Added: 1 year ago
From: mwhite112393
Views: 4,323
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  • Hey Mr.White, You know when the plane was increasing the speed went up 1+ every second. How can I do that? Like a wheel of a car, when you push down the pedal it goes 1...2...3...4...5mph ect. How can I make it so the speed accelerates unlike thrusters where you press the button and it goes 0 - 100 instantly.

  • @shadowhunter388 In this case I'm using an Advanced Input to control throttle.

  • Could you share the propeller e2 or maybe upload to gmod as a dupe? I love it :D It's awesome Great job :D

  • @shadowhunter388 Uhm, I don't typically keep duplications of engines like these. If I had it at one point, it would be long gone now as my Adv Duplicator folder was wiped when I switched over to TB's Duplicator. What exactly do you mean by "propeller e2"?

  • @mwhite112393 I meant the E2 chip you used for the timing of the propeller, idk but thanks anyways, I just downloaded this pack but I have no clue how to make a engine, Do you know the tools needed? I got the Wing and fin tool. :)

  • @shadowhunter388 To make an engine you'll of course need wire, but that's all you'll need to make a successful engine. There are tools like the Axis Center tool that can improve engine building immensely, though.

  • I have a question. Is it real when you put a plane engine on a plane no hoverballs or thrusters and stuff like that, and it will fly? Or is that a fake on the videos

  • @JacobStar9104 There shouldn't be a problem with that if you use the right tools. You'll need the fin and wing tools to give the plane lift, and the propeller tool to make the propeller produce forward thrust. If you have both of those aspects along with a well built airframe, the plane should have no trouble achieving flight.

  • @mwhite112393 i wouldnt say that, ive built some pretty sturdy airframes and it always seemed to pull to the side its spinning, i havnt tried a dual prop design yet, maybe thatd neutralize the torque spin, but i know it works wonderfully for helicopters, but im not convinced yet for forward flight

  • Omg it stops and goes back I never saw a engine go that fast.

  • @JacobStar9104 Yeah, that's just YouTube's framerate playing with your eyes.

  • Nice engine :) I'm a friend of D-Man-One btw

  • @AX53B60 Cool stuff, cool stuff. Thanks for the compliment, without D-Man, I may have never built this engine, as he showed me a very easy timing solution. I have a lot of respect for him.

  • Cool ;)

  • Does it fly? Either way it's badass.

  • @iburyyoass No, but I could have easily mounted it to an airframe with expected results.

    I've since abandoned this form of engine, and moved on to more optimized designs.

  • Need a tutorial here!

  • @thePYRO42 It's in the works.

  • Thats sweet man but what is the engine pack thing you use to make the cylinders

  • @myfreestylebmx1 I used Gigabites Propeller Model Pack, the SVN repository can be found here: svn://the.hiddenco.de/propelle­r_model_pack

  • how do u get the piston to fit in those cilenders i can never do it!!!

  • @seelder Well, you nocollide them and use sliders to make them move properly. This particular engine doesn't use slider, but instead wired hydraulics.

  • can u tell me what u used to time your piston ?

  • @QcWazabi I use a GPS do detect angle of the crankshaft, then time from those.

  • This is beastly! Sounds awesome too. Where would I be able to find the soundpack you used? Are they just sound emitters?

  • @HzrdFilms Yeah, I use plain old sound emitters. The engine sounds are either Portal or HL2:EP2, one of the two. I do, however use Karbine's Engine Sounds pack, too. If you need, I can PM the link to you.

    As Gigabite pointed out below, the engine could have balance issues due to the number of cylinders, and sure enough, it does. I'm currently working on a 14 cylinder dual-row engine inspired by the P&W Wasp Junior, 4-stroke and all. Wish me luck, and thanks for the compliment.

    Happy building!

  • It's not possible for a radial engine to have an even number of cylinders because of the otto cycle. You'd have two cylinders on a power or exhaust stroke at the same time causing the engine to either fail or run terribly.

    There were very few experimental radials with even numbers of cylinders, and they were two cycle diesel based. The designs never took off because the engine had to be bulked up for the extreme compression, making them too heavy for practical use.

  • @GGigabiteM Hmm, I suppose I'll need to take that into account for my next venture into the world of large engines. Thanks for the tip! I've been having really bad luck recently with both sliders and the piston tool, explaining my switch to hydraulics. I've found that they work better when not at a 45 or 90 degree angle from the origin, but they still spaz occasionally. Might you have any advise?

  • @mwhite112393 I really don't know what to say about spaz, I haven't had spaz problems in a long time. I tried making a hydraulic engine and the force from the hydraulic was so ridiculous that the engine flew all over the map rather than working properly.

  • @GGigabiteM Yeah, they tend to do that occasionally. The 'constant' and 'damping' options on the hydraulic controller allows control over the power of the hydraulics. Typically, the damping should be at 0, and the constant can range from 1000 upwards. Low torque, high speed engine assemblies such as the one above (though I modified the engine since to accommodate more power output) are very possible with low constant hydraulic pistons.

  • Dude, that's SICK! Good job, man :D Maby I should start playing GMod again :P

  • that fuckers fast....

  • looks nice man, i think we can make this work :)

  • mah gahwd

    i think it's time to see a plane on here

  • @MrNik1001 Ha, yeah..

    I can get the weight down to a pretty reasonable amount and still produce enough power to spin up the prop. As soon as I can get a reasonable airframe with decent stability, I'll get two of these mounted. Wish me luck!

  • @mwhite112393 well if you happen to need help, i consider myself quite experienced with airplanes

  • can i use that in one of my trucks :D

  • @CRAZCHEVBOY Yeah, it should pull quite a bit after some tuning. In the video I had set everything to go fast, meaning low torque, but I could easily adjust the timing for maximum power! After that, she should be able to lift a good 5-7k without too many problems...

  • @mwhite112393  my car is around 14k

  • @CRAZCHEVBOY Well shoot.

  • great job! it looks and runs great!

  • @dragonkid517 Thanks! I've been working for well over a week getting the timing within 0.1 degree of perfect, so I hope it runs great :)

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