Added: 2 years ago
From: BlenderSL
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  • Using the newest version of blender (Not sure of the number IE 3.4.5) and I cant seem to find "Occlude Background Geometry" The other 3 are there but not that one. Any clue where I can find it?

  • @TheJokerNelson Maybe the Hot key command?

  • That's exectly what I was having trouble with was the selecting the stuff on the other sIDE so thanks I'll subscribe

  • yeah not all of us have a mouse with a scroll wheel you know! >:I

  • @wolfrider910 Sorry... most people these days do, so it didn't even occur to me. For zooming, the numpad + and - keys work as well. For middle mouse effects, Blender has an 'emulate middle mouse button' option, which I believe is on by default, where you can press the left and right buttons together for the same effect.

  • wow dude, why the angry face? isent this man speding his own free time to help other users on their way?

    i say, thanks for the all the effort you put into this, BlenderSL. Helped me out bigtime! :3

  • ok smile face?? :)

  • if you still havent got a mouse with a scroll wheel then you need to get a job lol, their only 10 dollars

  • well i have one i'm just saying, that isn't there another option to do so...

  • @TurboMonkeYZz what if you have a laptop?

  • @Anthony014200 Laptops certainly are the industry standard for high level Design/CAD work, so you have a point.

  • @TurboMonkeYZz i spend $90 on my mouse, steel series xai and also have like 8, other gaming mouse and I am know I am bragging mmmmmm hahaha.

  • Hi there, i am wonder anyone could help me with this,

    i've done everythings this video shows and with the scripts installed

    but when i make a sphere in object mode the Sphere show many faces....

    but when i go to Edit mode it only show 64faces which is around the Sphere

    do anyone know wt making this happen and wt can i do (:?

    thx for taking time to read this

    Leon

  • Leon, I'm not too familiar with these scripts, but what you're seeing in Blender is a subsurf modifier. This means that Blender calculates a complex, more smooth shape from a simpler mesh. This is an important tool in 3D packages, and with practice you can make extraordinarily complex objects with ease.

    Think of those faces you see in edit mode as a control cage from which Blender calculates a more complex shape. You move the cage around and the software worries about the rest of the faces.

  • when i try to go to side view using the numpad shortcuts it changes the frame I'm in in animation, can u help?

  • This really helps me a lot. Your tutorials help me out a lot and blender dosent seem so scary now:)

    I'm really enjoying this program so much since i started watching your videos.

    Thanks so much :)

  • Thank you BlenderSL for making this tutorial. Your effort is very much appreciated!

  • gREAT Tutorial*****

  • ^-^ Thank you, Psychedalien

  • how do u get the sculpts onto sl?

  • If you continue with this tutorial series, the next one includes baking the sculpt map and importing it into Second Life.

    The series is all part of the same playlist on my channel, and at the end of each video es a 'Next Tutorial' notation, to make navigating between them in sequence easier.

  • 5* :D

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