it wasn't too difficult, but i figured it out by trial and error. the source is on googlecode it's called ajaxmmo. thanks
jlebrech 10 months ago
how did you find out wich square was selected? I tried one with a engine that did not have a function that return if the mouse is over an image, it was hard even with z-buffer.
Kapetozzo 10 months ago
the main difficulty was offseting the x and y coordinates to the screen position.
jlebrech 1 year ago
Im doing sometihng simmilar to this myself, is there anything noteworthy about technical difficulty you would care to share?
Olirap 1 year ago
good graphics
johnmair 3 years ago
@johnmair haha
wojownikpl14 2 years ago
it wasn't too difficult, but i figured it out by trial and error. the source is on googlecode it's called ajaxmmo. thanks
jlebrech 10 months ago
how did you find out wich square was selected? I tried one with a engine that did not have a function that return if the mouse is over an image, it was hard even with z-buffer.
Kapetozzo 10 months ago
the main difficulty was offseting the x and y coordinates to the screen position.
jlebrech 1 year ago
Im doing sometihng simmilar to this myself, is there anything noteworthy about technical difficulty you would care to share?
Olirap 1 year ago
good graphics
johnmair 3 years ago
@johnmair haha
wojownikpl14 2 years ago