs your soul , the back stab is just a cober up
UziGameLover 1 year ago
wow.nice vid it really helped me not now but as a new player and i like spy it will surely :D.plz made a sniping vid too how HS works according to ping when someones running left or right i really want to know as my ping goes to 180 from 120 sometimes. 5/5 :D
lucifier007 1 year ago
Typical gayben hitboxes
zdonick10 1 year ago
apparently characters have bigger stab radiuses to their right side than their left.
Demonicor 1 year ago
what about we all get playing instead of making an idle bot server to find flaws in the game?
marianoxlomas 1 year ago
most of the video is just you walking around the enemy >.>
papermarioTTYD12345 1 year ago
pro-tip: use better music.
Legazn 1 year ago 53
@Legazn pro-tip: people have diferent tastes for music. deal with it.
JeronimoGregolini 1 year ago 110
@JeronimoGregolini - So don't put any in.
cyborgtroy 1 year ago
@JeronimoGregolini pro-tip: not all people have good tatstes
nintendude8 1 year ago
@JeronimoGregolini pro-tip: the people watching the video dont care about your taste for music
redgamma28 1 year ago
@JeronimoGregolini
pro-tip: Some people have none.
NichtDieseTone 1 year ago
This has been flagged as spam show
@JeronimoGregolini pro-tip: use music that other people like to get more views
mikebrightman 1 year ago
@JeronimoGregolini Well if you make a public video oriented at a regular tf2 gamer, you should pick the music accordingly.
iLoveEatingPie 1 year ago
@JeronimoGregolini Then don't use music
CoatedTrout 1 year ago
@JeronimoGregolini pro-tip: Screaming into a microphone and bashing/clawing a girder doesn't count as music.
PillzHerePictures 9 months ago
@PillzHerePictures pro-tip: Advice from somebody without any music-making experience isn't cool.
NamelyVee 9 months ago
@NamelyVee pro-tip: None of these tips are very pro. And how do you know I have little music-making experience? :P
PillzHerePictures 9 months ago
@JeronimoGregolini I feel sorry for you if that is your taste for music....
i7zan 8 months ago
@JeronimoGregolini pro-tip: listen to the feedback of your audience.
PortedPotatoes 8 months ago
@JeronimoGregolini protips .. no ... only you
use diferent music
quakeman00 3 months ago
@JeronimoGregolini but this isnt any tutorial music :3
shaneme3 2 months ago
@JeronimoGregolini Pro-tip: People may diferent tastes for music but its doesn`t mean they are any good.
ougkgdjmdrtunfxufn 1 month ago
@ougkgdjmdrtunfxufn Pro-tip: Different people have different perception of what is good for them. There is no universal good.
Sesshyy 1 month ago
@Sesshyy Sure, kid.
ougkgdjmdrtunfxufn 1 month ago
@ougkgdjmdrtunfxufn common sense tip: there is a mute function. and quality of music is determined by personal taste.
massampage 3 days ago
@massampage No shit there`s a mute function. And there`s no taste in music. It`s either good or bad.
ougkgdjmdrtunfxufn 12 minutes ago
@JeronimoGregolini Mad Sin? :o
PUTNAMEINTHISSPOT 2 weeks ago
@Legazn Pro-tip: use appropriate music
Busher50 11 months ago
I got bored after you showed us the FUCKING AMAZING sidestab possibilities from every single possible angle for the sixth hour.
ARFCguy 1 year ago
ITS THE SAME WHIT ALL! WE GET IT!!!
OneClawzo 1 year ago
stupid nerds that wish they were valve playtesters
Dltn97 1 year ago
welll duuuhhhhh peopel can work it out them selfs m8 with out u makeing a crappy movie about it!lolol
blasterguy101 1 year ago
the person(characters) right shoulder is a crit that is y u get the knife there
dredre0702 1 year ago
they need to make backstabs ONLY FOR THE BACK
to many noob spies running around T_T
Snorkai 1 year ago
Comment removed
asaguda 1 year ago
This has been flagged as spam show
@Snorkai Backstabs are backstabs if the engine detects a hit to the back or the sides. The reason it looks like you can stab the torso's front is because the 180 degrees are not counted on how the character model's torso is facing, but where the player is looking. Also, melee does not use hitboxes to determine a hit, they use player collision boxes.
asaguda 1 year ago
So this must be the reason why sometimes trying to stab a Heavy in a corridor ends up as a failstab (On his left side of the "back") and I get a facestab when I circle to their right (Which is my left side) and try to stab.
Great job Valve! The portable portal sstem you installed on their right arm is working as advertised and goes right to their back!
dong2512 1 year ago
@dong2512 Backstabs are backstabs if the engine detects a hit to the back or the sides. The reason it looks like you can stab the torso's front is because the 180 degrees are not counted on how the character model's torso is facing, but where the player is looking, hence you can stab them from the front on the right side. Also, melee does not use hitboxes to determine a hit, they use player collision boxes, hence why you can 'stab their weapons'.
asaguda 1 year ago
@asaguda Oh, is that right?
That's pretty interesting that hitbox is not used for melee but rather the collision box.
It just might be lag compensation between client and server thing but that might be the reason why melee "hit" sound. (as in the sound they should make when each hits strike the enemy) sometimes play when the damage "ding" sound doesn't even play or vice versa.
dong2512 1 year ago
@dong2512 Perhaps. As far as I know, the angle at which your melee hit occurs is measured from the center of the collision boxes, regardless of where on the box you get a hit as well, which helps explain weapon stabs. While I'm not fully sure about all this, it kinda makes sense.
Kinda.
asaguda 1 year ago
I found myself saying "Please oh please just stab him already" a lot during this video.
SenatorJase 1 year ago 37
fixed :/
Drainx275 2 years ago
I'ts was better before!!!!
But there are servers, who we can make " back stab " :D
MedouTF2 2 years ago
so is it fixed already?
d3461772 2 years ago
The reason they give you extra leanency on the right side is because your knife fires out of your shoulder, like all projectiles/melee do. If you were following someone right behind them you get the advantage of having the extra hit box. Not to mention every class has their right arm cocked back except the spy.
duo317 2 years ago
This has been flagged as spam show
Wow dude are you retarded? it has a 180 degree angle in the back where you can backstab. It doesn't matter if its their left or right, its the same fucking angle. it just looks that way becaue the model is angled itself. what a fucking pointless video.
Lortagreb 2 years ago
ok, test in-game and come back to tell us :)
JeronimoGregolini 2 years ago
This comment has received too many negative votes show
No I don't need to. Just look at his head rather than his arms and body. 180 degrees in the back of his head is where you can backstab.
Lortagreb 2 years ago
stupid wmg didnt contact you and just went right on taking your music away!
YoshiKing911 2 years ago
yeah :/
anyway, no one liked the music :P
JeronimoGregolini 2 years ago 18
@JeronimoGregolini I think the psychobilly would workout perfectly to an eternal reward stabbing spree vid
bulldog51 1 year ago
oh, also, has any of this been patched or are the right side hit boxes still giant?
bulldog51 1 year ago
@JeronimoGregolini i liked the music.
protomous 1 year ago
@JeronimoGregolini The music is epic!
Alok1905 5 months ago
@JeronimoGregolini i like the music
musicfromthedivine 16 hours ago
@YoshiKing911 lol one of my videos i removed had music from led zeppelin which is with atlantic and wmg took away the music. they had no right . lol
JellyProductionsN 1 year ago
Is this after the patch that got ride of quick stab or before? I'm pretty sure its after because he puts the knife up ready for the stab.
donkeydonk127 2 years ago
Stupid music...
xDaudex 2 years ago
It's not that weird, it's just becausethe "back" of the model for purposes of backstabbing is the 180 degress behind where they see
Kramsberry 2 years ago
Thanks I'm new in this game
logameol 2 years ago
How do you do that stab thing where you make the knife go down instead of sideways?
logameol 2 years ago
Hm, for me it's normal. Always when a backstab is possible the knife get that way. Maybe because Shader setting is on High or... Well, I don't know, it's just the standard for me.
JeronimoGregolini 2 years ago 5
Backstabbing.
TehG3A3 2 years ago
the backstab animation when the knife goes down happens when u do the backstab directly behind ur opponent but if u sidestab or quick stab it sometimes does that normal stab animation
ultraanime 2 years ago
@logameol ts when you are closer to the enemy
protomous 1 year ago
I think the whole 'Sidestab' thing is to avoid people being able to avoid backstabs by hiding against a wall.
FloatyPineapple 2 years ago
Thanks, this explains a lot! 5 stars
Je2iah 2 years ago
Thank you!
JeronimoGregolini 2 years ago
So how do you do a backstab without the enemy detecting you?
(Do you use the disguise or the cloak?)
J0n4th4nJu 2 years ago
Both. Disguises are primarily to avoid sentry fire while approaching your victims. Staying visible and disguised for long periods of time is an easy way to get caught.
The best strategy is to cloak, diguise, stay cloaked until you find a suitable target, decloak, take your kill(s), repeat.
You should remain cloaked as much as you can, because disguises are not particularly effective against players.
Zyrisk 2 years ago
Disguises can work well if it fits the situation. If there is a sniper on 2Fort up where they usually hang out, disguising as a sniper and going up there can nab you a few kills without being noticed.
TehG3A3 2 years ago
Yup.
Once I was disguised as a sniper on the big box in orange X and people just walked right past me, even though I wasnt scoped.
Stevoman1995 2 years ago
Scoped looking or not, as long as you're a sniper you're likely to not be noticed.
TehG3A3 2 years ago
Stay behind them.
TehG3A3 2 years ago
lol i hope valve doesn't fix this
Mrpwnage42 2 years ago
I hope they fix this asap
JeronimoGregolini 2 years ago
Why wouldn't we complain about spies, the hitboxes are totally messed up now. You can backstab the damn weapons!
And the muisic reminds me of tenacious D
NatertaterTMM 2 years ago 3
why is this rated so low?
KingKirbProductions 2 years ago
I believe its because the music :/
JeronimoGregolini 2 years ago
I love this song
AnonymousFortune 2 years ago
music sucks...
FishType1 2 years ago
yea the music sure sucks
Schrodinger12345 2 years ago
This has been flagged as spam show
Haha that did explain some of the weird ass "backstabs" ive done. Ive even gone wtf that wasnt a backstab. Valve sucks, period.
huldu 2 years ago
I <3 your music, Mad Sin is awesome.
afinendale 2 years ago
Comment removed
afinendale 2 years ago
scout worst stab in air hit back !
j7x54 2 years ago
I agree with Blastmaster face stabs are more common, and fail stabs are even worse...in every game out of 10 stabs i make at least 1 fails...sigh
maxsonic8 2 years ago
Evidently, all of the TF2 classes have serious osteoporosis in their right arms.
TheFlyingHat 2 years ago
The backstab was fine until the scout update made the backstab so damn useless and made airstabs,stairstabs and flickstabs near impossible to use.
DON'T make a new system Valve and change it the way it was last year!
Blastmast3r 2 years ago
haha. you're funny. stop reading the forums and play some tf2, bro.
Kuposter 2 years ago
People COMPLAINED about how the backstab system was last year and here you are COMPLAINING about how it is now. What's it gonna take to make everyone happy?
InsaneProject 2 years ago 5
Welcome to steam forums' members' circle.
We serve 24\7 whiners, idiots and stoners on their daily idiocy, complaining and dipshittery.
AKA yes, people can and WLL complain about everything, and I do mean everything. Lurking has never been more satisfying than on steam's forums.
But back on topic, I'd rather have a "stealthy ninja class" like the spy have failsafe instastabs like it does now then the whole glitched bullshti they used to have. Because reliable is buttsexy.
BlackwingDragon 2 years ago
everyone who didnt play spy complained, now all the spies are complaining. Dont assume that the community is one entity rather than seperate groups with different preferances.
Pleeplapoo 2 years ago
Can you please do some testing with a kritz spy?
I believe he gets the animation from a backstab when it hits, but no sure the amount of damage it does
Kasanizo 2 years ago
Watch their gun. The gun shows what direction they are truly facing. Most of the world models are made so that the right arm is back a good foot or so, which makes the model's back different from the player's real back. The spy is the only one who's left arm is farther back than his right. Also, backstabs don't depend on hitbox sides. If a player's hitbox is hit by the knife, the server then checks the angle that the player hit was looking. It also uses lag compensation, making facestabs.
Zxaber 2 years ago
Where would you get that info that melee is lag compensated?
jooozek 2 years ago
Bugs'R'Us
BounceDK2 2 years ago
THE SYSTEM IS BASED ON WHERE YOU ARE STANDING, NOT WHERE YOU ARE LOOKING
as 'DispenserGoingUp' commented earlier...
LuckyMonkey2367 2 years ago
fail comment is fail
4t0msk1 2 years ago
Stabbing is not done based upon where you're standing or where they're facing or anything. It has to do with the hitboxes, If you "hit" on their back, it counts as a backstab. the back faces on the hitboxes are set to one hit kill from a knife. The problem lies in the fact that they're obviously rotated in some fashion or you're catching the back of the right arm/shoulder (which holds the gun, so will be farther out).
777Sir 2 years ago
Horrible choice in music and it was also much too loud to boot.
Other than that good movie.
NewfDraggie 2 years ago 2
Of course I'd keep running into your nonsensical things AFTER I tell you to go to hell for protecting an insane person and being an idiot in general =3.
Sometimes I want to look for cameras and see if I'm in a sitcom or not. Fucking comedy script.
BlackwingDragon 2 years ago
The "back" part is obviously based on the opposite direction from where they're looking (where their weapons are pointed). Since most of them stand sideways, it doesn't actualy look like their backs.
So basically, if you want to figure out where their back or sides are, look at where they're looking, not what looks like their back. It has nothing to do with their "right arm".
Seems pretty obvious to me. Every position from which you can backstab, you're looking at the side of their head.
thrash77581 2 years ago
The system is based on where you're standing, not where you're looking.
DispenserGoingUp 2 years ago
in the heat of battle I doubt this is a big problem
nothing like this has ever happened to me and i almost always play spy
antman441 2 years ago 2
wow, the spy got a bigger hit box
Monky120893 2 years ago
Oh, that explains the face stabs. Thanks for the up close investigation! Can you do this with the Razorback and see if you can backstab a Sniper with it on?
Yakibomb 2 years ago
The facestabs can be explained with the delay betwen the actual body and the hiboxes. Create a server and test by yourself. Is ridiculous. :D
JeronimoGregolini 2 years ago
Before telling him to stop complaining or whatever, go to about 3:50 and look at where he stabs the engineer from. Sure, its made to prevent wall hugging, but he's an entire engineer's width away and still gets a stab.
Agentao 2 years ago
you do know the side stab was implemented to prevent wall hugging right?
DayManUhhahhahh 2 years ago
Yeah, but since the sidestab only work in the right arm, wall hugging still possible. I told you... Non-sense.
JeronimoGregolini 2 years ago
CRY SOME MOOOOORE!
Mindless2164 2 years ago
What the fuck is this shit
Milesthefox 2 years ago
FYI spy is OMFGOVERPOWEREDWTFCLASS!
Yeah the system is buggy, but in online game play the hitboxes aren't all that crappy(this is sad) because of ping and another mysterious force I can't explain...
Conclusion: Spy is a nice guy. Pyros aren't.
;D bY: Ooh Impostor.
dvsjr999 2 years ago