Added: 5 years ago
From: lyberty
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  • u no the slim comes with a SixAxis Dualshock 3 controller?

  • this proves that the sisaxis didn't rip off the wii, what excuse do you have to say now?

  • The new controller is better go 2 google Images and tybe in Nyko Zero PS3 Controller

  • so dorky... must give 5/5 rating!

  • pelican sucks

  • OMG Adam with a full head of hair!!!

    Those were the good days, now he is just killing himself in G4 :( poor guy

  • it went from this to just adam, to him and kate botello, then to him and morgan webb right? wow this is "old".

  • yeah... its kinda weird that isaw this cuz i just read bout this on wiki last night

  • I like G4's roots. It's full of crap now though. It's hard to banter everyday. Eventually you have to script things. Just give your information and shut the fuck up. Smile, inform, go home. Blair Butler and Adam Sessler should host every show until they develop some better programming. I'm not watching anyway though.

  • When what's-her-name from Cheat got to guest-host Attack of the Show and do some stuff that wasn't so heavily scripted, I thought she was pretty good too... (much better than that plastic LA chick they've got on AOTS now) ... but I miss Sarah Lane. ~~

    Summer 2006: "Attack of the Show" R.I.P. The replacement show, with Kevin P and Olivia Munn, though retaining the same name, would more accurately be titled "Attack of the Suck". Tagline: "The show that recycles it after it gets out."

  • that was the ugliest and biggest controller i have ever seen.

  • Just incase u didn't know back in 2002 Immersion filed lawsuits against both Sony and Microsoft for using its patented vibration technology in the PS2 and Xbox controllers without paying the license fee. while Microsoft settled out of court, Sony appealed against the $82 million damages it was required to pay. The rejected the appeal and upped the damages to $90.7 million. Sony has taken its case to the US cort of Appeals.

  • But Sony have now paid Immersion so get ready for the vibration back in the controllers. I'm not sure when the SIX-AXES/DUALSHOCK2 well be coming out but be happy that we've got the vibration Back.

  • that controller is just 4-axis and it is digital, which means it has less accuracy

  • then why is it called 6-axis if its 4?

  • SixAxis

    Not 6-axis LMAO!

  • its not its six....x axis, y axis, z axis, pitch, roll, yaw

  • |Nintendo has always been the guys coming up with great game ideas. Take the shoulder buttons for instance. You will never again see a controller made without them. Should everyone stop putting them on their controllers because nintendo came up with it first? It's simply evolution of controllers. What about analog sticks and rumble etc. sony is not going to ignore a good idea when they see an opportunity. They want to make the best system that they can. Even to coincide with the Wii.

  • ys but u do know the PS3 was in devlopment longer and even before teh XBOX360 came out so i think nitendo tuk the ideo for the PS3 controller and useed it for the Wii remote

  • It's not about the ideas so much as the implementation. So, who has the new sony controller? Do you like it? Does it add to your game play?

  • yes it does but sometimes it gets a little touchy and then once in a while it goes mad and starts doing stuff on its own

  • Wow... Much more impressive than this (Honestly... Who cares?) is footage of Extended Play when it was a GOOD SHOW!! Wow...

  • The Wii controllers detect change in position, even if the controller does not change orientation. That is the difference between the Microsoft Sidewinder's ballast-based "tilt" system (aka- PS2 & PS3 controller), as opposed to Nintendo's "where am I?" system (which uses a ballast system and a radio beacon to figure out how close the two items are to each other, and in what direction).

  • lol i forgot how adam looked like with hair xD

  • I've read that the Wii controllers are pure motion sensing, where as the PS3 ones are really just tilt sensing, although people are calling that motion sensing.

  • then what is the definition of "motion sensing" is a tilt not a motion?

  • That is what I'm confused on. Tilting is motion, but I guess for the Wii it is more than tilting? I don't know how to explain it.

  • yea, i see where your coming from, the motion sensing on the PS3 doesent seem quite so developed as the wii

  • Yeah, I guess that's a good way to describe it.

  • you know what mrfinke?

    im glad we actually talked about this without screaming at each other like drunk fanboys lol

  • lol yeah, I know! It's nice for a change.

  • It only cost $30 back then, and today it's 50? Sure there's inflation but a 20 bucks increase. ugh...

  • actually its $50 nowadays becuz the controllers are MOTION SENSING. not like the TILT sensing pelican controllers.

  • haha.. anywayz.. Its Nintendo who first introduce this as a NEW technology, and sony just followed them using, and Sony NEVER say that they invent it...

  • nintendo introduce their controller as NEW technology becuz it's MOTION SENSING, not TILT sensing. and sony introduced theirs as NEW technology also becuz they used a DIFFERENT method to achieve the same motion sensing capabilities as the Wii. but Wii requires a thing u put in front of tv to detect motion. and plus, sony and nintendo both developed their controllers at almost the same time, that's why sony was able to show a working motion sensing controller just 2 months after nintendo.

  • where is the current adam. i havent seen this show lately.

  • I like the current Adam.

  • controller looks like it was mfd 20 yrs ago

  • shut up all of u are morons

  • lol the ps2 had motion sensing via thirdpaty give me a break

  • ps2 had TILT sensing. unless i havnt heard of the motion sensing controllers for ps2.

  • acatually the motion sensing was created be pellican NOT sony stupid

  • (comment continued, silly 500 char limit)

    2. Sorry the audio and video is out of sync. My video/audio capture technology wasn't that good 7 or 8 years ago, and I didn't spend a lot of time editing this before posting it.

    So will tilt-sensing be nice to have on the PS3? Maybe.

    But is it some new, revolutionary technology? Obviously not. (That's what "in context" means.)

    -Lyberty

  • stupid. the Pelican controller is TILT-SENSING!!! not MOTION-SENSING like the PS3 and Wii. learn some stuff before you post up stuff, and tell that to Gamespot TV too!! the pelican controller can only sense tilting from any directions. the motion sensing controllers like PS3 and Wii can detect MOTION from any direction, whether it be tilting motion, moving motion, accelerating motion, ANY motion.

  • I'm getting a lot of comments on this video again (note it was posted in May). Did some web site or blog just feature this again, or all you all coming from some comment board? Here are some points, again, if you missed the description and earlier comments:

    1. The only point is that Sony was hyping the tilt-sensing for the ps3 like it was some new wonderful technology. Seeing the "first look" from Sony in May made me think: "hey, I remember seeing that technology before... back in the 90s."

  • Adam looks freaking young in this video.

  • OMG ive seen another video more recent showing this controller. its true thats been 4 time, it motion senses and it has vibration which ps3 doesnt have.

  • Actually iv heard that kaz hori had ideas of making a ps3 controler with all its standard features with rumble!!!

  • Nintendo introduced tilt sensitivity with Kirby Tilt-n-Tumble for the Game Boy Color...long before the Game Boy Advance and possibly before this accessory was made.

  • LOL Fanboys are F N patheitc.

  • well this proves that ps3 had motion sensing tech before wii

  • Pelcian Accessories /= PS3. ;-)

  • this is a piece of crap video it suckssssssssssssssssssssssssss­sssssssss

  • im such an idiot i thought it said EMotion sensor!!! lol that would b cool tho..

  • this video is a ripoff the guys are not saying what we hear, someone taped over their voices.

  • denial!

  • It's called being out of synchronization. One of my screen capture programs does it badly. Watch them talk, the audio falls behind and stays that way. Sometimes encoding just sucks.

  • Totally different than what the Wii is offering.

  • to be honest... thats not quite ps3 its got wire still and its more freedom of movement

  • jesus ROCKLEEX u get every where more thn yea mum hahahaha well calm down peps ITS ONLI A GAME!!!!!!!!!!!!!!!!!!!!!!!!!!­!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • Tilt and wii motion controller are absolutely different from each other, the wii controller can't control an airplane like in warhawk and the ps3 cant hit a tennis racket with itz tilting controller, thy're both unique and i know the technology was found by microsoft but im glad sony took it because i never even knew this controller existed til sony showed, lol microsoft made it and sony's gna make millions of dollars wif it sukkkaaaa, they even copy better than microsoft LOL...........

  • are u sure? cuz sony said their controller is tilt AND motion sensing. and Resistance is also using the motion sensing capabilities. but in their case, wen youre being grabbed by an enemy, u can shake the controller to shake loose ur character. which must mean the controller can detect motion sensing and warhawk has already shown us the tilting sensing.

  • The wii's can control an airplane like in warhawk.

  • you forget Dreamcast's fishing rod, it can be used a sword for fighting games etc... where the hell Microsoft was that time...

  • Before X-Play on G4, before Extended Play on TechTV, there was Gamespot TV on ZDTV. Those were the days.

  • "well there u go every1, to finally clear it up that ps3 didnt rip off nintendo "

    There was actually a controller for the SNES that used tilt sensors.

  • DREAMCAST now that was a confertable controller....":sorry if i spelled that wrong.."

  • are u being sarcastic? i remember the dreamcast controller was worse than the xbox controller. lol

  • well there u go every1, to finally clear it up that ps3 didnt rip off nintendo

  • what channel is this i never heard of it and adam sessler damm that guy has no life lol

  • As SklarWilcox says below, first there was "Gamespot TV" on ZDTV; later it evolved to Extended Play (TechTV), then to X-Play on G4/TechTv. As for "no life": Adam Sessler has created for himself a successful career reviewing video games. What have you done lately? ;-)

  • #1 Motion sensing is not fucking copy-righted.

    #2 It's Pelican, not Sony.

  • Agreed, but that wasn't motion sensing, it was tilt sensing.

  • Notice that that controller wasn't actually a official Sony controller?No?Just me?

  • HOLY COW! GameSpotTV from freakin' ZDTV days!!! NICE FIND! I love it! do you have any more clips from those days???

  • Whoa...nostalgia.

  • There are more clips like this available now on youtube

  • Do a web search on "bulk Tech TV torrent" !

  • nice! I wish there was a place I could download old techTV photos as well..I just lost fucking EVERYTHING in my photobucket account for some stupid reason and I had irreplaceable photos from those days too!

  • and note, that controller doesnt sense it in a complete 3-D space, it tilts. kirby tilt and tumble for the gameboy did that too."tilt pack released for the n64 shortly after they released the rumble pack. face it. sony ripped them off

  • its nota rip off...sony has every right to use the tech. if they felt if will imrpove gaming...nitendo isn't bitching like this, but actually are flattered that Sony is using motion in their controller

  • sony ripped them off <-- agreed

  • also nintendo doesnt even pay any attention to anyone else for example, everyone is so pumped about the game okami, and when they asked the nintendo guys about what they thought of it seeing as how it had a wolf in it like the new zelda their reply was. "okami what?"

  • its a 3rd party controller...and it obviously didnt do well at all seeing as how no one remembers it. i highly doubt nintendo even new about it. it could not have been that innovative if it bombed so bad.

  • lol...now that is jsut bad logic. thinhgs can be innovative and still fail...like hooking up the gameboy to a gamecube...that was a total bust, but was innovative

  • no it wasn't.

  • the connection of the GBA to the GameCube wasn't a bust - it was innovative, not a bust...at all.

  • i haven't really heard any praise for it...I'm pretty sure ppl wanted online play, not GBA/GC connections...that is y Xbox Live has been so successful and the gamecube all together was not...that is y it was a bust

  • ok it's obvious you're a microsoft fanboy. I know the power of xbox live as well, it's great, however, you're jumping to conclusions as I doubt you've actually tried to use a GBA connected to the GameCube. Try it first, then get back to me on that. There are some interesting uses for it.

  • LMAO...wow you couldn't be more wrong. I am no MS fanboy. I don't even own an Xbox. If you must call me a fanboy then call me a Sony fanboy. But yes you are right I have never played with GB on a GC b/c I do not own a GC and that is where my point lies. the GBA/GC connection was not attractive enough to gamers or otherwise it would have sold a lot better. but yes and i do see what ur saying.

  • good, but NOW you're just making a generalization (gamers). Have you TALKED to anybody who used it? I'm sure ther are folkds out there who found specific games to enjoy, using the connection.

  • well ok fine, buti think ppl would have rather have had good online play than the connection.

  • oh wait let me just reword what i said originally: the GBA/GC connection was innovative, but due to the shortcomings of the GC it never was given its proper worth.

  • eh, the only short coming of the Cube was it didn't have online play sure, also other big bugdet, succesful multiplatform games that didn't have online play left the Cube in the dust, those are the few shortcomings of the Cube. otherwise, I got a real kick out of it, same as a lot folks I talked to as well. It's fun to go online with my Xbox, it just would've been fun to play other games like "STAR WARS Rogue Squadron III: Rebel Strike" online, considering the FANTASTIC multiplayer.

  • well it was lacking in games too like the Xbox...u think melee would have worked well online?

  • thats what we call a "no brainer". also, how was xbox lacking in games?

  • As it states in the video, this controller was made Pelican Accessories, not Sony. Sony just licensed its use for their system.

  • so whats ur point? the technology was there for them to use and b4 the wii...thats all there is to it

  • Now I get it. Sony's the best.

  • well this proves that sony had this technology way back then and so nintendo fanboys need to stop whining that sony copied the wii

  • Third party, and never sold well, your point?. If Nintendo would have come up with a normal Gamepad, I can bet you $100 that they wouldn't have added the tilt sensors, but nice try of a damage control, fanboy.

  • huh?

  • Man, I'd take that girl over Morgan anyday. Vavavoom!

  • Even though the controller does support 4 way (up/down, left/right) AND rumble unlike the PS3 controller, it is bulky and not very 'sleek'. To get it the way they wanted it, Sony had to ditch the rumble apparently. I won't be getting a PS3 anyway so I guess it doesn't matter...

  • That quick image you see of a game at the end is like the in-game graphics in games nowadays. Man, we're coming along nicely. We should have 'reality' in games by 2012.

  • Very, very, interesting....

  • this looks like it just supports 2 motions PS3 will support 6

  • Repeating the description (above and to the right), for your benefit:

    "To _truly_ understand just how revolutionary & 'cutting edge' the technology of the new PlayStation 3 controller (previewed at E3 2006) is, you should watch this controller review from Gamespot TV, circa 1999 (and yes, that is Adam Sessler)."

    Sorry about the audio being out of sync; my digital media technology wasn't too good in 1999.

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