Added: 5 years ago
From: Saur
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  • damn, this game looks cool, and the music is fuckin mindblowing

  • to think that dodging bullet filling screen is crazy

    but Embracing bullet filling screen is....

  • Damn, and I thought Touhou emphasized grazing.

    At least here it's also central to the gameplay mechanics rather than just scoring.

  • @KlLLAH573 What's really surprising is the way it's never been picked back up. It's an amazing mechanic which turns this game into something unique. When learning a stage on Psyvariar, I never fire a shot. Shooting comes later when you eventually start using it to adjust your Neutrino gauge in order to trigger a shield at an exact moment. You start shooting enemies, based purely on the gauge and shield primarily, then start going for 100% destruction much later after that.

  • is the last boss is under PMS? lol!

  • Ever thought about a career as a surgeon? :P

  • I'm going to be honest and say... I have NO idea what's going on XD I read the description and I think I get it but watching the video just leaves me stupefied. Oh, well. Guess I gotta learn.

  • to this day i still don't know how to play this game.

  • @neobogard I've written a system explanation in the video info box.

  • Watching this helped me realize I still have mush to learn

  • for ps2

  • How'd you manage to reach this stage?

  • @IAMDACA It's all practice. If you take the earlier stages one-by-one, get yourself a decent routine through Stage 1, 2 and 3 and you'll have levelled up far enough to unlock stage 6 no problem. Once you've got Stage 1, 2 and 3 sorted you'll be around level 300 by the time you reach Stage 4, getting to Level 348 before the end of Stage 5 is no problem then.

  • @Saur Tanx alot, but do you use emulator? If you do, what emu did u use? (my nullDC sux)

  • @IAMDACA No I don't use an emulator, I play the Dreamcast original usually - but I train using the PS2 version for the added boss life gauge. The Dreamcast original is the best version, but the PS2 version has a lot of extra options and features which help you loads.

  • @IAMDACA Actually I just tried the PS2 version in PCSX2 and it runs really nicely - have you tried this emulator?

  • @Saur yes, i've got pcsx2, but it doesn't run good. Where did you download it (and where did u get Psyvariar 2 UF rom/iso?

  • @IAMDACA I'm running it off the original game disk. I downloaded the emulator from the author's webpage, Google "PCSX2".

  • Saur you my friend, are simply amazing!

    Nice game play and great choice of music ;)

  • @TKOBird Thanks a lot, I haven't added any music though - this is the game's soundtrack!

    I've almost got all the bits needed for the stick I'm building, I'm jumping back on to Psyvariar (and hopefully Ikaruga) as soon as I'm set up.

  • @Saur That's the game's music O_O

    The music is so cool. Well I hope you get set up soon :)

  • @TKOBird The music in both Psyvariar games is amazing! On the soundtrack CD there are even tracks they made but didn't use. I'm all sorted for a stick now, just need to get my video capture setup working and I'm good to go!

  • @Saur Yeah that music is the business! Oh wow you got the stick all set up already.

    Well can't wait to see the greatness bro *salutes*

  • No matter how many times I watch Psyvariar videos, I can't understand how this game works D:

    Also, these shot patterns are just beautiful, specially the one Chris pointed, at 2:58.

  • 2:58 WTF!?

    That's inséén !!!

  • I've recently started playing this game again, and it's so much harder than it looks. This video is my muse :3

  • 3:43 is like the most epic thing!

  • At first, I was wondering why the robot was just dancing around on the bullets. Then, I looked up Psyvariar on wikipedia and learned what the control scheme is.

    Now I'm awestruck. That is insane.

  • Can i play that on PC :D ?

  • I can't seem to be able to figure out the rule of hit detection by watching this video

  • @ryanc519 Have a look a at page 5 of this video's comments, I wrote a brief explanation there. I've written a full explanation of the system in the video description of my other Psyvariar vids.

  • @ryanc519 just a quick description but basically you gain meter by scraping bullets. when you gain enough meter you "burst" and are invincible for a second. you can still build meter while bursting so you can continue to burst over and over again, staying invincible for as long as possible. a lot of the bullet patterns in this game are so tough that not even the best shmup player could dodge them. learning to burst effectively is the key to getting past them.

  • @MrApol thanks for the explaination : ) I am planning to add this game to my shmup collection...should I get the PS2 or the dreamcast version?

  • @ryanc519 i've only played the dreamcast version myself. i'm not sure if there are a lot of differences but it runs fine on the dreamcast. might want to get an arcade stick if you don't already have one. while i've played a lot of shmups without one, psyvariar is a lot easier to play with a stick.

  • @ryanc519 I would suggest getting the version for whichever machine you have a decent stick for. The Dreamcast version is a straight Naomi port, the PS2 version has a few useful extras. Stage Select makes things a lot easier when learning routines, and they've brought back the boss energy gauge which appeared in the previous Psyvariar games.

  • i have to sto playing these games, the boss atack waves just makes my brain SHRINK!!! it braingasm me and i will die of boss wave's disease

  • This game's wrist braker.

  • This video always leaves me in awe. Incredible job. I wish I could play even half as well as you (as it stands, I can't even get past stage 4 on normal, lulz). Also, what is that red bar at the bottom of the screen? I've never noticed it before.

  • @TwoToner22 - Thanks a lot, I'd love to start playing Psyvariar again. The red bar at the bottom is the Boss energy gauge, they included this as an optional extra in the PS2 version "Ultimate Final".

    Concentrate on learning the earlier stages so that you are sent to Stage 4 Hard. Set yourself targets for each stage (Area 0 = lv50, Area 1 = 115). My weakness is the Stage 5 boss, I never got round to learning how to Buzz the whole thing.

  • @TwoToner22 - Thanks a lot, I'd love to start playing Psyvariar again. The red bar at the bottom is the Boss energy gauge, they included this as an optional extra in the PS2 version "Ultimate Final".

    Concentrate on learning the earlier stages so that you are sent to Stage 4 Hard. Set yourself Level targets for each stage end (Area 0 = lv50, Area 1 = 115, Area 2 = 200, Area 3 = 300).

  • @TwoToner22 PS - a friend of mine uploaded some of my other stage/boss runs he recorded, they're on as "lime cgi" video F361qp5Tuu0.

    I'm such a pothead I asked him who it was playing in those vids! :D

  • @TwoToner22 I'll will rry that. Maye someday I'll get through Area Zero with a level of 30. You have inspired.

  • This video always leaves me in awe. I hope to someday play half as well as you (I can't even get past stage 4 on normal, I suck).

  • Best stg soundtrack ever. Sorry Zun but it's true.

  • @zaelie You gotta respect Zun though - have you heard Darius Burst? It's an eargasm!

  • @Saur why did ZUN work on darius burst? I believe he works for Taito but I have no idea what he does there

  • @TrevHead10 Sorry just me being a crackhead - I thought you meant Zuntata.

  • @Saur ah no problem, i should of seen the zuntata - taito conection.

    Great superplay, ive never played a Psy game but watching the skill in this vid makes me want to try it.

    Still been a pad player (i swop between analog stick and d-pad) I would never attempt playing this untill I invest in a proper arcade stick.

    Out out curiosity what stick do you use?

  • @TrevHead10 Thanks a lot - I played this game loads! I used to play Psyvariar Revision on a pad and used a button to roll. It makes a major change to the game and you have to develop a different style. I wanted the twitchy movement though, I loved watching the superplay vids and wanted to play like that. On Psyvariar 2 I used the Dreamcast Arcade stick and re-learned the movement method. As you're shaking the craft so much, I find I prefer a stick which doesn't have much resistance when pushed.

  • @Saur I replaced the spring in my Dreamcast stick with a smaller, lighter one from an old Namco stick. The resistance is extremely light which I find perfect for Psyvariar. Rolling UP/DOWN was always a wider motion than LEFT/RIGHT for me when on the stick, with light resistance I can use my middle finger and thumb to pivot the stick very rapidly and eliminate the delay.

  • @Saur thx for the info, you say you use your thumb and middle finger to pivot quickly, is that on the ball or the stick?

  • @TrevHead10 Yeah thumb and middle finger (alternating directions) on the ball. It depends on the direction of the shot pattern. Generally if something is about to happen in front or behind you, use LEFT/RIGHT rolling - if the attack is coming in from the side, use UP/DOWN. The trick is getting the input speed high enough so that the craft doesn't shift from it's position very much.

  • Insane and awesome.

  • Oh and can anyone tell me which song this is>? What name or what number on the OST list>?

  • @grizlysan Sorry about the late reply. It's track 12 and 18 on the soundtrack CD.

  • @Saur NP i found it few minutes after i posted those messages. Now i have to find the intro movie of psyvariar 1.....it seems its not even on youtube :|

  • fuck me psyvariar 2 is even more dope then the first one, damn does anyone know any similar games for pc? I am in Italy now and all i got is my laptop :*

  • @grizlysan Have you tried running a Dreamcast emulator on your laptop? That may do the trick.

  • Some of the most incredible techno EVER. A pity this game's so hard to find. I wonder what happened to the composers?

  • This video is insane, I've never seen anything like it.

  • Shitting hell, that looks insanely difficult.

  • holy shiit!!!!!!!

  • Excellent play saur i watch it regularly . Can you play/score well with shooting type also? im trying to master her and gluon seems like a total nightmare to score well with using shooting type.

  • I'm not sure what I just saw, but I sure liked it!

  • At around 3:25 why didn't you hop into the circles and scrape?

  • @iOGarou They're red - they don't give you enough Neutrino to trigger a chain of shields and it's unlikely the gauge will be in the right place to go for a point blank Buzz when the circles appear. The routine I prefer there is to adjust the Neutrino to around 60% and buzz past the circles in preparation for the next pattern. Each time you change one part of the routine, it throws the rest of it out of whack - I find that only the very last set of red circles is worth diving into.

  • The game loosk awesome and the music rocks, however I dont get the gameplay, how come you dont die by being hit by the bullets? please explain =D

  • As you scrape past enemy shots the gauge at the top of the screen fills up. Once it fills, a short shield activates as the gauge is reset.

    The trick is to dive into the shots once you activate a shield to ensure another one kicks in before the first ends and so on.

    The gauge colour makes a difference too, here you see it's orange at first, so it fills up quite quickly - the second section has a red gauge meaning the fill rate is reduced (need to buzz more shots to trigger each shield).

  • ohh I looks really good =D thx for the info

  • Holy shit. This looks amazing.

  • I see this as more of a psychiological battle instead of just blunt force - the patterns look impossble to dodge, but there is a way, t's just that the game's trying to psyche you out so you can't find it.

  • Nobody is fucking with this track for Psyvariar. You should try banging this on a KILLER system and crank it all of the way up!! Come on, there should've been and ENGLISH version of this game for the PS2 or PS 3. SONY, what the HELL were you thinking? --'

  • it was on all the consoles in japan, i believe it was on ps2 in pal and ntsc-usa.

  • This is still after so many months, my favorite final shmup fight to watch. You are an extraordinary player, bravo.

  • Thank you very much. I wish I wasn't so busy with work, I'd love to start playing this again.

  • I LOVE the music for this stage; it's some of the best I've ever heard in a video game!

  • It's great isn't it? It suits the vibe of the battle so well.

  • Great explanation! I had fun with this game and yet didn't really know the depths of the system, now i'm in total awe, I need to dig it up and give it a whirl... tho i suck at shooters I enjoy them immensely!

  • Every time I see this vid I turn on my Dreamcast and try to master the game to at least 1/1000th of your skill. Excellent gameplay sir, very appealing!

    Oh, and thx for the exlainings of the system. At first I only got around 5 lvl ups at Stage 1, now they're already 20 :D

  • explain this to me... what can you hit and what can you miss?

  • It all revolves around the gauge at the top of the screen and the circular field around the character.

    Each time an object enters the field it counts as 1 Buzz - buzzing will incrementally build up the gauge; when the gauge reaches it's maximum value it will reset to zero and a short shield actives.

    Once the shield kicks in (just under/around 2 seconds duration) the trick is to dive into as many shots as possible to activate another shield before the first expires -

  • - Spinning the craft (movement via quick opposing directions) will increase the rate of buzz. While spinning every time an object enters OR leaves the field will count as 1 buzz - this pretty much doubles the fill rate of the gauge.

    The (Neutrino) gauge itself is also variable - depending on it's colour the maximum value changes. If the gauge is close to blue you only a small amount of buzz to activate the shield, as the gauge shifts closer to red more buzz is required for each loop.

  • - You will notice during the boss' 1st form the gauge is orange, so I am able to activate the shield in rapid succession. The 2nd phase has a red Neutrino Gauge which limits the shield rate and VERY careful timing is required to make sure the shield activates at the precise moment a large attack begins.

    This game is all about movement (it's like surfing shots rather than avoiding them) - and careful management of the Neutrino Gauge to ensure you activate the shield at precise moments.

  • wow that is insane gaming dynamics... so you essentially have to maintain invincibility but doing all of that. now i can understand your movements, too. i was so confused before.

  • *by doing all of that

  • Yes that's it - on top of that there are other subtle little naunces too;

    Point Blank Buzz - positioning so that the field overlaps an attack's point of origin will give the gauge a boost when the attack commences (I do this a lot during the first phase).

    Shot colours - shots nearer blue fill the Neutrino Gauge faster than shots close to red regardless (on top of the gauge colour variable). Notice the difference in fill rate between the small blue rings and the larger red rings?

  • All of this melds together beautifully, once you're used to the mechanics the controls disappear and the game actually becomes 'tactile'. I find I don't have to constantly watch the gauge as I can 'feel' it's position as I dive into and out of attacks.

    Same goes for the movement, even though you're rapidly shaking the stick in opposing directions to stay spinning it's no problem positioning the ship with absolute accuracy.

  • Amazement.

  • Cool video. I aspire just to make it to this level! Still trying to get the hang of what the different colour level meters mean.

  • Psyvariar kicks DAICHON tail!! This crazy track ALONE is playworthy. I own the soundtrack for this one. Hope to see another sequel for this awesome shooter.

  • Another sequel would be amazing, I really connected with the Psyvariar games - it felt like this is what I've been waiting for ever since I started playing games. I'd love to start playing Psyvariar Revision and this one again but these days I just don't have the time T_T

    I remember when Revision was released and a friend of mine and I would play it daily without fail, drinking far too much Red Bull and competing against eachother stage by stage - it was great fun.

  • hey.. why are u replying to a 1 month old comment? LOL

    anyways, what's this game about? howcome you keep spinning around like that?.. looks kinda weird lol..

  • I was replying to Princeben07, only just saw the comment (I'm not very active on YouTube, and thought it rude not to reply).

    The spinning is performed by hitting opposing directions while you move, it speeds your character up and increases the rate of Buzz (the action of scraping an enemy shot).

  • givf back psyvariar days xD quite amusing, randomly looked up gluon and found this xD

  • Those were the days...

    I was bored out of my mind over that xmas so camped out on Gluon for a week, this was the result.

  • You are incredible! I used to own the Xbox version of this game, but I never really played it all that much. Did you manage to 1 life it yet?

  • That music is enough to make me want to repurchase it!

  • it was out for xbox? the original or 360?

  • it's like a tas

    but you died

    so it's not like a tas

    but holy crap you're like a tas...

  • LOL - thank you, but what's a "tas"?

  • tas = tool assisted speedrun, played on an emulator that uses savestates and frame-by-frame control

    you can find some videos just by searching "tas" on youtube

  • Thanks a lot for the exaplanation - I think I saw a Mario Bros replay a while ago which must have been created the way you describe. I've got nothing like that I'm afraid, I'm not clued up enough nor would I have the patience to do it.

  • I was impressed by this game play very much. Because the barrage system was not pride very much, I watched it and brought myself to want to play it again.

    Good old in this game remembers that I played at some game arcade for the time being, but becoming considerably the front.

  • OMG that's mental. I tought Ikaruga on Hard was bad :S

  • So much better than teh original

  • No, wait, it was Area 5 with Kei. lol, nvm that last comment.

  • Sorry, I meant to say Area 4 is where it ends for me with Kei. But, thanks for the info.

  • Yeah it's in all versions. You need to make sure you achieve the final evolution by the end of stage 5 - as a rough guide, aim for;

    Area 0 - above lv50

    Area 1 - above lv100

    Area 2 - above lv160

    Area 3 - above lv260

    Area 4 - above lv320

    Area 5 - just clear it and you'll be levelled enough to access Area 6.

  • Thanks alot, man. Now I can try out this insanely hard fight you aced through. My friends all find it impossible to believe how nice in this you are. Keep it up.

  • Is this stage also in the Extend Edition for XBox? I keep trying to reach it but, the game just ends after Area 5.

  • saur u are the best at buzzing.

  • Thank you very much - but seriously, there are LOADS of better players out there! This is pretty much the limit of my ability, but there are guys out there who can do this in their sleep.

  • Yeah but their videos aren't here so we call you Scratch Master Saur!

    This game is flat out art.

  • like 50k buzz!

  • Excellent buzzing skills

  • Happy Space Circular Fireworks!

  • Saur,

    how the hell do you get the technique down to keep your shields pulsing so often? ive read your guides, but i keep killing myself when trying to ram. most buzz ive gotten in a lvl is ~1200.

  • It's pretty much all down to your movement - I'm going to add more vids for Psyvariar this weekend, hopefully I'll be able to give a clearer explaination once I'm back on the game.

  • Where I can I read these guides? This video is absolutely amazing. I've been unable to get this far into the game, however. I somewhat understand how to play the game properly now, but I'd like to read up on your tactics and whatnot in these guides.

  • Note: to those claiming that they're planning on getting this, make sure you have some kind of joystick controller. It's impossibly hard to spin and do a lot of the tricks without one, IMO.

  • MADNESS!

    *watches again

  • O.O

    pretty.

    and way f'ing cool.

  • ha Saur, might have know this was you, absolute sick video as usual

  • That's fantastic, well done!

  • Yep this this the PS2 version, it's out on Japanese PS2 and Dreamcast.

  • And Xbox, as well.

  • I chose not to mention that version - it really is horrible.

  • Really? What's wrong with it?

  • 10x for the explanation. Oh one more question - is this game on PS2 ? 'cose i'm thinking in getting it if it is.

  • Each time you fill the guage at the top of the screen by skimming shots you get a brief moment of invincibility. The key is to manipulate the guage through your movement - timing where and when you get the pulse and then diving in to keep that shield going.

    It's digital cocaine this game, I've been playig for years and I STILL have a long way to go to improve.

  • Hey man, could you explain in a few words what's the ideea behind this game ? I'm seeing you are "riding" the enemy projectiles... Anyway, good job i guess :D

  • Pretty sweet man, I've only got to Stage 6 once...

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