Added: 4 years ago
From: phantomdj
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  • ok,so i have this for my nes along with a game genie. i have the invincibility cheat on and i tied a rubber band on my controller. holy shit!!!! the game plays better than I and usually kills everybody within 20 seconds....keep in mind its BC the ships keep kamikaze-ing into my ship. thats why its going so fast,i'm on level 165 right now, i just wanna see if it has a kill screen

  • It's not 256, that's round 0! XD

  • @flexyldy it's the 256th level because 0 counts as a number. think of it this way: 255 + 0 = 256.

  • @everett1911 I know, I was just joking. And, it's actually that the game can't process 256, so it wraps back around to zero.

  • @flexyldy This is a terrible joke, then.

  • @everett191 Since you daid 256 and the game said 0, I just secided to make a joke!

  • When I miss one, I usually scream F*CK!.

  • Just so you know, He fixed the glitch.

  • I can get to stage 256 on Galaga arcade every time if I want to devote the 3 hours to do it. I've done it 3 times without dying.

  • Can someone please explain to me what this "MAME" or whatever it's called to me please. I am not sure about this. Is it some sort of computer program that allows you to play classic games or something?

  • @Failtacular100 It's an arcade game emulator. Just google "mame emulator" and then download it+some games, and you can play old games on your computer. Every console has an emulator.

  • @Failtacular100 I have it how it works is you download it and you. Just for the software then its like mods, Insept you download packets and when you get all of them you have about 150-200 games that are classic I play mine on my Logitech

  • GAY

  • Fucking MAME. * sigh

  • double post, yeah i know.

    On the Game Boy Advance version of this game, you play through stage 0 after 255 and it's just like this. Then you continue onto stage 1 (with double ship still intact! Double ship ftw.

  • in soviet galaga, challenge formations shoot you!

  • i wonder if you would get the same effect if you just set the stage to "0" since the stage is an unsigned 8-bit integer and probably wraps back to zero anyway when you set it to 256. i could be wrong, though.

  • Dumbasses. Learn to read descriptions.

  • gay

  • state Load, ajajajajjaaa

  • no one is cheating....

  • ... 2ND challenging stage. noob.

  • ...read the description....

  • this game is at the laundry mat

  • almost all games that namco made back in the days are impossible to beat legitly. people need to start playing these games instead of saying their king cause they beat halo 3 on legendary

  • this is because the people who make these games always make them so long.

  • ah galaga. that game that i wast 3$ every time i see it. after rehab i still find myself playing it from time to time. its too bad they don't make classic like this any more, i'd pay anything!

  • yeh... this game is awesome and i played when i was kid, but i was kid in 2002 lolol

  • I enjoy the classics.

  • it looks like the first challenging stage

  • huh guess there were alot of diff. versions, I know the nes one I played if you got to stage zero and beat it, it went back a stage then when you beat stage zero again it would keep cycling, I used to be obsessed with this game because I desperately wanted to beat it, Was dissappointed when it didn't with nintendo's philosphy of creating beatable games. Now it appears their were multiple arcade versions some that just started over (as he seems to go back to stage 1) and some that killed you off.

  • Wait, the NES was 8-bit wasnt it? i remember awhile back after finding a old NES game Genie using cheats to never die ( was curious how far it'd go be4 killscreen) i believe it was on a stage well after 256, as i left it runnin overnight i got no clue where it was at stage wise but there was a graphic glitch on top right hand screen and bottom right hand screen.

    theoretically, shouldn't all nes games that were endless like galaga, rc pro AM etc have a kill screen at such level's?

  • The system being 8-bit doesn't have anything to do with the variables it keeps in memory. A bug like this would only exist on any system if the level number was stored in an 8-bit variable and the number wasn't checked for a wrap-around condition.

    It's theoretically possible for the NES version to have this bug, yes, but that would be caused by bad programming, not by the system.

  • u see those green ships? well after one goes by you a second will soon follow and shoot down a beam that can capture your ship after it captures your ship wait until it flys twards u then take that oen out and it will go into a sort of cutsean where ur ships attach to one another

  • Ahh... I remember galaga... For some reason namco just likes to make games with killscreens.

  • forsome reasong alot of old game,never end like ms.pac man after u beat like the 143rd stage,u either get the kill screen or it goes back to the title menu

  • Its like that because the gameing system doesnt have enough memeory

  • o ok

  • Nope, not a memory problem. It's just a programming glitch. The variable that holds the level number can only go up to 255, then "wraps around" to 0 when the program tries to increase it again. Because they forgot to check the level number to see if it would do that, it looks for information about the level it's supposed to play in an invalid spot in program, and that's what causes the weird behavior.

  • It's called MAME and cheats, dumbass.

  • Well, now I know.  THat's pretty cool.

  • he warped to it using some kind of mod to show people what the kill screen looked liked.

  • cool and btw for anyone that can't tell its the second bonus stage, only they fire

  • every things level 256

  • 255 is technically the highest possible value of an eight-bit binary number, and that of most 8-bit bytes. In layman's terms, back in the day, it was *THE MAXIMUM*. Cross any farther (the designers don't usually intend it), and you toe the line between an ending or... this. You weren't expected to beat it!

  • oh thanks

  • thank you

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